IEstateModule.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenMetaverse.StructuredData;
  29. using OpenSim.Framework;
  30. using OpenSim.Services.Interfaces;
  31. namespace OpenSim.Region.Framework.Interfaces
  32. {
  33. public delegate void ChangeDelegate(UUID regionID);
  34. public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
  35. public interface IEstateModule
  36. {
  37. event ChangeDelegate OnRegionInfoChange;
  38. event ChangeDelegate OnEstateInfoChange;
  39. event MessageDelegate OnEstateMessage;
  40. event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
  41. event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest;
  42. uint GetRegionFlags();
  43. bool IsManager(UUID avatarID);
  44. string SetEstateOwner(int estateID, UserAccount account);
  45. string SetEstateName(int estateID, string newName);
  46. string SetRegionEstate(RegionInfo regionInfo, int estateID);
  47. string CreateEstate(string estateName, UUID ownerID);
  48. /// <summary>
  49. /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
  50. /// </summary>
  51. void sendRegionHandshakeToAll();
  52. void TriggerEstateInfoChange();
  53. /// <summary>
  54. /// Fires the OnRegionInfoChange event.
  55. /// </summary>
  56. void TriggerRegionInfoChange();
  57. void setEstateTerrainBaseTexture(int level, UUID texture);
  58. void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
  59. /// <summary>
  60. /// Returns whether the transfer ID is being used for a terrain transfer.
  61. /// </summary>
  62. bool IsTerrainXfer(ulong xferID);
  63. bool handleEstateChangeInfoCap(string estateName, UUID invoice,
  64. bool externallyVisible, bool allowDirectTeleport, bool denyAnonymous, bool denyAgeUnverified,
  65. bool alloVoiceChat, bool overridePublicAccess, bool allowEnvironmentOverride);
  66. void HandleRegionInfoRequest(IClientAPI remote_client);
  67. bool SetRegionInfobyCap(OSDMap map);
  68. }
  69. }