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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Threading;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Runtime;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Timers;
- using System.Net;
- using log4net;
- using NDesk.Options;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Framework.Servers.HttpServer;
- namespace OpenSim
- {
- /// <summary>
- /// Interactive OpenSim region server
- /// </summary>
- public class OpenSim : OpenSimBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected string m_startupCommandsFile;
- protected string m_shutdownCommandsFile;
- protected bool m_gui = false;
- protected string m_consoleType = "local";
- protected uint m_consolePort = 0;
- /// <summary>
- /// Prompt to use for simulator command line.
- /// </summary>
- private string m_consolePrompt;
- /// <summary>
- /// Regex for parsing out special characters in the prompt.
- /// </summary>
- private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled);
- private string m_timedScript = "disabled";
- private int m_timeInterval = 1200;
- private System.Timers.Timer m_scriptTimer;
- public OpenSim(IConfigSource configSource) : base(configSource)
- {
- }
- protected override void ReadExtraConfigSettings()
- {
- base.ReadExtraConfigSettings();
- IConfig startupConfig = Config.Configs["Startup"];
- IConfig networkConfig = Config.Configs["Network"];
- int stpMinThreads = 2;
- int stpMaxThreads = 15;
- if (startupConfig != null)
- {
- m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
- m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt");
- if (startupConfig.GetString("console", String.Empty).Length == 0)
- m_gui = startupConfig.GetBoolean("gui", false);
- else
- m_consoleType= startupConfig.GetString("console", String.Empty);
- if (networkConfig != null)
- m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
- m_timedScript = startupConfig.GetString("timer_Script", "disabled");
- if (m_timedScript != "disabled")
- {
- m_timeInterval = startupConfig.GetInt("timer_Interval", 1200);
- }
- string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
- if (!String.IsNullOrEmpty(asyncCallMethodStr) &&
- Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out FireAndForgetMethod asyncCallMethod))
- Util.FireAndForgetMethod = asyncCallMethod;
- stpMinThreads = startupConfig.GetInt("MinPoolThreads", 2 );
- stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 25);
- m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) ");
- int dnsTimeout = startupConfig.GetInt("DnsTimeout", 30000);
- try { ServicePointManager.DnsRefreshTimeout = dnsTimeout; } catch { }
- }
- if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
- Util.InitThreadPool(stpMinThreads, stpMaxThreads);
- m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
- m_log.InfoFormat("[OPENSIM MAIN] Running GC in {0} mode", GCSettings.IsServerGC ? "server":"workstation");
- }
- /// <summary>
- /// Performs initialisation of the scene, such as loading configuration from disk.
- /// </summary>
- protected override void StartupSpecific()
- {
- m_log.Info("====================================================================");
- m_log.Info("========================= STARTING OPENSIM =========================");
- m_log.Info("====================================================================");
- //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
- // http://msdn.microsoft.com/en-us/library/bb384202.aspx
- //GCSettings.LatencyMode = GCLatencyMode.Batch;
- //m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString());
- if (m_gui) // Driven by external GUI
- {
- m_console = new CommandConsole("Region");
- }
- else
- {
- switch (m_consoleType)
- {
- case "basic":
- m_console = new CommandConsole("Region");
- break;
- case "rest":
- m_console = new RemoteConsole("Region");
- break;
- default:
- m_console = new LocalConsole("Region", Config.Configs["Startup"]);
- break;
- }
- }
- m_console.ReadConfig(Config);
- MainConsole.Instance = m_console;
- RegisterCommonAppenders(Config.Configs["Startup"]);
- LogEnvironmentInformation();
- RegisterConsoleCommands();
- base.StartupSpecific();
- MainServer.Instance.AddSimpleStreamHandler(new SimStatusHandler());
- MainServer.Instance.AddSimpleStreamHandler(new XSimStatusHandler(this));
- if (userStatsURI != String.Empty)
- MainServer.Instance.AddSimpleStreamHandler(new UXSimStatusHandler(this));
- MainServer.Instance.AddSimpleStreamHandler(new SimRobotsHandler());
- MainServer.Instance.AddSimpleStreamHandler(new IndexPHPHandler(MainServer.Instance));
- if (!string.IsNullOrEmpty(managedStatsURI))
- {
- string urlBase = $"/{managedStatsURI}/";
- StatsManager.StatsPassword = managedStatsPassword;
- MainServer.Instance.AddHTTPHandler(urlBase, StatsManager.HandleStatsRequest);
- m_log.InfoFormat("[OPENSIM] Enabling remote managed stats fetch. URL = {0}", urlBase);
- }
- MethodInfo mi = m_console.GetType().GetMethod("SetServer", BindingFlags.Public | BindingFlags.Instance, null, new Type[] { typeof(BaseHttpServer) }, null);
- if (mi != null)
- {
- if (m_consolePort == 0)
- mi.Invoke(m_console, new object[] { m_httpServer });
- else
- mi.Invoke(m_console, new object[] { MainServer.GetHttpServer(m_consolePort) });
- }
- // Hook up to the watchdog timer
- Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
- PrintFileToConsole("startuplogo.txt");
- // For now, start at the 'root' level by default
- if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
- ChangeSelectedRegion("region",
- new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
- else
- ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
- //Run Startup Commands
- if (String.IsNullOrEmpty(m_startupCommandsFile))
- {
- m_log.Info("[STARTUP]: No startup command script specified. Moving on...");
- }
- else
- {
- RunCommandScript(m_startupCommandsFile);
- }
- // Start timer script (run a script every xx seconds)
- if (m_timedScript != "disabled")
- {
- m_scriptTimer = new System.Timers.Timer()
- {
- Enabled = true,
- Interval = m_timeInterval*1000,
- };
- m_scriptTimer.Elapsed += RunAutoTimerScript;
- }
- }
- /// <summary>
- /// Register standard set of region console commands
- /// </summary>
- private void RegisterConsoleCommands()
- {
- MainServer.RegisterHttpConsoleCommands(m_console);
- m_console.Commands.AddCommand("Objects", false, "force update",
- "force update",
- "Force the update of all objects on clients",
- HandleForceUpdate);
- m_console.Commands.AddCommand("General", false, "change region",
- "change region <region name>",
- "Change current console region",
- ChangeSelectedRegion);
- m_console.Commands.AddCommand("Archiving", false, "save xml",
- "save xml [<file name>]",
- "Save a region's data in XML format",
- SaveXml);
- m_console.Commands.AddCommand("Archiving", false, "save xml2",
- "save xml2 [<file name>]",
- "Save a region's data in XML2 format",
- SaveXml2);
- m_console.Commands.AddCommand("Archiving", false, "load xml",
- "load xml [<file name> [-newUID [<x> <y> <z>]]]",
- "Load a region's data from XML format",
- LoadXml);
- m_console.Commands.AddCommand("Archiving", false, "load xml2",
- "load xml2 [<file name>]",
- "Load a region's data from XML2 format",
- LoadXml2);
- m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
- "save prims xml2 [<prim name> <file name>]",
- "Save named prim to XML2",
- SavePrimsXml2);
- m_console.Commands.AddCommand("Archiving", false, "load oar",
- "load oar [-m|--merge] [-s|--skip-assets]"
- + " [--default-user \"User Name\"]"
- + " [--merge-terrain] [--merge-parcels]"
- + " [--mergeReplaceObjects]"
- + " [--no-objects]"
- + " [--rotation degrees]"
- + " [--bounding-origin \"<x,y,z>\"]"
- + " [--bounding-size \"<x,y,z>\"]"
- + " [--displacement \"<x,y,z>\"]"
- + " [-d|--debug]"
- + " [<OAR path>]",
- "Load a region's data from an OAR archive.",
- "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
- + " options with --merge\n"
- + " --merge-terrain also load the terrain, replacing original\n"
- + " --merge-parcels also load parcels, merging with original\n"
- + " --mergeReplaceObjects if scene as a object with same id, replace it\n"
- + " without this option, skip loading that object\n"
- + "--skip-assets will load the OAR but ignore the assets it contains.\n"
- + "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n"
- + "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n"
- + "--rotation specified rotation to be applied to the oar. Specified in degrees.\n"
- + "--bounding-origin will only place objects that after displacement and rotation fall within the bounding cube who's position starts at <x,y,z>. Defaults to <0,0,0>.\n"
- + "--bounding-size specifies the size of the bounding cube. The default is the size of the destination region and cannot be larger than this.\n"
- + "--displacement will add this value to the position of every object loaded.\n"
- + "--debug forces the archiver to display messages about where each object is being placed.\n\n"
- + "The path can be either a filesystem location or a URI.\n"
- + " If this is not given then the command looks for an OAR named region.oar in the current directory."
- + " [--rotation-center \"<x,y,z>\"] used to be an option, now it does nothing and will be removed soon."
- + "When an OAR is being loaded, operations are applied in this order:\n"
- + "1: Rotation (around the incoming OARs region center)\n"
- + "2: Cropping (a bounding cube with origin and size)\n"
- + "3: Displacement (setting offset coordinates within the destination region)",
- LoadOar);
- m_console.Commands.AddCommand("Archiving", false, "save oar",
- //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
- "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [--all] [<OAR path>]",
- "Save a region's data to an OAR archive.",
- // "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
- "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
- + "--noassets stops assets being saved to the OAR.\n"
- + "--publish saves an OAR stripped of owner and last owner information.\n"
- + " on reload, the estate owner will be the owner of all objects\n"
- + " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
- + "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
- + " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
- + "--all saves all the regions in the simulator, instead of just the current region.\n"
- + "The OAR path must be a filesystem path."
- + " If this is not given then the oar is saved to region.oar in the current directory.",
- SaveOar);
- m_console.Commands.AddCommand("Objects", false, "edit scale",
- "edit scale <name> <x> <y> <z>",
- "Change the scale of a named prim",
- HandleEditScale);
- m_console.Commands.AddCommand("Objects", false, "rotate scene",
- "rotate scene <degrees> [centerX, centerY]",
- "Rotates all scene objects around centerX, centerY (default 128, 128) (please back up your region before using)",
- HandleRotateScene);
- m_console.Commands.AddCommand("Objects", false, "scale scene",
- "scale scene <factor>",
- "Scales the scene objects (please back up your region before using)",
- HandleScaleScene);
- m_console.Commands.AddCommand("Objects", false, "translate scene",
- "translate scene xOffset yOffset zOffset",
- "translates the scene objects (please back up your region before using)",
- HandleTranslateScene);
- m_console.Commands.AddCommand("Users", false, "kick user",
- "kick user <first> <last> [--force] [message]",
- "Kick a user off the simulator",
- "The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
- + "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
- KickUserCommand);
- m_console.Commands.AddCommand("Users", false, "show users",
- "show users [full]",
- "Show user data for users currently on the region",
- "Without the 'full' option, only users actually on the region are shown."
- + " With the 'full' option child agents of users in neighbouring regions are also shown.",
- HandleShow);
- m_console.Commands.AddCommand("Comms", false, "show connections",
- "show connections",
- "Show connection data",
- HandleShow);
- m_console.Commands.AddCommand("Comms", false, "show circuits",
- "show circuits",
- "Show agent circuit data",
- HandleShow);
- m_console.Commands.AddCommand("Comms", false, "show pending-objects",
- "show pending-objects",
- "Show # of objects on the pending queues of all scene viewers",
- HandleShow);
- m_console.Commands.AddCommand("General", false, "show modules",
- "show modules",
- "Show module data",
- HandleShow);
- m_console.Commands.AddCommand("Regions", false, "show regions",
- "show regions",
- "Show region data",
- HandleShow);
- m_console.Commands.AddCommand("Regions", false, "show ratings",
- "show ratings",
- "Show rating data",
- HandleShow);
- m_console.Commands.AddCommand("Objects", false, "backup",
- "backup",
- "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.",
- RunCommand);
- m_console.Commands.AddCommand("Regions", false, "create region",
- "create region [\"region name\"] <region_file.ini>",
- "Create a new region.",
- "The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given."
- + " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
- + "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
- + "If <region_file.ini> does not exist, it will be created.",
- HandleCreateRegion);
- m_console.Commands.AddCommand("Regions", false, "restart",
- "restart",
- "Restart the currently selected region(s) in this instance",
- RunCommand);
- m_console.Commands.AddCommand("General", false, "command-script",
- "command-script <script>",
- "Run a command script from file",
- RunCommand);
- m_console.Commands.AddCommand("Regions", false, "remove-region",
- "remove-region <name>",
- "Remove a region from this simulator",
- RunCommand);
- m_console.Commands.AddCommand("Regions", false, "delete-region",
- "delete-region <name>",
- "Delete a region from disk",
- RunCommand);
- m_console.Commands.AddCommand("Estates", false, "estate create",
- "estate create <owner UUID> <estate name>",
- "Creates a new estate with the specified name, owned by the specified user."
- + " Estate name must be unique.",
- CreateEstateCommand);
- m_console.Commands.AddCommand("Estates", false, "estate set owner",
- "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
- "Sets the owner of the specified estate to the specified UUID or user. ",
- SetEstateOwnerCommand);
- m_console.Commands.AddCommand("Estates", false, "estate set name",
- "estate set name <estate-id> <new name>",
- "Sets the name of the specified estate to the specified value. New name must be unique.",
- SetEstateNameCommand);
- m_console.Commands.AddCommand("Estates", false, "estate link region",
- "estate link region <estate ID> <region ID>",
- "Attaches the specified region to the specified estate.",
- EstateLinkRegionCommand);
- }
- protected override void ShutdownSpecific()
- {
- if (m_shutdownCommandsFile != String.Empty)
- {
- RunCommandScript(m_shutdownCommandsFile);
- }
- if (m_timedScript != "disabled")
- {
- m_scriptTimer.Dispose();
- m_timedScript = "disabled";
- }
- base.ShutdownSpecific();
- }
- /// <summary>
- /// Timer to run a specific text file as console commands. Configured in in the main ini file
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void RunAutoTimerScript(object sender, EventArgs e)
- {
- if (m_timedScript != "disabled")
- {
- RunCommandScript(m_timedScript);
- }
- }
- private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
- {
- int now = Environment.TickCount & Int32.MaxValue;
- m_log.ErrorFormat(
- "[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
- twi.Thread.Name,
- twi.Thread.ThreadState,
- now - twi.LastTick,
- twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
- }
- #region Console Commands
- /// <summary>
- /// Kicks users off the region
- /// </summary>
- /// <param name="module"></param>
- /// <param name="cmdparams">name of avatar to kick</param>
- private void KickUserCommand(string module, string[] cmdparams)
- {
- bool force = false;
- OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
- List<string> mainParams = options.Parse(cmdparams);
- if (mainParams.Count < 4)
- return;
- string alert = null;
- if (mainParams.Count > 4)
- alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
- IList agents = SceneManager.GetCurrentSceneAvatars();
- foreach (ScenePresence presence in agents)
- {
- RegionInfo regionInfo = presence.Scene.RegionInfo;
- if (presence.Firstname.ToLower().Equals(mainParams[2].ToLower()) &&
- presence.Lastname.ToLower().Equals(mainParams[3].ToLower()))
- {
- MainConsole.Instance.Output(
- "Kicking user: {0,-16} {1,-16} {2,-37} in region: {3,-16}",
- presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName);
- if (presence.IsNPC)
- {
- INPCModule npcmodule = presence.Scene.RequestModuleInterface<INPCModule>();
- if (npcmodule != null)
- {
- npcmodule.DeleteNPC(presence.UUID, presence.Scene);
- return;
- }
- }
- // kick client...
- if (alert != null)
- presence.ControllingClient.Kick(alert);
- else
- presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
- presence.Scene.CloseAgent(presence.UUID, force);
- break;
- }
- }
- MainConsole.Instance.Output("");
- }
- /// <summary>
- /// Opens a file and uses it as input to the console command parser.
- /// </summary>
- /// <param name="fileName">name of file to use as input to the console</param>
- private static void PrintFileToConsole(string fileName)
- {
- if (File.Exists(fileName))
- {
- using(StreamReader readFile = File.OpenText(fileName))
- {
- string currentLine;
- while ((currentLine = readFile.ReadLine()) != null)
- {
- m_log.Info("[!]" + currentLine);
- }
- }
- }
- }
- /// <summary>
- /// Force resending of all updates to all clients in active region(s)
- /// </summary>
- /// <param name="module"></param>
- /// <param name="args"></param>
- private void HandleForceUpdate(string module, string[] args)
- {
- MainConsole.Instance.Output("Updating all clients");
- SceneManager.ForceCurrentSceneClientUpdate();
- }
- /// <summary>
- /// Edits the scale of a primative with the name specified
- /// </summary>
- /// <param name="module"></param>
- /// <param name="args">0,1, name, x, y, z</param>
- private void HandleEditScale(string module, string[] args)
- {
- if (args.Length == 6)
- {
- SceneManager.HandleEditCommandOnCurrentScene(args);
- }
- else
- {
- MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>");
- }
- }
- private void HandleRotateScene(string module, string[] args)
- {
- string usage = "Usage: rotate scene <angle in degrees> [centerX centerY] (centerX and centerY are optional and default to Constants.RegionSize / 2";
- float centerX = Constants.RegionSize * 0.5f;
- float centerY = Constants.RegionSize * 0.5f;
- if (args.Length < 3 || args.Length == 4)
- {
- MainConsole.Instance.Output(usage);
- return;
- }
- float angle = Convert.ToSingle(args[2]) / 180.0f * MathF.PI;
- OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
- if (args.Length > 4)
- {
- centerX = Convert.ToSingle(args[3]);
- centerY = Convert.ToSingle(args[4]);
- }
- Vector3 center = new Vector3(centerX, centerY, 0.0f);
- SceneManager.ForEachSelectedScene(delegate(Scene scene)
- {
- scene.ForEachSOG(delegate(SceneObjectGroup sog)
- {
- if (!sog.IsAttachment)
- {
- sog.RootPart.UpdateRotation(rot * sog.GroupRotation);
- Vector3 offset = sog.AbsolutePosition - center;
- offset *= rot;
- sog.UpdateGroupPosition(center + offset);
- }
- });
- });
- }
- private void HandleScaleScene(string module, string[] args)
- {
- string usage = "Usage: scale scene <factor>";
- if (args.Length < 3)
- {
- MainConsole.Instance.Output(usage);
- return;
- }
- float factor = (float)(Convert.ToSingle(args[2]));
- float minZ = float.MaxValue;
- SceneManager.ForEachSelectedScene(delegate(Scene scene)
- {
- scene.ForEachSOG(delegate(SceneObjectGroup sog)
- {
- if (!sog.IsAttachment)
- {
- if (sog.RootPart.AbsolutePosition.Z < minZ)
- minZ = sog.RootPart.AbsolutePosition.Z;
- }
- });
- });
- SceneManager.ForEachSelectedScene(delegate(Scene scene)
- {
- scene.ForEachSOG(delegate(SceneObjectGroup sog)
- {
- if (!sog.IsAttachment)
- {
- Vector3 tmpRootPos = sog.RootPart.AbsolutePosition;
- tmpRootPos.Z -= minZ;
- tmpRootPos *= factor;
- tmpRootPos.Z += minZ;
- foreach (SceneObjectPart sop in sog.Parts)
- {
- if (sop.ParentID != 0)
- sop.OffsetPosition *= factor;
- sop.Scale *= factor;
- }
- sog.UpdateGroupPosition(tmpRootPos);
- }
- });
- });
- }
- private void HandleTranslateScene(string module, string[] args)
- {
- string usage = "Usage: translate scene <xOffset, yOffset, zOffset>";
- if (args.Length < 5)
- {
- MainConsole.Instance.Output(usage);
- return;
- }
- float xOFfset = (float)Convert.ToSingle(args[2]);
- float yOffset = (float)Convert.ToSingle(args[3]);
- float zOffset = (float)Convert.ToSingle(args[4]);
- Vector3 offset = new Vector3(xOFfset, yOffset, zOffset);
- SceneManager.ForEachSelectedScene(delegate(Scene scene)
- {
- scene.ForEachSOG(delegate(SceneObjectGroup sog)
- {
- if (!sog.IsAttachment)
- sog.UpdateGroupPosition(sog.AbsolutePosition + offset);
- });
- });
- }
- /// <summary>
- /// Creates a new region based on the parameters specified. This will ask the user questions on the console
- /// </summary>
- /// <param name="module"></param>
- /// <param name="cmd">0,1,region name, region ini or XML file</param>
- private void HandleCreateRegion(string module, string[] cmd)
- {
- string regionName = string.Empty;
- string regionFile = string.Empty;
- if (cmd.Length == 3)
- {
- regionFile = cmd[2];
- }
- else if (cmd.Length > 3)
- {
- regionName = cmd[2];
- regionFile = cmd[3];
- }
- string extension = Path.GetExtension(regionFile).ToLower();
- bool isXml = extension.Equals(".xml");
- bool isIni = extension.Equals(".ini");
- if (!isXml && !isIni)
- {
- MainConsole.Instance.Output("Usage: create region [\"region name\"] <region_file.ini>");
- return;
- }
- if (!Path.IsPathRooted(regionFile))
- {
- string regionsDir = ConfigSource.Source.Configs["Startup"].GetString("regionload_regionsdir", "Regions").Trim();
- regionFile = Path.Combine(regionsDir, regionFile);
- }
- RegionInfo regInfo;
- if (isXml)
- {
- regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
- }
- else
- {
- regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
- }
- if (SceneManager.TryGetScene(regInfo.RegionID, out Scene existingScene))
- {
- MainConsole.Instance.Output(
- "ERROR: Cannot create region {0} with ID {1}, this ID is already assigned to region {2}",
- regInfo.RegionName, regInfo.RegionID, existingScene.RegionInfo.RegionName);
- return;
- }
- bool changed = PopulateRegionEstateInfo(regInfo);
- CreateRegion(regInfo, true, out IScene scene);
- if (changed)
- m_estateDataService.StoreEstateSettings(regInfo.EstateSettings);
- scene.Start();
- }
- /// <summary>
- /// Runs commands issued by the server console from the operator
- /// </summary>
- /// <param name="command">The first argument of the parameter (the command)</param>
- /// <param name="cmdparams">Additional arguments passed to the command</param>
- public void RunCommand(string module, string[] cmdparams)
- {
- List<string> args = new List<string>(cmdparams);
- if (args.Count < 1)
- return;
- string command = args[0];
- args.RemoveAt(0);
- cmdparams = args.ToArray();
- switch (command)
- {
- case "backup":
- MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
- SceneManager.BackupCurrentScene();
- break;
- case "remove-region":
- string regRemoveName = CombineParams(cmdparams, 0);
- Scene removeScene;
- if (SceneManager.TryGetScene(regRemoveName, out removeScene))
- RemoveRegion(removeScene, false);
- else
- MainConsole.Instance.Output("No region with that name");
- break;
- case "delete-region":
- string regDeleteName = CombineParams(cmdparams, 0);
- Scene killScene;
- if (SceneManager.TryGetScene(regDeleteName, out killScene))
- RemoveRegion(killScene, true);
- else
- MainConsole.Instance.Output("no region with that name");
- break;
- case "restart":
- MainConsole.Instance.Output("Restart command disabled, because currently it is unreliable.");
- //SceneManager.RestartCurrentScene();
- break;
- }
- }
- /// <summary>
- /// Change the currently selected region. The selected region is that operated upon by single region commands.
- /// </summary>
- /// <param name="cmdParams"></param>
- protected void ChangeSelectedRegion(string module, string[] cmdparams)
- {
- if (cmdparams.Length > 2)
- {
- string newRegionName = CombineParams(cmdparams, 2);
- if (!SceneManager.TrySetCurrentScene(newRegionName))
- MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
- else
- RefreshPrompt();
- }
- else
- {
- MainConsole.Instance.Output("Usage: change region <region name>");
- }
- }
- /// <summary>
- /// Refreshs prompt with the current selection details.
- /// </summary>
- private void RefreshPrompt()
- {
- string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
- MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
- // m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
- string prompt = m_consolePrompt;
- // Replace "\R" with the region name
- // Replace "\\" with "\"
- prompt = m_consolePromptRegex.Replace(prompt, m =>
- {
- // m_log.DebugFormat("Matched {0}", m.Groups[2].Value);
- if (m.Groups[2].Value == "R")
- return m.Groups[1].Value + regionName;
- else
- return m.Groups[0].Value;
- });
- m_console.DefaultPrompt = prompt;
- m_console.ConsoleScene = SceneManager.CurrentScene;
- }
- protected override void HandleRestartRegion(RegionInfo whichRegion)
- {
- base.HandleRestartRegion(whichRegion);
- // Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the
- // m_console.ConsoleScene to null (indicating all scenes).
- if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name)
- SceneManager.TrySetCurrentScene(whichRegion.RegionName);
- RefreshPrompt();
- }
- // see BaseOpenSimServer
- /// <summary>
- /// Many commands list objects for debugging. Some of the types are listed here
- /// </summary>
- /// <param name="mod"></param>
- /// <param name="cmd"></param>
- public override void HandleShow(string mod, string[] cmd)
- {
- base.HandleShow(mod, cmd);
- List<string> args = new List<string>(cmd);
- args.RemoveAt(0);
- string[] showParams = args.ToArray();
- switch (showParams[0])
- {
- case "users":
- bool includeChild = false;
- if (showParams.Length > 1 && showParams[1] == "full")
- includeChild = true;
- SceneManager.ForEachScene(
- delegate (Scene scene)
- {
- RegionInfo regionInfo = scene.RegionInfo;
- string regionName;
- if (regionInfo == null)
- regionName = "Unresolvable";
- else
- regionName = regionInfo.RegionName;
- List<ScenePresence> agents = scene.GetScenePresences();
- List<ScenePresence> tmpagents = new List<ScenePresence>();
- int total = agents.Count;
- int childcount = 0;
- if (total > 0)
- {
- foreach(ScenePresence sp in agents)
- {
- if(sp.IsChildAgent)
- {
- if (includeChild)
- tmpagents.Add(sp);
- ++childcount;
- }
- else
- tmpagents.Add(sp);
- }
- }
- if(includeChild)
- {
- MainConsole.Instance.Output(String.Format("\nTotal agents in region {0}: {1} (root {2}, child {3})",
- regionName, total, total - childcount, childcount));
- }
- else
- {
- MainConsole.Instance.Output(String.Format("\nRoot agents in region {0}: {1} (root {2}, child {3})",
- regionName, tmpagents.Count, total - childcount, childcount));
- }
- if (tmpagents.Count == 0)
- return;
- MainConsole.Instance.Output(
- String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-30}", "Firstname", "Lastname",
- "Agent ID", "Type", "Position")
- );
- foreach (ScenePresence presence in tmpagents)
- {
- string sptype;
- if(presence.IsNPC)
- sptype = presence.IsChildAgent ? "NPC Child" : "NPC Root";
- else
- sptype = presence.IsChildAgent ? "Child" : "Root";
- MainConsole.Instance.Output(
- String.Format(
- "{0,-16} {1,-16} {2,-37} {3,-11} {4,-30}",
- presence.Firstname,
- presence.Lastname,
- presence.UUID,
- sptype,
- presence.AbsolutePosition.ToString())
- );
- }
- });
- MainConsole.Instance.Output(String.Empty);
- break;
- case "connections":
- HandleShowConnections();
- break;
- case "circuits":
- HandleShowCircuits();
- break;
- case "modules":
- SceneManager.ForEachSelectedScene(
- delegate (Scene scene)
- {
- MainConsole.Instance.Output("Loaded region modules in {0} are:", scene.Name);
- List<IRegionModuleBase> sharedModules = new List<IRegionModuleBase>();
- List<IRegionModuleBase> nonSharedModules = new List<IRegionModuleBase>();
- foreach (IRegionModuleBase module in scene.RegionModules.Values)
- {
- if (module.GetType().GetInterface("ISharedRegionModule") == null)
- nonSharedModules.Add(module);
- else
- sharedModules.Add(module);
- }
- foreach (IRegionModuleBase module in sharedModules.OrderBy(m => m.Name))
- MainConsole.Instance.Output("New Region Module (Shared): {0}", module.Name);
- foreach (IRegionModuleBase module in nonSharedModules.OrderBy(m => m.Name))
- MainConsole.Instance.Output("New Region Module (Non-Shared): {0}", module.Name);
- }
- );
- MainConsole.Instance.Output("");
- break;
- case "regions":
- ConsoleDisplayTable cdt = new ConsoleDisplayTable();
- cdt.AddColumn("Name", ConsoleDisplayUtil.RegionNameSize);
- cdt.AddColumn("ID", ConsoleDisplayUtil.UuidSize);
- cdt.AddColumn("Position", ConsoleDisplayUtil.CoordTupleSize);
- cdt.AddColumn("Size", 11);
- cdt.AddColumn("Port", ConsoleDisplayUtil.PortSize);
- cdt.AddColumn("Ready?", 6);
- cdt.AddColumn("Estate", ConsoleDisplayUtil.EstateNameSize);
- SceneManager.ForEachScene(
- scene =>
- {
- RegionInfo ri = scene.RegionInfo;
- cdt.AddRow(
- ri.RegionName,
- ri.RegionID,
- string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY),
- string.Format("{0}x{1}", ri.RegionSizeX, ri.RegionSizeY),
- ri.InternalEndPoint.Port,
- scene.Ready ? "Yes" : "No",
- ri.EstateSettings.EstateName);
- }
- );
- MainConsole.Instance.Output(cdt.ToString());
- break;
- case "ratings":
- SceneManager.ForEachScene(
- delegate(Scene scene)
- {
- string rating = "";
- if (scene.RegionInfo.RegionSettings.Maturity == 1)
- {
- rating = "MATURE";
- }
- else if (scene.RegionInfo.RegionSettings.Maturity == 2)
- {
- rating = "ADULT";
- }
- else
- {
- rating = "PG";
- }
- MainConsole.Instance.Output(String.Format(
- "Region Name: {0}, Region Rating {1}",
- scene.RegionInfo.RegionName,
- rating));
- });
- break;
- }
- }
- private void HandleShowCircuits()
- {
- SceneManager.ForEachScene(
- s =>
- {
- ICollection<AgentCircuitData> circuits = s.AuthenticateHandler.GetAgentCircuits().Values;
- int n = circuits.Count;
- MainConsole.Instance.Output("- Circuits in region {0}: {1}", s.Name, n);
- if(n > 0)
- {
- ConsoleDisplayTable cdt = new ConsoleDisplayTable();
- cdt.AddColumn("Avatar name", 24);
- cdt.AddColumn("Type", 5);
- cdt.AddColumn("Code", 10);
- cdt.AddColumn("IP", 16);
- cdt.AddColumn("Viewer Name", 24);
- cdt.AddColumn("Svc Urls", 8);
- foreach (AgentCircuitData aCircuit in circuits)
- cdt.AddRow(
- aCircuit.Name,
- aCircuit.child ? "child" : "root",
- aCircuit.circuitcode.ToString(),
- aCircuit.IPAddress != null ? aCircuit.IPAddress.ToString() : "not set",
- Util.GetViewerName(aCircuit),
- aCircuit.ServiceURLs != null ? aCircuit.ServiceURLs.Count : 0
- );
- MainConsole.Instance.Output(cdt.ToString());
- }
- });
- }
- private void HandleShowConnections()
- {
- ConsoleDisplayTable cdt = new ConsoleDisplayTable();
- cdt.AddColumn("Region", 20);
- cdt.AddColumn("Avatar name", 24);
- cdt.AddColumn("Circuit code", 12);
- cdt.AddColumn("Endpoint", 23);
- cdt.AddColumn("Active?", 7);
- cdt.AddColumn("ChildAgent?", 7);
- cdt.AddColumn("ping(ms)", 8);
- SceneManager.ForEachScene(
- s => s.ForEachClient(
- c =>
- {
- bool child = false;
- if(c.SceneAgent != null && c.SceneAgent.IsChildAgent)
- child = true;
- cdt.AddRow(
- s.Name,
- c.Name,
- c.CircuitCode.ToString(),
- c.RemoteEndPoint.ToString(),
- c.IsActive.ToString(),
- child.ToString(),
- c.PingTimeMS);
- }));
- MainConsole.Instance.Output(cdt.ToString());
- }
- /// <summary>
- /// Use XML2 format to serialize data to a file
- /// </summary>
- /// <param name="module"></param>
- /// <param name="cmdparams"></param>
- protected void SavePrimsXml2(string module, string[] cmdparams)
- {
- if (cmdparams.Length > 4)
- {
- SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
- }
- else
- {
- SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
- }
- }
- /// <summary>
- /// Use XML format to serialize data to a file
- /// </summary>
- /// <param name="module"></param>
- /// <param name="cmdparams"></param>
- protected void SaveXml(string module, string[] cmdparams)
- {
- MainConsole.Instance.Output("PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason.");
- if (cmdparams.Length > 2)
- {
- SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
- }
- else
- {
- SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
- }
- }
- /// <summary>
- /// Loads data and region objects from XML format.
- /// </summary>
- /// <param name="module"></param>
- /// <param name="cmdparams"></param>
- protected void LoadXml(string module, string[] cmdparams)
- {
- MainConsole.Instance.Output("PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason.");
- Vector3 loadOffset = new Vector3(0, 0, 0);
- if (cmdparams.Length > 2)
- {
- bool generateNewIDS = false;
- if (cmdparams.Length > 3)
- {
- if (cmdparams[3] == "-newUID")
- {
- generateNewIDS = true;
- }
- if (cmdparams.Length > 4)
- {
- loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo);
- if (cmdparams.Length > 5)
- {
- loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo);
- }
- if (cmdparams.Length > 6)
- {
- loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo);
- }
- MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
- }
- }
- SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
- }
- else
- {
- try
- {
- SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
- }
- catch (FileNotFoundException)
- {
- MainConsole.Instance.Output("Default xml not found. Usage: load-xml <filename>");
- }
- }
- }
- /// <summary>
- /// Serialize region data to XML2Format
- /// </summary>
- /// <param name="module"></param>
- /// <param name="cmdparams"></param>
- protected void SaveXml2(string module, string[] cmdparams)
- {
- if (cmdparams.Length > 2)
- {
- SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
- }
- else
- {
- SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
- }
- }
- /// <summary>
- /// Load region data from Xml2Format
- /// </summary>
- /// <param name="module"></param>
- /// <param name="cmdparams"></param>
- protected void LoadXml2(string module, string[] cmdparams)
- {
- if (cmdparams.Length > 2)
- {
- try
- {
- SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
- }
- catch (FileNotFoundException)
- {
- MainConsole.Instance.Output("Specified xml not found. Usage: load xml2 <filename>");
- }
- }
- else
- {
- try
- {
- SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
- }
- catch (FileNotFoundException)
- {
- MainConsole.Instance.Output("Default xml not found. Usage: load xml2 <filename>");
- }
- }
- }
- /// <summary>
- /// Load a whole region from an opensimulator archive.
- /// </summary>
- /// <param name="cmdparams"></param>
- protected void LoadOar(string module, string[] cmdparams)
- {
- try
- {
- SceneManager.LoadArchiveToCurrentScene(cmdparams);
- }
- catch (Exception e)
- {
- MainConsole.Instance.Output(e.Message);
- }
- }
- /// <summary>
- /// Save a region to a file, including all the assets needed to restore it.
- /// </summary>
- /// <param name="cmdparams"></param>
- protected void SaveOar(string module, string[] cmdparams)
- {
- SceneManager.SaveCurrentSceneToArchive(cmdparams);
- }
- protected void CreateEstateCommand(string module, string[] args)
- {
- string response = null;
- if (args.Length == 2)
- {
- response = "No user specified.";
- }
- else if (!UUID.TryParse(args[2], out UUID userID))
- {
- response = String.Format("{0} is not a valid UUID", args[2]);
- }
- else if (args.Length == 3)
- {
- response = "No estate name specified.";
- }
- else
- {
- Scene scene = SceneManager.CurrentOrFirstScene;
- // TODO: Is there a better choice here?
- UUID scopeID = UUID.Zero;
- UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, userID);
- if (account == null)
- {
- response = String.Format("Could not find user {0}", userID);
- }
- else
- {
- // concatenate it all to "name"
- StringBuilder sb = new StringBuilder(args[3]);
- for (int i = 4; i < args.Length; i++)
- sb.Append (" " + args[i]);
- string estateName = sb.ToString().Trim();
- // send it off for processing.
- IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
- response = estateModule.CreateEstate(estateName, userID);
- if (response.Length == 0)
- {
- List<int> estates = scene.EstateDataService.GetEstates(estateName);
- response = String.Format("Estate {0} created as \"{1}\"", estates.ElementAt(0), estateName);
- }
- }
- }
- // give the user some feedback
- if (response != null)
- MainConsole.Instance.Output(response);
- }
- protected void SetEstateOwnerCommand(string module, string[] args)
- {
- string response = null;
- Scene scene = SceneManager.CurrentOrFirstScene;
- IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
- if (args.Length == 3)
- {
- response = "No estate specified.";
- }
- else
- {
- if (!int.TryParse(args[3], out int estateId))
- {
- response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
- }
- else
- {
- if (args.Length == 4)
- {
- response = "No user specified.";
- }
- else
- {
- UserAccount account = null;
- // TODO: Is there a better choice here?
- UUID scopeID = UUID.Zero;
- string s1 = args[4];
- if (args.Length == 5)
- {
- // attempt to get account by UUID
- if (UUID.TryParse(s1, out UUID u))
- {
- account = scene.UserAccountService.GetUserAccount(scopeID, u);
- if (account == null)
- response = String.Format("Could not find user {0}", s1);
- }
- else
- {
- response = String.Format("Invalid UUID {0}", s1);
- }
- }
- else
- {
- // attempt to get account by Firstname, Lastname
- string s2 = args[5];
- account = scene.UserAccountService.GetUserAccount(scopeID, s1, s2);
- if (account == null)
- response = String.Format("Could not find user {0} {1}", s1, s2);
- }
- // If it's valid, send it off for processing.
- if (account != null)
- response = estateModule.SetEstateOwner(estateId, account);
- if (response.Length == 0)
- {
- response = String.Format("Estate owner changed to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
- }
- }
- }
- }
- // give the user some feedback
- if (response != null)
- MainConsole.Instance.Output(response);
- }
- protected void SetEstateNameCommand(string module, string[] args)
- {
- string response = null;
- Scene scene = SceneManager.CurrentOrFirstScene;
- IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
- if (args.Length == 3)
- {
- response = "No estate specified.";
- }
- else
- {
- if (!int.TryParse(args[3], out int estateId))
- {
- response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
- }
- else
- {
- if (args.Length == 4)
- {
- response = "No name specified.";
- }
- else
- {
- // everything after the estate ID is "name"
- StringBuilder sb = new StringBuilder(args[4]);
- for (int i = 5; i < args.Length; i++)
- sb.Append (" " + args[i]);
- string estateName = sb.ToString();
- // send it off for processing.
- response = estateModule.SetEstateName(estateId, estateName);
- if (response.Length == 0)
- {
- response = String.Format("Estate {0} renamed to \"{1}\"", estateId, estateName);
- }
- }
- }
- }
- // give the user some feedback
- if (response != null)
- MainConsole.Instance.Output(response);
- }
- private void EstateLinkRegionCommand(string module, string[] args)
- {
- int estateId =-1;
- UUID regionId = UUID.Zero;
- Scene scene = null;
- string response = null;
- if (args.Length == 3)
- {
- response = "No estate specified.";
- }
- else if (!int.TryParse(args [3], out estateId))
- {
- response = String.Format("\"{0}\" is not a valid ID for an Estate", args [3]);
- }
- else if (args.Length == 4)
- {
- response = "No region specified.";
- }
- else if (!UUID.TryParse(args[4], out regionId))
- {
- response = String.Format("\"{0}\" is not a valid UUID for a Region", args [4]);
- }
- else if (!SceneManager.TryGetScene(regionId, out scene))
- {
- // region may exist, but on a different sim.
- response = String.Format("No access to Region \"{0}\"", args [4]);
- }
- if (response != null)
- {
- MainConsole.Instance.Output(response);
- return;
- }
- // send it off for processing.
- IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
- response = estateModule.SetRegionEstate(scene.RegionInfo, estateId);
- if (response.Length == 0)
- {
- estateModule.TriggerRegionInfoChange();
- estateModule.sendRegionHandshakeToAll();
- response = String.Format ("Region {0} is now attached to estate {1}", regionId, estateId);
- }
- // give the user some feedback
- if (response != null)
- MainConsole.Instance.Output (response);
- }
- #endregion
- private static string CombineParams(string[] commandParams, int pos)
- {
- string result = String.Empty;
- for (int i = pos; i < commandParams.Length; i++)
- {
- result += commandParams[i] + " ";
- }
- result = result.TrimEnd(' ');
- return result;
- }
- }
- }
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