World.cs 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenSim.Region.Framework.Scenes;
  29. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  30. {
  31. public class World : IWorld
  32. {
  33. private readonly Scene m_internalScene;
  34. private readonly Heightmap m_heights;
  35. public World(Scene internalScene)
  36. {
  37. m_internalScene = internalScene;
  38. m_heights = new Heightmap(m_internalScene);
  39. }
  40. public IObject[] Objects
  41. {
  42. get
  43. {
  44. List<EntityBase> ents = m_internalScene.Entities.GetAllByType<SceneObjectGroup>();
  45. IObject[] rets = new IObject[ents.Count];
  46. for (int i = 0; i < ents.Count; i++)
  47. {
  48. EntityBase ent = ents[i];
  49. rets[i] = new SOPObject(m_internalScene, ent.LocalId);
  50. }
  51. return rets;
  52. }
  53. }
  54. public IHeightmap Terrain
  55. {
  56. get { return m_heights; }
  57. }
  58. }
  59. }