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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Drawing;
- using OpenMetaverse;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- public interface IObject
- {
- bool Exists { get; }
- uint LocalID { get; }
- UUID GlobalID { get; }
- IObject[] Children { get; }
- /// <summary>
- /// Equals 'this' if we have no parent. Ergo, Root.Children.Count will always return the total number of items in the linkset.
- /// </summary>
- IObject Root { get; }
- IObjectFace[] Faces { get; }
- Vector3 Scale { get; set; }
- Quaternion Rotation { get; set; }
- Vector3 SitTarget { get; set; }
- String SitTargetText { get; set; }
- String TouchText { get; set; }
- String Text { get; set; }
- bool IsPhysical { get; set; } // SetStatus(PHYSICS)
- bool IsPhantom { get; set; } // SetStatus(PHANTOM)
- bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
- bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
- bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)
- bool IsSandboxed { get; set; } // SetStatus(SANDBOX)
- bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB)
- bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE)
- bool IsTemporary { get; set; } // TEMP_ON_REZ
- bool IsFlexible { get; set; }
- PrimType PrimShape { get; set; }
- // TODO:
- // PrimHole
- // Repeats, Offsets, Cut/Dimple/ProfileCut
- // Hollow, Twist, HoleSize,
- // Taper[A+B], Shear[A+B], Revolutions,
- // RadiusOffset, Skew
- Material Material { get; set; }
- }
- public enum Material
- {
- Default,
- Glass,
- Metal,
- Plastic,
- Wood,
- Rubber,
- Stone,
- Flesh
- }
- public enum PrimType
- {
- NotPrimitive = 255,
- Box = 0,
- Cylinder = 1,
- Prism = 2,
- Sphere = 3,
- Torus = 4,
- Tube = 5,
- Ring = 6,
- Sculpt = 7
- }
- public enum TextureMapping
- {
- Default,
- Planar
- }
- public interface IObjectFace
- {
- Color Color { get; set; }
- UUID Texture { get; set; }
- TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN)
- bool Bright { get; set; } // SetPrimParms(FULLBRIGHT)
- double Bloom { get; set; } // SetPrimParms(GLOW)
- bool Shiny { get; set; } // SetPrimParms(SHINY)
- bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?]
- }
- }
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