ArchiverModule.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. namespace OpenSim.Region.CoreModules.World.Archiver
  34. {
  35. /// <summary>
  36. /// This module loads and saves OpenSimulator archives
  37. /// </summary>
  38. public class ArchiverModule : IRegionModule, IRegionArchiverModule
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private Scene m_scene;
  42. public string Name { get { return "Region Archiver Module"; } }
  43. public bool IsSharedModule { get { return false; } }
  44. public void Initialise(Scene scene, IConfigSource source)
  45. {
  46. m_scene = scene;
  47. m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
  48. }
  49. public void PostInitialise()
  50. {
  51. }
  52. public void Close()
  53. {
  54. }
  55. public void ArchiveRegion(string savePath)
  56. {
  57. m_log.InfoFormat(
  58. "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
  59. new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
  60. }
  61. public void ArchiveRegion(Stream saveStream)
  62. {
  63. new ArchiveWriteRequestPreparation(m_scene, saveStream).ArchiveRegion();
  64. }
  65. public void DearchiveRegion(string loadPath)
  66. {
  67. DearchiveRegion(loadPath, false);
  68. }
  69. public void DearchiveRegion(string loadPath, bool merge)
  70. {
  71. m_log.InfoFormat(
  72. "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
  73. new ArchiveReadRequest(m_scene, loadPath, merge).DearchiveRegion();
  74. }
  75. public void DearchiveRegion(Stream loadStream)
  76. {
  77. DearchiveRegion(loadStream, false);
  78. }
  79. public void DearchiveRegion(Stream loadStream, bool merge)
  80. {
  81. new ArchiveReadRequest(m_scene, loadStream, merge).DearchiveRegion();
  82. }
  83. }
  84. }