123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.IO.Compression;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.CoreModules.World.Terrain;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Archiver
- {
- /// <summary>
- /// Handles an individual archive read request
- /// </summary>
- public class ArchiveReadRequest
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
- private Scene m_scene;
- private Stream m_loadStream;
- private string m_errorMessage;
-
- /// <value>
- /// Should the archive being loaded be merged with what is already on the region?
- /// </value>
- private bool m_merge;
- /// <summary>
- /// Used to cache lookups for valid uuids.
- /// </summary>
- private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
- public ArchiveReadRequest(Scene scene, string loadPath, bool merge)
- {
- m_scene = scene;
- m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
- m_errorMessage = String.Empty;
- m_merge = merge;
- }
- public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge)
- {
- m_scene = scene;
- m_loadStream = loadStream;
- m_merge = merge;
- }
- /// <summary>
- /// Dearchive the region embodied in this request.
- /// </summary>
- public void DearchiveRegion()
- {
- // The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
- DearchiveRegion0DotStar();
- }
- private void DearchiveRegion0DotStar()
- {
- int successfulAssetRestores = 0;
- int failedAssetRestores = 0;
- List<string> serialisedSceneObjects = new List<string>();
- try
- {
- TarArchiveReader archive = new TarArchiveReader(m_loadStream);
- string filePath = "ERROR";
- byte[] data;
- TarArchiveReader.TarEntryType entryType;
- while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
- {
- //m_log.DebugFormat(
- // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
-
- if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
- {
- m_log.WarnFormat(
- "[ARCHIVER]: Ignoring directory entry {0}", filePath);
- }
- else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
- {
- serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
- }
- else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
- {
- if (LoadAsset(filePath, data))
- successfulAssetRestores++;
- else
- failedAssetRestores++;
- }
- else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
- {
- LoadTerrain(filePath, data);
- }
- else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
- {
- LoadRegionSettings(filePath, data);
- }
- }
- //m_log.Debug("[ARCHIVER]: Reached end of archive");
- archive.Close();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ARCHIVER]: Error loading oar file. Exception was: {0}", e);
- m_errorMessage += e.ToString();
- m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
- return;
- }
- m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
- if (failedAssetRestores > 0)
- {
- m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
- m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
- }
- if (!m_merge)
- {
- m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
- m_scene.DeleteAllSceneObjects();
- }
- // Reload serialized prims
- m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
- IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
- ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
- foreach (string serialisedSceneObject in serialisedSceneObjects)
- {
- SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
- // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
- // on the same region server and multiple examples a single object archive to be imported
- // to the same scene (when this is possible).
- sceneObject.ResetIDs();
- // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
- // otherwise, use the master avatar uuid instead
- UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
- if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
- masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
- foreach (SceneObjectPart part in sceneObject.Children.Values)
- {
- if (!ResolveUserUuid(part.CreatorID))
- part.CreatorID = masterAvatarId;
- if (!ResolveUserUuid(part.OwnerID))
- part.OwnerID = masterAvatarId;
- if (!ResolveUserUuid(part.LastOwnerID))
- part.LastOwnerID = masterAvatarId;
- // And zap any troublesome sit target information
- part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
- part.SitTargetPosition = new Vector3(0, 0, 0);
- // Fix ownership/creator of inventory items
- // Not doing so results in inventory items
- // being no copy/no mod for everyone
- lock (part.TaskInventory)
- {
- TaskInventoryDictionary inv = part.TaskInventory;
- foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
- {
- if (!ResolveUserUuid(kvp.Value.OwnerID))
- {
- kvp.Value.OwnerID = masterAvatarId;
- }
- if (!ResolveUserUuid(kvp.Value.CreatorID))
- {
- kvp.Value.CreatorID = masterAvatarId;
- }
- }
- }
- }
- if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
- {
- sceneObjects.Add(sceneObject);
- }
- }
- m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count);
- int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count;
- if (ignoredObjects > 0)
- m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
- m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
- m_log.Debug("[ARCHIVER]: Starting scripts");
- foreach (SceneObjectGroup sceneObject in sceneObjects)
- {
- sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0);
- }
- m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
- }
- /// <summary>
- /// Look up the given user id to check whether it's one that is valid for this grid.
- /// </summary>
- /// <param name="uuid"></param>
- /// <returns></returns>
- private bool ResolveUserUuid(UUID uuid)
- {
- if (!m_validUserUuids.ContainsKey(uuid))
- {
- CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(uuid);
- if (profile != null && profile.UserProfile != null)
- m_validUserUuids.Add(uuid, true);
- else
- m_validUserUuids.Add(uuid, false);
- }
- if (m_validUserUuids[uuid])
- return true;
- else
- return false;
- }
- /// <summary>
- /// Load an asset
- /// </summary>
- /// <param name="assetFilename"></param>
- /// <param name="data"></param>
- /// <returns>true if asset was successfully loaded, false otherwise</returns>
- private bool LoadAsset(string assetPath, byte[] data)
- {
- // Right now we're nastily obtaining the UUID from the filename
- string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
- int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
- if (i == -1)
- {
- m_log.ErrorFormat(
- "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
- assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
- return false;
- }
- string extension = filename.Substring(i);
- string uuid = filename.Remove(filename.Length - extension.Length);
- if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
- {
- sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
- //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
- AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
- asset.Type = assetType;
- asset.Data = data;
- m_scene.CommsManager.AssetCache.AddAsset(asset);
- /**
- * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
- * it might be best done when dearchive takes place on a separate thread
- if (asset.Type=AssetType.Texture)
- {
- IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
- if (cacheLayerDecode != null)
- cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
- }
- */
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
- assetPath, extension);
- return false;
- }
- }
- /// <summary>
- /// Load region settings data
- /// </summary>
- /// <param name="settingsPath"></param>
- /// <param name="data"></param>
- /// <returns>
- /// true if settings were loaded successfully, false otherwise
- /// </returns>
- private bool LoadRegionSettings(string settingsPath, byte[] data)
- {
- RegionSettings loadedRegionSettings;
- try
- {
- loadedRegionSettings = RegionSettingsSerializer.Deserialize(data);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
- settingsPath, e);
- return false;
- }
- RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
- currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
- currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
- currentRegionSettings.AllowLandJoinDivide = loadedRegionSettings.AllowLandJoinDivide;
- currentRegionSettings.AllowLandResell = loadedRegionSettings.AllowLandResell;
- currentRegionSettings.BlockFly = loadedRegionSettings.BlockFly;
- currentRegionSettings.BlockShowInSearch = loadedRegionSettings.BlockShowInSearch;
- currentRegionSettings.BlockTerraform = loadedRegionSettings.BlockTerraform;
- currentRegionSettings.DisableCollisions = loadedRegionSettings.DisableCollisions;
- currentRegionSettings.DisablePhysics = loadedRegionSettings.DisablePhysics;
- currentRegionSettings.DisableScripts = loadedRegionSettings.DisableScripts;
- currentRegionSettings.Elevation1NE = loadedRegionSettings.Elevation1NE;
- currentRegionSettings.Elevation1NW = loadedRegionSettings.Elevation1NW;
- currentRegionSettings.Elevation1SE = loadedRegionSettings.Elevation1SE;
- currentRegionSettings.Elevation1SW = loadedRegionSettings.Elevation1SW;
- currentRegionSettings.Elevation2NE = loadedRegionSettings.Elevation2NE;
- currentRegionSettings.Elevation2NW = loadedRegionSettings.Elevation2NW;
- currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE;
- currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW;
- currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun;
- currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus;
- currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing;
- currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit;
- currentRegionSettings.TerrainRaiseLimit = loadedRegionSettings.TerrainRaiseLimit;
- currentRegionSettings.TerrainTexture1 = loadedRegionSettings.TerrainTexture1;
- currentRegionSettings.TerrainTexture2 = loadedRegionSettings.TerrainTexture2;
- currentRegionSettings.TerrainTexture3 = loadedRegionSettings.TerrainTexture3;
- currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
- currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
- currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
- IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
- estateModule.sendRegionHandshakeToAll();
- return true;
- }
- /// <summary>
- /// Load terrain data
- /// </summary>
- /// <param name="terrainPath"></param>
- /// <param name="data"></param>
- /// <returns>
- /// true if terrain was resolved successfully, false otherwise.
- /// </returns>
- private bool LoadTerrain(string terrainPath, byte[] data)
- {
- ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>();
- MemoryStream ms = new MemoryStream(data);
- terrainModule.LoadFromStream(terrainPath, ms);
- ms.Close();
- m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath);
- return true;
- }
- /// <summary>
- /// Resolve path to a working FileStream
- /// </summary>
- private Stream GetStream(string path)
- {
- try
- {
- if (File.Exists(path))
- {
- return new FileStream(path, FileMode.Open);
- }
- else
- {
- Uri uri = new Uri(path); // throw exception if not valid URI
- if (uri.Scheme == "file")
- {
- return new FileStream(uri.AbsolutePath, FileMode.Open);
- }
- else
- {
- if (uri.Scheme != "http")
- throw new Exception(String.Format("Unsupported URI scheme ({0})", path));
- // OK, now we know we have an HTTP URI to work with
- return URIFetch(uri);
- }
- }
- }
- catch (Exception e)
- {
- throw new Exception(String.Format("Unable to create file input stream for {0}: {1}", path, e));
- }
- }
- private static Stream URIFetch(Uri uri)
- {
- HttpWebRequest request = (HttpWebRequest) WebRequest.Create(uri);
- // request.Credentials = credentials;
- request.ContentLength = 0;
- WebResponse response = request.GetResponse();
- Stream file = response.GetResponseStream();
- if (response.ContentType != "application/x-oar")
- throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
- if (response.ContentLength == 0)
- throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
- // return new BufferedStream(file, (int) response.ContentLength);
- return new BufferedStream(file, 1000000);
- }
- }
- }
|