EmailModule.cs 16 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text.RegularExpressions;
  31. using DotNetOpenMail;
  32. using DotNetOpenMail.SmtpAuth;
  33. using log4net;
  34. using Nini.Config;
  35. using OpenMetaverse;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. namespace OpenSim.Region.CoreModules.Scripting.EmailModules
  39. {
  40. public class EmailModule : IEmailModule
  41. {
  42. //
  43. // Log
  44. //
  45. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. //
  47. // Module vars
  48. //
  49. private IConfigSource m_Config;
  50. private string m_HostName = string.Empty;
  51. //private string m_RegionName = string.Empty;
  52. private string SMTP_SERVER_HOSTNAME = string.Empty;
  53. private int SMTP_SERVER_PORT = 25;
  54. private string SMTP_SERVER_LOGIN = string.Empty;
  55. private string SMTP_SERVER_PASSWORD = string.Empty;
  56. private int m_MaxQueueSize = 50; // maximum size of an object mail queue
  57. private Dictionary<UUID, List<Email>> m_MailQueues = new Dictionary<UUID, List<Email>>();
  58. private Dictionary<UUID, DateTime> m_LastGetEmailCall = new Dictionary<UUID, DateTime>();
  59. private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
  60. private string m_InterObjectHostname = "lsl.opensim.local";
  61. // Scenes by Region Handle
  62. private Dictionary<ulong, Scene> m_Scenes =
  63. new Dictionary<ulong, Scene>();
  64. private bool m_Enabled = false;
  65. public void InsertEmail(UUID to, Email email)
  66. {
  67. // It's tempting to create the queue here. Don't; objects which have
  68. // not yet called GetNextEmail should have no queue, and emails to them
  69. // should be silently dropped.
  70. lock (m_MailQueues)
  71. {
  72. if (m_MailQueues.ContainsKey(to))
  73. {
  74. if (m_MailQueues[to].Count >= m_MaxQueueSize)
  75. {
  76. // fail silently
  77. return;
  78. }
  79. lock (m_MailQueues[to])
  80. {
  81. m_MailQueues[to].Add(email);
  82. }
  83. }
  84. }
  85. }
  86. public void Initialise(Scene scene, IConfigSource config)
  87. {
  88. m_Config = config;
  89. IConfig SMTPConfig;
  90. //FIXME: RegionName is correct??
  91. //m_RegionName = scene.RegionInfo.RegionName;
  92. IConfig startupConfig = m_Config.Configs["Startup"];
  93. m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
  94. //Load SMTP SERVER config
  95. try
  96. {
  97. if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
  98. {
  99. m_log.InfoFormat("[SMTP] SMTP server not configured");
  100. m_Enabled = false;
  101. return;
  102. }
  103. if (!SMTPConfig.GetBoolean("enabled", false))
  104. {
  105. m_log.InfoFormat("[SMTP] module disabled in configuration");
  106. m_Enabled = false;
  107. return;
  108. }
  109. m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
  110. m_InterObjectHostname = SMTPConfig.GetString("internal_object_host", m_InterObjectHostname);
  111. SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME", SMTP_SERVER_HOSTNAME);
  112. SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
  113. SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
  114. SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
  115. }
  116. catch (Exception e)
  117. {
  118. m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
  119. m_Enabled = false;
  120. return;
  121. }
  122. // It's a go!
  123. if (m_Enabled)
  124. {
  125. lock (m_Scenes)
  126. {
  127. // Claim the interface slot
  128. scene.RegisterModuleInterface<IEmailModule>(this);
  129. // Add to scene list
  130. if (m_Scenes.ContainsKey(scene.RegionInfo.RegionHandle))
  131. {
  132. m_Scenes[scene.RegionInfo.RegionHandle] = scene;
  133. }
  134. else
  135. {
  136. m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
  137. }
  138. }
  139. m_log.Info("[EMAIL] Activated DefaultEmailModule");
  140. }
  141. }
  142. public void PostInitialise()
  143. {
  144. }
  145. public void Close()
  146. {
  147. }
  148. public string Name
  149. {
  150. get { return "DefaultEmailModule"; }
  151. }
  152. public bool IsSharedModule
  153. {
  154. get { return true; }
  155. }
  156. /// <summary>
  157. /// Delay function using thread in seconds
  158. /// </summary>
  159. /// <param name="seconds"></param>
  160. private void DelayInSeconds(int delay)
  161. {
  162. delay = (int)((float)delay * 1000);
  163. if (delay == 0)
  164. return;
  165. System.Threading.Thread.Sleep(delay);
  166. }
  167. private bool IsLocal(UUID objectID)
  168. {
  169. string unused;
  170. return (null != findPrim(objectID, out unused));
  171. }
  172. private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
  173. {
  174. lock (m_Scenes)
  175. {
  176. foreach (Scene s in m_Scenes.Values)
  177. {
  178. SceneObjectPart part = s.GetSceneObjectPart(objectID);
  179. if (part != null)
  180. {
  181. ObjectRegionName = s.RegionInfo.RegionName;
  182. return part;
  183. }
  184. }
  185. }
  186. ObjectRegionName = string.Empty;
  187. return null;
  188. }
  189. private void resolveNamePositionRegionName(UUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
  190. {
  191. string m_ObjectRegionName;
  192. SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
  193. if (part != null)
  194. {
  195. ObjectAbsolutePosition = part.AbsolutePosition.ToString();
  196. ObjectName = part.Name;
  197. ObjectRegionName = m_ObjectRegionName;
  198. return;
  199. }
  200. ObjectAbsolutePosition = part.AbsolutePosition.ToString();
  201. ObjectName = part.Name;
  202. ObjectRegionName = m_ObjectRegionName;
  203. return;
  204. }
  205. /// <summary>
  206. /// SendMail function utilized by llEMail
  207. /// </summary>
  208. /// <param name="objectID"></param>
  209. /// <param name="address"></param>
  210. /// <param name="subject"></param>
  211. /// <param name="body"></param>
  212. public void SendEmail(UUID objectID, string address, string subject, string body)
  213. {
  214. //Check if address is empty
  215. if (address == string.Empty)
  216. return;
  217. //FIXED:Check the email is correct form in REGEX
  218. string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
  219. + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
  220. + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
  221. + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
  222. + @"[a-zA-Z]{2,}))$";
  223. Regex EMailreStrict = new Regex(EMailpatternStrict);
  224. bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
  225. if (!isEMailStrictMatch)
  226. {
  227. m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
  228. return;
  229. }
  230. //FIXME:Check if subject + body = 4096 Byte
  231. if ((subject.Length + body.Length) > 1024)
  232. {
  233. m_log.Error("[EMAIL] subject + body > 1024 Byte");
  234. return;
  235. }
  236. string LastObjectName = string.Empty;
  237. string LastObjectPosition = string.Empty;
  238. string LastObjectRegionName = string.Empty;
  239. resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
  240. if (!address.EndsWith(m_InterObjectHostname))
  241. {
  242. // regular email, send it out
  243. try
  244. {
  245. //Creation EmailMessage
  246. EmailMessage emailMessage = new EmailMessage();
  247. //From
  248. emailMessage.FromAddress = new EmailAddress(objectID.ToString() + "@" + m_HostName);
  249. //To - Only One
  250. emailMessage.AddToAddress(new EmailAddress(address));
  251. //Subject
  252. emailMessage.Subject = subject;
  253. //TEXT Body
  254. resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
  255. emailMessage.BodyText = "Object-Name: " + LastObjectName +
  256. "\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
  257. LastObjectPosition + "\n\n" + body;
  258. //Config SMTP Server
  259. //Set SMTP SERVER config
  260. SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
  261. // Add authentication only when requested
  262. //
  263. if (SMTP_SERVER_LOGIN != String.Empty && SMTP_SERVER_PASSWORD != String.Empty)
  264. {
  265. //Authentication
  266. smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
  267. }
  268. //Send Email Message
  269. emailMessage.Send(smtpServer);
  270. //Log
  271. m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString());
  272. }
  273. catch (Exception e)
  274. {
  275. m_log.Error("[EMAIL] DefaultEmailModule Exception: " + e.Message);
  276. }
  277. }
  278. else
  279. {
  280. // inter object email, keep it in the family
  281. Email email = new Email();
  282. email.time = ((int)((DateTime.UtcNow - new DateTime(1970,1,1,0,0,0)).TotalSeconds)).ToString();
  283. email.subject = subject;
  284. email.sender = objectID.ToString() + "@" + m_InterObjectHostname;
  285. email.message = "Object-Name: " + LastObjectName +
  286. "\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
  287. LastObjectPosition + "\n\n" + body;
  288. string guid = address.Substring(0, address.IndexOf("@"));
  289. UUID toID = new UUID(guid);
  290. if (IsLocal(toID)) // TODO FIX check to see if it is local
  291. {
  292. // object in this region
  293. InsertEmail(toID, email);
  294. }
  295. else
  296. {
  297. // object on another region
  298. // TODO FIX
  299. }
  300. }
  301. //DONE: Message as Second Life style
  302. //20 second delay - AntiSpam System - for now only 10 seconds
  303. DelayInSeconds(10);
  304. }
  305. /// <summary>
  306. ///
  307. /// </summary>
  308. /// <param name="objectID"></param>
  309. /// <param name="sender"></param>
  310. /// <param name="subject"></param>
  311. /// <returns></returns>
  312. public Email GetNextEmail(UUID objectID, string sender, string subject)
  313. {
  314. List<Email> queue = null;
  315. lock (m_LastGetEmailCall)
  316. {
  317. if (m_LastGetEmailCall.ContainsKey(objectID))
  318. {
  319. m_LastGetEmailCall.Remove(objectID);
  320. }
  321. m_LastGetEmailCall.Add(objectID, DateTime.Now);
  322. // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
  323. DateTime now = DateTime.Now;
  324. List<UUID> removal = new List<UUID>();
  325. foreach (UUID uuid in m_LastGetEmailCall.Keys)
  326. {
  327. if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
  328. {
  329. removal.Add(uuid);
  330. }
  331. }
  332. foreach (UUID remove in removal)
  333. {
  334. m_LastGetEmailCall.Remove(remove);
  335. lock (m_MailQueues)
  336. {
  337. m_MailQueues.Remove(remove);
  338. }
  339. }
  340. }
  341. lock (m_MailQueues)
  342. {
  343. if (m_MailQueues.ContainsKey(objectID))
  344. {
  345. queue = m_MailQueues[objectID];
  346. }
  347. }
  348. if (queue != null)
  349. {
  350. lock (queue)
  351. {
  352. if (queue.Count > 0)
  353. {
  354. int i;
  355. for (i = 0; i < queue.Count; i++)
  356. {
  357. if ((sender == null || sender.Equals("") || sender.Equals(queue[i].sender)) &&
  358. (subject == null || subject.Equals("") || subject.Equals(queue[i].subject)))
  359. {
  360. break;
  361. }
  362. }
  363. if (i != queue.Count)
  364. {
  365. Email ret = queue[i];
  366. queue.Remove(ret);
  367. ret.numLeft = queue.Count;
  368. return ret;
  369. }
  370. }
  371. }
  372. }
  373. else
  374. {
  375. lock (m_MailQueues)
  376. {
  377. m_MailQueues.Add(objectID, new List<Email>());
  378. }
  379. }
  380. return null;
  381. }
  382. }
  383. }