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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using DotNetOpenMail;
- using DotNetOpenMail.SmtpAuth;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Scripting.EmailModules
- {
- public class EmailModule : IEmailModule
- {
- //
- // Log
- //
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- //
- // Module vars
- //
- private IConfigSource m_Config;
- private string m_HostName = string.Empty;
- //private string m_RegionName = string.Empty;
- private string SMTP_SERVER_HOSTNAME = string.Empty;
- private int SMTP_SERVER_PORT = 25;
- private string SMTP_SERVER_LOGIN = string.Empty;
- private string SMTP_SERVER_PASSWORD = string.Empty;
- private int m_MaxQueueSize = 50; // maximum size of an object mail queue
- private Dictionary<UUID, List<Email>> m_MailQueues = new Dictionary<UUID, List<Email>>();
- private Dictionary<UUID, DateTime> m_LastGetEmailCall = new Dictionary<UUID, DateTime>();
- private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
- private string m_InterObjectHostname = "lsl.opensim.local";
- // Scenes by Region Handle
- private Dictionary<ulong, Scene> m_Scenes =
- new Dictionary<ulong, Scene>();
- private bool m_Enabled = false;
- public void InsertEmail(UUID to, Email email)
- {
- // It's tempting to create the queue here. Don't; objects which have
- // not yet called GetNextEmail should have no queue, and emails to them
- // should be silently dropped.
- lock (m_MailQueues)
- {
- if (m_MailQueues.ContainsKey(to))
- {
- if (m_MailQueues[to].Count >= m_MaxQueueSize)
- {
- // fail silently
- return;
- }
- lock (m_MailQueues[to])
- {
- m_MailQueues[to].Add(email);
- }
- }
- }
- }
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_Config = config;
- IConfig SMTPConfig;
- //FIXME: RegionName is correct??
- //m_RegionName = scene.RegionInfo.RegionName;
- IConfig startupConfig = m_Config.Configs["Startup"];
- m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
- //Load SMTP SERVER config
- try
- {
- if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
- {
- m_log.InfoFormat("[SMTP] SMTP server not configured");
- m_Enabled = false;
- return;
- }
- if (!SMTPConfig.GetBoolean("enabled", false))
- {
- m_log.InfoFormat("[SMTP] module disabled in configuration");
- m_Enabled = false;
- return;
- }
- m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
- m_InterObjectHostname = SMTPConfig.GetString("internal_object_host", m_InterObjectHostname);
- SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME", SMTP_SERVER_HOSTNAME);
- SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
- SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
- SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
- }
- catch (Exception e)
- {
- m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
- m_Enabled = false;
- return;
- }
- // It's a go!
- if (m_Enabled)
- {
- lock (m_Scenes)
- {
- // Claim the interface slot
- scene.RegisterModuleInterface<IEmailModule>(this);
- // Add to scene list
- if (m_Scenes.ContainsKey(scene.RegionInfo.RegionHandle))
- {
- m_Scenes[scene.RegionInfo.RegionHandle] = scene;
- }
- else
- {
- m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
- }
- }
- m_log.Info("[EMAIL] Activated DefaultEmailModule");
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "DefaultEmailModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- /// <summary>
- /// Delay function using thread in seconds
- /// </summary>
- /// <param name="seconds"></param>
- private void DelayInSeconds(int delay)
- {
- delay = (int)((float)delay * 1000);
- if (delay == 0)
- return;
- System.Threading.Thread.Sleep(delay);
- }
- private bool IsLocal(UUID objectID)
- {
- string unused;
- return (null != findPrim(objectID, out unused));
- }
- private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
- {
- lock (m_Scenes)
- {
- foreach (Scene s in m_Scenes.Values)
- {
- SceneObjectPart part = s.GetSceneObjectPart(objectID);
- if (part != null)
- {
- ObjectRegionName = s.RegionInfo.RegionName;
- return part;
- }
- }
- }
- ObjectRegionName = string.Empty;
- return null;
- }
- private void resolveNamePositionRegionName(UUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
- {
- string m_ObjectRegionName;
- SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
- if (part != null)
- {
- ObjectAbsolutePosition = part.AbsolutePosition.ToString();
- ObjectName = part.Name;
- ObjectRegionName = m_ObjectRegionName;
- return;
- }
- ObjectAbsolutePosition = part.AbsolutePosition.ToString();
- ObjectName = part.Name;
- ObjectRegionName = m_ObjectRegionName;
- return;
- }
- /// <summary>
- /// SendMail function utilized by llEMail
- /// </summary>
- /// <param name="objectID"></param>
- /// <param name="address"></param>
- /// <param name="subject"></param>
- /// <param name="body"></param>
- public void SendEmail(UUID objectID, string address, string subject, string body)
- {
- //Check if address is empty
- if (address == string.Empty)
- return;
- //FIXED:Check the email is correct form in REGEX
- string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
- + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
- + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
- + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
- + @"[a-zA-Z]{2,}))$";
- Regex EMailreStrict = new Regex(EMailpatternStrict);
- bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
- if (!isEMailStrictMatch)
- {
- m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
- return;
- }
- //FIXME:Check if subject + body = 4096 Byte
- if ((subject.Length + body.Length) > 1024)
- {
- m_log.Error("[EMAIL] subject + body > 1024 Byte");
- return;
- }
- string LastObjectName = string.Empty;
- string LastObjectPosition = string.Empty;
- string LastObjectRegionName = string.Empty;
- resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
- if (!address.EndsWith(m_InterObjectHostname))
- {
- // regular email, send it out
- try
- {
- //Creation EmailMessage
- EmailMessage emailMessage = new EmailMessage();
- //From
- emailMessage.FromAddress = new EmailAddress(objectID.ToString() + "@" + m_HostName);
- //To - Only One
- emailMessage.AddToAddress(new EmailAddress(address));
- //Subject
- emailMessage.Subject = subject;
- //TEXT Body
- resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
- emailMessage.BodyText = "Object-Name: " + LastObjectName +
- "\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
- LastObjectPosition + "\n\n" + body;
- //Config SMTP Server
- //Set SMTP SERVER config
- SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
- // Add authentication only when requested
- //
- if (SMTP_SERVER_LOGIN != String.Empty && SMTP_SERVER_PASSWORD != String.Empty)
- {
- //Authentication
- smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
- }
- //Send Email Message
- emailMessage.Send(smtpServer);
- //Log
- m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString());
- }
- catch (Exception e)
- {
- m_log.Error("[EMAIL] DefaultEmailModule Exception: " + e.Message);
- }
- }
- else
- {
- // inter object email, keep it in the family
- Email email = new Email();
- email.time = ((int)((DateTime.UtcNow - new DateTime(1970,1,1,0,0,0)).TotalSeconds)).ToString();
- email.subject = subject;
- email.sender = objectID.ToString() + "@" + m_InterObjectHostname;
- email.message = "Object-Name: " + LastObjectName +
- "\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
- LastObjectPosition + "\n\n" + body;
- string guid = address.Substring(0, address.IndexOf("@"));
- UUID toID = new UUID(guid);
- if (IsLocal(toID)) // TODO FIX check to see if it is local
- {
- // object in this region
- InsertEmail(toID, email);
- }
- else
- {
- // object on another region
- // TODO FIX
- }
- }
- //DONE: Message as Second Life style
- //20 second delay - AntiSpam System - for now only 10 seconds
- DelayInSeconds(10);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="objectID"></param>
- /// <param name="sender"></param>
- /// <param name="subject"></param>
- /// <returns></returns>
- public Email GetNextEmail(UUID objectID, string sender, string subject)
- {
- List<Email> queue = null;
- lock (m_LastGetEmailCall)
- {
- if (m_LastGetEmailCall.ContainsKey(objectID))
- {
- m_LastGetEmailCall.Remove(objectID);
- }
- m_LastGetEmailCall.Add(objectID, DateTime.Now);
- // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
- DateTime now = DateTime.Now;
- List<UUID> removal = new List<UUID>();
- foreach (UUID uuid in m_LastGetEmailCall.Keys)
- {
- if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
- {
- removal.Add(uuid);
- }
- }
- foreach (UUID remove in removal)
- {
- m_LastGetEmailCall.Remove(remove);
- lock (m_MailQueues)
- {
- m_MailQueues.Remove(remove);
- }
- }
- }
- lock (m_MailQueues)
- {
- if (m_MailQueues.ContainsKey(objectID))
- {
- queue = m_MailQueues[objectID];
- }
- }
- if (queue != null)
- {
- lock (queue)
- {
- if (queue.Count > 0)
- {
- int i;
- for (i = 0; i < queue.Count; i++)
- {
- if ((sender == null || sender.Equals("") || sender.Equals(queue[i].sender)) &&
- (subject == null || subject.Equals("") || subject.Equals(queue[i].subject)))
- {
- break;
- }
- }
- if (i != queue.Count)
- {
- Email ret = queue[i];
- queue.Remove(ret);
- ret.numLeft = queue.Count;
- return ret;
- }
- }
- }
- }
- else
- {
- lock (m_MailQueues)
- {
- m_MailQueues.Add(objectID, new List<Email>());
- }
- }
- return null;
- }
- }
- }
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