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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenMetaverse;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Interfaces;
- namespace OpenSim.Region.ScriptEngine.Interfaces
- {
- public enum StateSource
- {
- NewRez = 0,
- PrimCrossing = 1,
- ScriptedRez = 2
- }
- public interface IScriptWorkItem
- {
- bool Cancel();
- void Abort();
- bool Wait(TimeSpan t);
- }
- /// <summary>
- /// Interface for interaction with a particular script instance
- /// </summary>
- public interface IScriptInstance
- {
- bool Running { get; set; }
- bool ShuttingDown { get; set; }
- string State { get; set; }
- IScriptEngine Engine { get; }
- UUID AppDomain { get; set; }
- string PrimName { get; }
- string ScriptName { get; }
- UUID ItemID { get; }
- UUID ObjectID { get; }
- uint LocalID { get; }
- UUID AssetID { get; }
- Queue EventQueue { get; }
- void ClearQueue();
- int StartParam { get; set; }
- void RemoveState();
- void Init();
- void Start();
- bool Stop(int timeout);
- void SetState(string state);
- void PostEvent(EventParams data);
-
- /// <summary>
- /// Process the next event queued for this script
- /// </summary>
- /// <returns></returns>
- object EventProcessor();
- int EventTime();
- void ResetScript();
- void ApiResetScript();
- Dictionary<string, object> GetVars();
- void SetVars(Dictionary<string, object> vars);
- DetectParams GetDetectParams(int idx);
- UUID GetDetectID(int idx);
- void SaveState(string assembly);
- void DestroyScriptInstance();
- IScriptApi GetApi(string name);
- Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap
- { get; set; }
- string GetAssemblyName();
- string GetXMLState();
- double MinEventDelay { set; }
- }
- }
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