IScriptEngine.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using OpenSim.Region.ScriptEngine.Shared;
  30. using OpenSim.Region.Framework.Scenes;
  31. using OpenMetaverse;
  32. using Nini.Config;
  33. using OpenSim.Region.ScriptEngine.Interfaces;
  34. using Amib.Threading;
  35. using OpenSim.Framework;
  36. namespace OpenSim.Region.ScriptEngine.Interfaces
  37. {
  38. /// <summary>
  39. /// An interface for a script API module to communicate with
  40. /// the engine it's running under
  41. /// </summary>
  42. public interface IScriptEngine
  43. {
  44. /// <summary>
  45. /// Queue an event for execution
  46. /// </summary>
  47. IScriptWorkItem QueueEventHandler(object parms);
  48. Scene World { get; }
  49. /// <summary>
  50. /// Post an event to a single script
  51. /// </summary>
  52. bool PostScriptEvent(UUID itemID, EventParams parms);
  53. /// <summary>
  54. /// Post event to an entire prim
  55. /// </summary>
  56. bool PostObjectEvent(uint localID, EventParams parms);
  57. DetectParams GetDetectParams(UUID item, int number);
  58. void SetMinEventDelay(UUID itemID, double delay);
  59. int GetStartParameter(UUID itemID);
  60. void SetScriptState(UUID itemID, bool state);
  61. bool GetScriptState(UUID itemID);
  62. void SetState(UUID itemID, string newState);
  63. void ApiResetScript(UUID itemID);
  64. void ResetScript(UUID itemID);
  65. IConfig Config { get; }
  66. string ScriptEngineName { get; }
  67. IScriptApi GetApi(UUID itemID, string name);
  68. }
  69. }