Sean Dague 57ab79e331 * Update ScenePresenceTests to reflect current REST communication workflow. %!s(int64=16) %!d(string=hai) anos
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Hypergrid 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
Scripting 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
Tests 57ab79e331 * Update ScenePresenceTests to reflect current REST communication workflow. %!s(int64=16) %!d(string=hai) anos
Types 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
Animation.cs bdf95e54a2 A few updates necessary for load balancer. %!s(int64=16) %!d(string=hai) anos
AnimationSet.cs bdf95e54a2 A few updates necessary for load balancer. %!s(int64=16) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs 801da4346a * optimized usings. %!s(int64=16) %!d(string=hai) anos
AvatarAnimations.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
ChildAgentDataUpdate.cs e84ac65b58 Close-to-final tweaking with appearance. This time sending *everything*. Addresses mantis #3223. %!s(int64=16) %!d(string=hai) anos
EntityBase.cs 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
EntityManager.cs 801da4346a * optimized usings. %!s(int64=16) %!d(string=hai) anos
EventManager.cs 801da4346a * optimized usings. %!s(int64=16) %!d(string=hai) anos
IScenePresenceBody.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
ReturnInfo.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
Scene.Inventory.cs 7d4846462b Update svn properties, add copyright headers, minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
Scene.PacketHandlers.cs 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
Scene.Permissions.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
Scene.cs f175cb7e8c Update svn properties, add copyright headers, minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
SceneBase.cs 93837807ff * refactor: remove AssetCache field hanging off Scene %!s(int64=16) %!d(string=hai) anos
SceneCommunicationService.cs 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
SceneGraph.cs 3d5a9e6748 This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. %!s(int64=16) %!d(string=hai) anos
SceneManager.cs 04a6c735d6 Add check in SceneManager to stop opensim.exe crashing if no regions/scenes were loaded. %!s(int64=16) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
SceneObjectGroup.cs 36e648a37a * minor: Remove most mono compiler warnings %!s(int64=16) %!d(string=hai) anos
SceneObjectPart.cs 41c883ea47 * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. %!s(int64=16) %!d(string=hai) anos
SceneObjectPartInventory.cs 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
ScenePresence.cs bdf95e54a2 A few updates necessary for load balancer. %!s(int64=16) %!d(string=hai) anos
SceneXmlLoader.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
SimStatsReporter.cs 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: %!s(int64=16) %!d(string=hai) anos
TerrainChannel.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
TerrainUtil.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
UndoState.cs 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos
UuidGatherer.cs 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159 %!s(int64=16) %!d(string=hai) anos