RegionApplicationBase.cs 9.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Region.Framework;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Region.Physics.Manager;
  39. namespace OpenSim.Region.ClientStack
  40. {
  41. public abstract class RegionApplicationBase : BaseOpenSimServer
  42. {
  43. private static readonly ILog m_log
  44. = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  45. protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
  46. protected NetworkServersInfo m_networkServersInfo;
  47. public NetworkServersInfo NetServersInfo
  48. {
  49. get { return m_networkServersInfo; }
  50. }
  51. protected BaseHttpServer m_httpServer;
  52. protected uint m_httpServerPort;
  53. public CommunicationsManager CommunicationsManager
  54. {
  55. get { return m_commsManager; }
  56. set { m_commsManager = value; }
  57. }
  58. protected CommunicationsManager m_commsManager;
  59. protected StorageManager m_storageManager;
  60. protected ClientStackManager m_clientStackManager;
  61. public SceneManager SceneManager
  62. {
  63. get { return m_sceneManager; }
  64. }
  65. protected SceneManager m_sceneManager = new SceneManager();
  66. protected IAssetCache m_assetCache;
  67. public IAssetCache AssetCache
  68. {
  69. get { return m_assetCache; }
  70. set { m_assetCache = value; }
  71. }
  72. protected abstract void Initialize();
  73. /// <summary>
  74. /// Get a new physics scene.
  75. /// </summary>
  76. ///
  77. /// <param name="osSceneIdentifier">
  78. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  79. /// </param>
  80. /// <returns></returns>
  81. protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
  82. protected abstract StorageManager CreateStorageManager();
  83. protected abstract ClientStackManager CreateClientStackManager();
  84. protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
  85. AgentCircuitManager circuitManager);
  86. protected override void StartupSpecific()
  87. {
  88. m_storageManager = CreateStorageManager();
  89. m_clientStackManager = CreateClientStackManager();
  90. Initialize();
  91. m_httpServer
  92. = new BaseHttpServer(
  93. m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
  94. m_networkServersInfo.HttpSSLCN);
  95. if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
  96. {
  97. m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
  98. }
  99. m_log.Info("[REGION]: Starting HTTP server");
  100. m_httpServer.Start();
  101. base.StartupSpecific();
  102. }
  103. /// <summary>
  104. /// Get a new physics scene.
  105. /// </summary>
  106. /// <param name="engine">The name of the physics engine to use</param>
  107. /// <param name="meshEngine">The name of the mesh engine to use</param>
  108. /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
  109. /// <param name="osSceneIdentifier">
  110. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  111. /// </param>
  112. /// <returns></returns>
  113. protected PhysicsScene GetPhysicsScene(
  114. string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
  115. {
  116. PhysicsPluginManager physicsPluginManager;
  117. physicsPluginManager = new PhysicsPluginManager();
  118. physicsPluginManager.LoadPluginsFromAssemblies("Physics");
  119. return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
  120. }
  121. /// <summary>
  122. /// Create a scene and its initial base structures.
  123. /// </summary>
  124. /// <param name="regionInfo"></param>
  125. /// <param name="clientServer"> </param>
  126. /// <returns></returns>
  127. protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
  128. {
  129. return SetupScene(regionInfo, 0, null, out clientServer);
  130. }
  131. /// <summary>
  132. /// Create a scene and its initial base structures.
  133. /// </summary>
  134. /// TODO: Really configSource shouldn't be passed in here, but should be moved up to BaseOpenSimServer and
  135. /// made common to all the servers.
  136. ///
  137. /// <param name="regionInfo"></param>
  138. /// <param name="proxyOffset"></param>
  139. /// <param name="configSource"></param>
  140. /// <param name="clientServer"> </param>
  141. /// <returns></returns>
  142. protected Scene SetupScene(
  143. RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
  144. {
  145. AgentCircuitManager circuitManager = new AgentCircuitManager();
  146. IPAddress listenIP = regionInfo.InternalEndPoint.Address;
  147. //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
  148. // listenIP = IPAddress.Parse("0.0.0.0");
  149. uint port = (uint) regionInfo.InternalEndPoint.Port;
  150. clientServer
  151. = m_clientStackManager.CreateServer(
  152. listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
  153. m_assetCache, circuitManager);
  154. regionInfo.InternalEndPoint.Port = (int)port;
  155. Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
  156. clientServer.AddScene(scene);
  157. scene.LoadWorldMap();
  158. scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
  159. scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
  160. scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight);
  161. // TODO: Remove this cruft once MasterAvatar is fully deprecated
  162. //Master Avatar Setup
  163. UserProfileData masterAvatar;
  164. if (scene.RegionInfo.MasterAvatarAssignedUUID == UUID.Zero)
  165. {
  166. masterAvatar =
  167. m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
  168. scene.RegionInfo.MasterAvatarLastName,
  169. scene.RegionInfo.MasterAvatarSandboxPassword);
  170. }
  171. else
  172. {
  173. masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
  174. scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
  175. scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
  176. }
  177. if (masterAvatar == null)
  178. {
  179. m_log.Info("[PARCEL]: No master avatar found, using null.");
  180. scene.RegionInfo.MasterAvatarAssignedUUID = UUID.Zero;
  181. }
  182. else
  183. {
  184. m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]",
  185. scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
  186. scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
  187. }
  188. return scene;
  189. }
  190. }
  191. }