Justin Clarke Casey 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 16 年之前
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AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) 16 年之前
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 16 年之前
BodyPartsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 年之前
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 年之前
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) 16 年之前
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. 17 年之前
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 16 年之前
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 年之前
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. 17 年之前
OpenSimAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 年之前
PhotosAssetSet 82af9b7a78 Set svn:eol-style. 17 年之前
ScriptsAssetSet f69ae29e39 remove void keyword for osWeatherMap.lsl. Update asset and inventory 16 年之前
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 年之前
TexturesAssetSet 0710fbb45e Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. 16 年之前
AssetSets.xml 77ae4bb3fb Mantis#1971. Thank you kindly, ChrisDown for a patch that: 16 年之前
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 17 年之前

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.