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- /**
- * Copyright (c) 2008, Contributors. All rights reserved.
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of the Organizations nor the names of Individual
- * Contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Scenes;
- using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
- namespace OpenSim.Region.Environment.Scenes.Hypergrid
- {
- public partial class HGScene : Scene
- {
- /// <summary>
- /// Teleport an avatar to their home region
- /// </summary>
- /// <param name="agentId"></param>
- /// <param name="client"></param>
- public override void TeleportClientHome(UUID agentId, IClientAPI client)
- {
- m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
- CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
- UserProfileData UserProfile = uinfo.UserProfile;
- if (UserProfile != null)
- {
- RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
- //if (regionInfo != null)
- //{
- // UserProfile.HomeRegionID = regionInfo.RegionID;
- // //CommsManager.UserService.UpdateUserProfile(UserProfile);
- //}
- if (regionInfo == null)
- {
- // can't find the Home region: Tell viewer and abort
- client.SendTeleportFailed("Your home-region could not be found.");
- return;
- }
- RequestTeleportLocation(
- client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
- (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
- }
- }
- }
- }
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