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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Net.Sockets;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using System.Threading;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.Avatar.Chat
- {
- public class ChatModule : IRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private const int DEBUG_CHANNEL = 2147483647;
- private bool m_enabled = true;
- private int m_saydistance = 30;
- private int m_shoutdistance = 100;
- private int m_whisperdistance = 10;
- private List<Scene> m_scenes = new List<Scene>();
- internal object m_syncInit = new object();
- #region IRegionModule Members
- public virtual void Initialise(Scene scene, IConfigSource config)
- {
- // wrap this in a try block so that defaults will work if
- // the config file doesn't specify otherwise.
- try
- {
- m_enabled = config.Configs["Chat"].GetBoolean("enabled", m_enabled);
- if (!m_enabled) return;
- m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
- m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
- m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
- }
- catch (Exception)
- {
- }
- lock (m_syncInit)
- {
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnChatFromWorld += OnChatFromWorld;
- scene.EventManager.OnChatBroadcast += OnChatBroadcast;
- }
- }
- m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
- m_whisperdistance, m_saydistance, m_shoutdistance);
- }
- public virtual void PostInitialise()
- {
- }
- public virtual void Close()
- {
- }
- public virtual string Name
- {
- get { return "ChatModule"; }
- }
- public virtual bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- public virtual void OnNewClient(IClientAPI client)
- {
- client.OnChatFromClient += OnChatFromClient;
- }
- protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c)
- {
- ScenePresence avatar;
- Scene scene = (Scene)c.Scene;
- if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null)
- c.Position = avatar.AbsolutePosition;
- return c;
- }
- public virtual void OnChatFromClient(Object sender, OSChatMessage c)
- {
- c = FixPositionOfChatMessage(c);
- // redistribute to interested subscribers
- Scene scene = (Scene)c.Scene;
- scene.EventManager.TriggerOnChatFromClient(sender, c);
- // early return if not on public or debug channel
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- // sanity check:
- if (c.Sender == null)
- {
- m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender);
- return;
- }
- DeliverChatToAvatars(ChatSourceType.Agent, c);
- }
- public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
- {
- // early return if not on public or debug channel
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- DeliverChatToAvatars(ChatSourceType.Object, c);
- }
- protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
- {
- string fromName = c.From;
- UUID fromID = UUID.Zero;
- string message = c.Message;
- IScene scene = c.Scene;
- Vector3 fromPos = c.Position;
- Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
- scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
- if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
- switch (sourceType)
- {
- case ChatSourceType.Agent:
- if (!(scene is Scene))
- {
- m_log.WarnFormat("[CHAT] scene {0} is not a Scene object, cannot obtain scene presence for {1}",
- scene.RegionInfo.RegionName, c.Sender.AgentId);
- return;
- }
- ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
- fromPos = avatar.AbsolutePosition;
- fromName = avatar.Name;
- fromID = c.Sender.AgentId;
- break;
- case ChatSourceType.Object:
- fromID = c.SenderUUID;
- break;
- }
- // TODO: iterate over message
- if (message.Length >= 1000) // libomv limit
- message = message.Substring(0, 1000);
- // m_log.DebugFormat("[CHAT] DCTA: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, c.Type, sourceType);
- foreach (Scene s in m_scenes)
- {
- s.ForEachScenePresence(delegate(ScenePresence presence)
- {
- TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName,
- c.Type, message, sourceType);
- });
- }
- }
- static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
- public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
- {
- // unless the chat to be broadcast is of type Region, we
- // drop it if its channel is neither 0 nor DEBUG_CHANNEL
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL && c.Type != ChatTypeEnum.Region) return;
- ChatTypeEnum cType = c.Type;
- if (c.Channel == DEBUG_CHANNEL)
- cType = ChatTypeEnum.DebugChannel;
- if (cType == ChatTypeEnum.Region)
- cType = ChatTypeEnum.Say;
- if (c.Message.Length > 1100)
- c.Message = c.Message.Substring(0, 1000);
- // broadcast chat works by redistributing every incoming chat
- // message to each avatar in the scene.
- string fromName = c.From;
-
- UUID fromID = UUID.Zero;
- ChatSourceType sourceType = ChatSourceType.Object;
- if (null != c.Sender)
- {
- ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
- fromID = c.Sender.AgentId;
- fromName = avatar.Name;
- sourceType = ChatSourceType.Agent;
- }
-
- // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
- ((Scene)c.Scene).ForEachScenePresence(
- delegate(ScenePresence presence)
- {
- // ignore chat from child agents
- if (presence.IsChildAgent) return;
-
- IClientAPI client = presence.ControllingClient;
-
- // don't forward SayOwner chat from objects to
- // non-owner agents
- if ((c.Type == ChatTypeEnum.Owner) &&
- (null != c.SenderObject) &&
- (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
- return;
-
- client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
- (byte)sourceType, (byte)ChatAudibleLevel.Fully);
- });
- }
- protected virtual void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
- UUID fromAgentID, string fromName, ChatTypeEnum type,
- string message, ChatSourceType src)
- {
- // don't send stuff to child agents
- if (presence.IsChildAgent) return;
- Vector3 fromRegionPos = fromPos + regionPos;
- Vector3 toRegionPos = presence.AbsolutePosition +
- new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
- presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
- int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
- if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
- type == ChatTypeEnum.Say && dis > m_saydistance ||
- type == ChatTypeEnum.Shout && dis > m_shoutdistance)
- {
- return;
- }
- // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
- presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
- fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
- }
- }
- }
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