TextureNotFoundSender.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using log4net;
  29. using OpenMetaverse;
  30. using OpenMetaverse.Packets;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Environment.Interfaces;
  33. namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
  34. {
  35. /// <summary>
  36. /// Sends a 'texture not found' packet back to the client
  37. /// </summary>
  38. public class TextureNotFoundSender : ITextureSender
  39. {
  40. // private static readonly log4net.ILog m_log
  41. // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  42. // private IClientAPI m_client;
  43. // private UUID m_textureId;
  44. public TextureNotFoundSender(IClientAPI client, UUID textureID)
  45. {
  46. //m_client = client;
  47. //m_textureId = textureID;
  48. }
  49. #region ITextureSender Members
  50. public bool Sending
  51. {
  52. get { return false; }
  53. set {}
  54. }
  55. public bool Cancel
  56. {
  57. get { return false; }
  58. set {}
  59. }
  60. // See ITextureSender
  61. public void UpdateRequest(int discardLevel, uint packetNumber)
  62. {
  63. // No need to implement since priority changes don't affect this operation
  64. }
  65. // See ITextureSender
  66. public bool SendTexturePacket()
  67. {
  68. // m_log.DebugFormat(
  69. // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
  70. // m_textureId);
  71. // XXX Temporarily disabling as this appears to be causing client crashes on at least
  72. // 1.19.0(5) of the Linden Second Life client.
  73. // m_client.SendImageNotFound(m_textureId);
  74. return true;
  75. }
  76. #endregion
  77. }
  78. }