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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.IO;
- using System.Threading;
- using System.Timers;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using Timer=System.Timers.Timer;
- namespace pCampBot
- {
- public class PhysicsBot
- {
- public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
- public IConfig startupConfig; // bot config, passed from BotManager
- public string firstname;
- public string lastname;
- public string password;
- public string loginURI;
- public string saveDir;
- public string wear;
- public event AnEvent OnConnected;
- public event AnEvent OnDisconnected;
- protected Timer m_action; // Action Timer
- protected List<uint> objectIDs = new List<uint>();
- protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
- //New instance of a SecondLife client
- public GridClient client = new GridClient();
- protected string[] talkarray;
- /// <summary>
- ///
- /// </summary>
- /// <param name="bsconfig">nini config for the bot</param>
- public PhysicsBot(IConfig bsconfig)
- {
- startupConfig = bsconfig;
- readconfig();
- talkarray = readexcuses();
- }
- //We do our actions here. This is where one would
- //add additional steps and/or things the bot should do
- void m_action_Elapsed(object sender, ElapsedEventArgs e)
- {
- while (true)
- {
- int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
- // the greater the bot's chances to walk instead of run.
- client.Self.Jump(false);
- if (walkorrun == 0)
- {
- client.Self.Movement.AlwaysRun = true;
- }
- else
- {
- client.Self.Movement.AlwaysRun = false;
- }
- // TODO: unused: Vector3 pos = client.Self.SimPosition;
- Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
- client.Self.Movement.TurnToward(newpos);
- client.Self.Movement.AtPos = true;
- Thread.Sleep(somthing.Next(3000,13000));
- client.Self.Movement.AtPos = false;
- client.Self.Jump(true);
- string randomf = talkarray[somthing.Next(talkarray.Length)];
- if (talkarray.Length > 1 && randomf.Length > 1)
- client.Self.Chat(randomf, 0, ChatType.Normal);
- Thread.Sleep(somthing.Next(1000, 10000));
- }
- }
- /// <summary>
- /// Read the Nini config and initialize
- /// </summary>
- public void readconfig()
- {
- firstname = startupConfig.GetString("firstname", "random");
- lastname = startupConfig.GetString("lastname", "random");
- password = startupConfig.GetString("password", "12345");
- loginURI = startupConfig.GetString("loginuri");
- wear = startupConfig.GetString("wear","no");
- }
- /// <summary>
- /// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
- /// </summary>
- public void shutdown()
- {
- client.Network.Logout();
- }
- /// <summary>
- /// This is the bot startup loop.
- /// </summary>
- public void startup()
- {
- client.Settings.LOGIN_SERVER = loginURI;
- client.Settings.ALWAYS_DECODE_OBJECTS = false;
- client.Settings.AVATAR_TRACKING = false;
- client.Settings.OBJECT_TRACKING = false;
- client.Settings.SEND_AGENT_THROTTLE = true;
- client.Settings.SEND_PINGS = true;
- client.Settings.STORE_LAND_PATCHES = false;
- client.Settings.USE_ASSET_CACHE = false;
- client.Settings.MULTIPLE_SIMS = true;
- client.Throttle.Asset = 100000;
- client.Throttle.Land = 100000;
- client.Throttle.Task = 100000;
- client.Throttle.Texture = 100000;
- client.Throttle.Wind = 100000;
- client.Throttle.Total = 400000;
- client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
- client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
- client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
- client.Objects.OnNewPrim += Objects_NewPrim;
- //client.Assets.OnAssetReceived += Asset_ReceivedCallback;
- if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
- {
- if (OnConnected != null)
- {
- m_action = new Timer(somthing.Next(1000, 10000));
- m_action.Enabled = true;
- m_action.AutoReset = false;
- m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed);
- m_action.Start();
- OnConnected(this, EventType.CONNECTED);
- if (wear == "save")
- {
- client.Appearance.SetPreviousAppearance();
- SaveDefaultAppearance();
- }
- else if (wear != "no")
- {
- MakeDefaultAppearance(wear);
- }
- client.Self.Jump(true);
- }
- }
- else
- {
- MainConsole.Instance.Output(firstname + " " + lastname + " Can't login: " + client.Network.LoginMessage);
- if (OnDisconnected != null)
- {
- OnDisconnected(this, EventType.DISCONNECTED);
- }
- }
- }
- public void SaveDefaultAppearance()
- {
- saveDir = "MyAppearance/" + firstname + "_" + lastname;
- if (!Directory.Exists(saveDir))
- {
- Directory.CreateDirectory(saveDir);
- }
- Array wtypes = Enum.GetValues(typeof(WearableType));
- foreach (WearableType wtype in wtypes)
- {
- UUID wearable = client.Appearance.GetWearableAsset(wtype);
- if (wearable != UUID.Zero)
- {
- client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
- client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
- }
- }
- }
- public void SaveAsset(AssetWearable asset)
- {
- if (asset != null)
- {
- try
- {
- if (asset.Decode())
- {
- File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
- asset.AssetType.ToString().ToLower(),
- asset.WearableType)), asset.AssetData);
- }
- else
- {
- MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID));
- }
- }
- catch (Exception e)
- {
- MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString()));
- }
- }
- }
- public WearableType GetWearableType(string path)
- {
- string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim();
- switch (type)
- {
- case "Eyes":
- return WearableType.Eyes;
- case "Hair":
- return WearableType.Hair;
- case "Pants":
- return WearableType.Pants;
- case "Shape":
- return WearableType.Shape;
- case "Shirt":
- return WearableType.Shirt;
- case "Skin":
- return WearableType.Skin;
- default:
- return WearableType.Shape;
- }
- }
- public void MakeDefaultAppearance(string wear)
- {
- try
- {
- if (wear == "yes")
- {
- //TODO: Implement random outfit picking
- MainConsole.Instance.Output("Picks a random outfit. Not yet implemented.");
- }
- else if (wear != "save")
- saveDir = "MyAppearance/" + wear;
- saveDir = saveDir + "/";
- string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly);
- string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
- InventoryFolder clothfolder = FindClothingFolder();
- UUID transid = UUID.Random();
- List<InventoryBase> listwearables = new List<InventoryBase>();
-
- for (int i = 0; i < clothing.Length; i++)
- {
- UUID assetID = UUID.Random();
- AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
- asset.Decode();
- asset.Owner = client.Self.AgentID;
- asset.WearableType = GetWearableType(clothing[i]);
- asset.Encode();
- transid = client.Assets.RequestUpload(asset,true);
- client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
- transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
- {
- if (success)
- {
- listwearables.Add(item);
- }
- else
- MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
- }
- );
- }
- for (int i = 0; i < bodyparts.Length; i++)
- {
- UUID assetID = UUID.Random();
- AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
- asset.Decode();
- asset.Owner = client.Self.AgentID;
- asset.WearableType = GetWearableType(bodyparts[i]);
- asset.Encode();
- transid = client.Assets.RequestUpload(asset,true);
- client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
- transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
- {
- if (success)
- {
- listwearables.Add(item);
- }
- else
- MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name));
- }
- );
- }
- Thread.Sleep(1000);
- if (listwearables == null || listwearables.Count == 0)
- MainConsole.Instance.Output("Nothing to send on this folder!");
- else
- {
- MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count));
- client.Appearance.WearOutfit(listwearables, false);
- }
- }
- catch (Exception ex)
- {
- Console.WriteLine(ex.ToString());
- }
- }
- public InventoryFolder FindClothingFolder()
- {
- UUID rootfolder = client.Inventory.Store.RootFolder.UUID;
- List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder);
- InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
- foreach (InventoryBase folder in listfolders)
- {
- if (folder.Name == "Clothing")
- {
- clothfolder = (InventoryFolder)folder;
- break;
- }
- }
- return clothfolder;
- }
- public void Network_OnConnected(object sender)
- {
- if (OnConnected != null)
- {
- OnConnected(this, EventType.CONNECTED);
- }
- }
- public void Simulator_Connected(object sender)
- {
- }
- public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
- {
- if (OnDisconnected != null)
- {
- OnDisconnected(this, EventType.DISCONNECTED);
- }
- }
- public void Objects_NewPrim(Simulator simulator, Primitive prim, ulong regionHandle, ushort timeDilation)
- {
- if (prim != null)
- {
- if (prim.Textures != null)
- {
- if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
- {
- client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
- }
- for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
- {
- if (prim.Textures.FaceTextures[i] != null)
- {
- if (prim.Textures.FaceTextures[i].TextureID != UUID.Zero)
- {
- client.Assets.RequestImage(prim.Textures.FaceTextures[i].TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
- }
- }
- }
- }
- if (prim.Sculpt.SculptTexture != UUID.Zero)
- {
- client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture);
- }
- }
- }
-
- public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
- {
- //TODO: Implement texture saving and applying
- }
-
- public void Asset_ReceivedCallback(AssetDownload transfer,Asset asset)
- {
- if (wear == "save")
- {
- SaveAsset((AssetWearable) asset);
- }
- }
- public string[] readexcuses()
- {
- string allexcuses = "";
- string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
- if (File.Exists(file))
- {
- StreamReader csr = File.OpenText(file);
- allexcuses = csr.ReadToEnd();
- csr.Close();
- }
- return allexcuses.Split(Environment.NewLine.ToCharArray());
- }
- }
- }
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