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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using log4net;
- using Nini.Config;
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Services.Connectors
- {
- public class HGAssetServiceConnector : IAssetService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private Dictionary<string, AssetServicesConnector> m_connectors = new Dictionary<string, AssetServicesConnector>();
- public HGAssetServiceConnector(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- // string name = moduleConfig.GetString("AssetServices", "");
- IConfig assetConfig = source.Configs["AssetService"];
- if (assetConfig == null)
- {
- m_log.Error("[HG ASSET SERVICE]: AssetService missing from OpenSim.ini");
- return;
- }
- m_log.Info("[HG ASSET SERVICE]: HG asset service enabled");
- }
- }
- private bool StringToUrlAndAssetID(string id, out string url, out string assetID)
- {
- url = String.Empty;
- assetID = String.Empty;
- Uri assetUri;
- if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
- assetUri.Scheme == Uri.UriSchemeHttp)
- {
- url = "http://" + assetUri.Authority;
- assetID = assetUri.LocalPath.Trim(new char[] {'/'});
- return true;
- }
- return false;
- }
- private IAssetService GetConnector(string url)
- {
- AssetServicesConnector connector = null;
- lock (m_connectors)
- {
- if (m_connectors.ContainsKey(url))
- {
- connector = m_connectors[url];
- }
- else
- {
- // We're instantiating this class explicitly, but this won't
- // work in general, because the remote grid may be running
- // an asset server that has a different protocol.
- // Eventually we will want a piece of protocol asking
- // the remote server about its kind. Definitely cool thing to do!
- connector = new AssetServicesConnector(url);
- m_connectors.Add(url, connector);
- }
- }
- return connector;
- }
- public AssetBase Get(string id)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (StringToUrlAndAssetID(id, out url, out assetID))
- {
- IAssetService connector = GetConnector(url);
- return connector.Get(assetID);
- }
- return null;
- }
- public AssetMetadata GetMetadata(string id)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (StringToUrlAndAssetID(id, out url, out assetID))
- {
- IAssetService connector = GetConnector(url);
- return connector.GetMetadata(assetID);
- }
- return null;
- }
- public byte[] GetData(string id)
- {
- return null;
- }
- public bool Get(string id, Object sender, AssetRetrieved handler)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (StringToUrlAndAssetID(id, out url, out assetID))
- {
- IAssetService connector = GetConnector(url);
- return connector.Get(assetID, sender, handler);
- }
- return false;
- }
- public string Store(AssetBase asset)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (StringToUrlAndAssetID(asset.ID, out url, out assetID))
- {
- IAssetService connector = GetConnector(url);
- // Restore the assetID to a simple UUID
- asset.ID = assetID;
- return connector.Store(asset);
- }
- return String.Empty;
- }
- public bool UpdateContent(string id, byte[] data)
- {
- return false;
- }
- public bool Delete(string id)
- {
- return false;
- }
- }
- }
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