.. |
Application
|
0d7bcee560
no-op to poke panda
|
15 年之前 |
ClientStack
|
9e64427262
Putting the inventory packets back to ThrottleOutPacketType.Asset, because that didn't work.
|
15 年之前 |
Communications
|
644db1e540
Add System.Xml reference to the console project
|
15 年之前 |
CoreModules
|
158ad39df0
Add copyright header. Formatting cleanup.
|
15 年之前 |
DataSnapshot
|
64bd9a3354
* Updates libOMV to version 0.7.0
|
15 年之前 |
Examples
|
a42569d896
Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010
|
15 年之前 |
Framework
|
e4f64dd714
Made HandleFetchInventoryDescendents async, so that the client thread doesn't wait for the download of the entire inventory.
|
15 年之前 |
OptionalModules
|
158ad39df0
Add copyright header. Formatting cleanup.
|
15 年之前 |
Physics
|
9ad3e72ae1
Did I say that i don't like git? Remove some stuff that shouldn't have
|
15 年之前 |
ReplaceableModules
|
ec1a5d8933
Some module reshuffling, no user functionality yet
|
15 年之前 |
ScriptEngine
|
158ad39df0
Add copyright header. Formatting cleanup.
|
15 年之前 |
UserStatistics
|
2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
|
15 年之前 |