Executor.cs 10 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Runtime.Remoting.Lifetime;
  31. using OpenSim.Region.ScriptEngine.Shared;
  32. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  33. using log4net;
  34. namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
  35. {
  36. public class Executor
  37. {
  38. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. /// <summary>
  40. /// Contains the script to execute functions in.
  41. /// </summary>
  42. protected IScript m_Script;
  43. protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
  44. [Flags]
  45. public enum scriptEvents : int
  46. {
  47. None = 0,
  48. attach = 1,
  49. collision = 16,
  50. collision_end = 32,
  51. collision_start = 64,
  52. control = 128,
  53. dataserver = 256,
  54. email = 512,
  55. http_response = 1024,
  56. land_collision = 2048,
  57. land_collision_end = 4096,
  58. land_collision_start = 8192,
  59. at_target = 16384,
  60. at_rot_target = 16777216,
  61. listen = 32768,
  62. money = 65536,
  63. moving_end = 131072,
  64. moving_start = 262144,
  65. not_at_rot_target = 524288,
  66. not_at_target = 1048576,
  67. remote_data = 8388608,
  68. run_time_permissions = 268435456,
  69. state_entry = 1073741824,
  70. state_exit = 2,
  71. timer = 4,
  72. touch = 8,
  73. touch_end = 536870912,
  74. touch_start = 2097152,
  75. transaction_result = 33554432,
  76. object_rez = 4194304
  77. }
  78. // Cache functions by keeping a reference to them in a dictionary
  79. private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
  80. private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
  81. public Executor(IScript script)
  82. {
  83. m_Script = script;
  84. initEventFlags();
  85. }
  86. public scriptEvents GetStateEventFlags(string state)
  87. {
  88. //m_log.Debug("Get event flags for " + state);
  89. // Check to see if we've already computed the flags for this state
  90. scriptEvents eventFlags = scriptEvents.None;
  91. if (m_stateEvents.ContainsKey(state))
  92. {
  93. m_stateEvents.TryGetValue(state, out eventFlags);
  94. return eventFlags;
  95. }
  96. Type type=m_Script.GetType();
  97. // Fill in the events for this state, cache the results in the map
  98. foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
  99. {
  100. string evname = state + "_event_" + kvp.Key;
  101. //m_log.Debug("Trying event "+evname);
  102. try
  103. {
  104. MethodInfo mi = type.GetMethod(evname);
  105. if (mi != null)
  106. {
  107. //m_log.Debug("Found handler for " + kvp.Key);
  108. eventFlags |= kvp.Value;
  109. }
  110. }
  111. catch(Exception)
  112. {
  113. //m_log.Debug("Exeption in GetMethod:\n"+e.ToString());
  114. }
  115. }
  116. // Save the flags we just computed and return the result
  117. if (eventFlags != 0)
  118. m_stateEvents.Add(state, eventFlags);
  119. //m_log.Debug("Returning {0:x}", eventFlags);
  120. return (eventFlags);
  121. }
  122. public void ExecuteEvent(string state, string FunctionName, object[] args)
  123. {
  124. // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
  125. // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
  126. string EventName = state + "_event_" + FunctionName;
  127. //#if DEBUG
  128. //m_log.Debug("ScriptEngine: Script event function name: " + EventName);
  129. //#endif
  130. if (Events.ContainsKey(EventName) == false)
  131. {
  132. // Not found, create
  133. Type type = m_Script.GetType();
  134. try
  135. {
  136. MethodInfo mi = type.GetMethod(EventName);
  137. Events.Add(EventName, mi);
  138. }
  139. catch
  140. {
  141. // m_log.Error("Event "+EventName+" not found.");
  142. // Event name not found, cache it as not found
  143. Events.Add(EventName, null);
  144. }
  145. }
  146. // Get event
  147. MethodInfo ev = null;
  148. Events.TryGetValue(EventName, out ev);
  149. if (ev == null) // No event by that name!
  150. {
  151. //m_log.Debug("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
  152. return;
  153. }
  154. //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
  155. #if DEBUG
  156. //m_log.Debug("ScriptEngine: Executing function name: " + EventName);
  157. #endif
  158. // Found
  159. try
  160. {
  161. ev.Invoke(m_Script, args);
  162. }
  163. catch (TargetInvocationException tie)
  164. {
  165. // Grab the inner exception and rethrow it, unless the inner
  166. // exception is an EventAbortException as this indicates event
  167. // invocation termination due to a state change.
  168. // DO NOT THROW JUST THE INNER EXCEPTION!
  169. // FriendlyErrors depends on getting the whole exception!
  170. //
  171. if (!(tie.InnerException is EventAbortException))
  172. {
  173. throw;
  174. }
  175. }
  176. }
  177. protected void initEventFlags()
  178. {
  179. // Initialize the table if it hasn't already been done
  180. if (m_eventFlagsMap.Count > 0)
  181. {
  182. return;
  183. }
  184. m_eventFlagsMap.Add("attach", scriptEvents.attach);
  185. m_eventFlagsMap.Add("at_rot_target", scriptEvents.at_rot_target);
  186. m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
  187. // m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
  188. m_eventFlagsMap.Add("collision", scriptEvents.collision);
  189. m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
  190. m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
  191. m_eventFlagsMap.Add("control", scriptEvents.control);
  192. m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
  193. m_eventFlagsMap.Add("email", scriptEvents.email);
  194. m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
  195. m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
  196. m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
  197. m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
  198. // m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
  199. m_eventFlagsMap.Add("listen", scriptEvents.listen);
  200. m_eventFlagsMap.Add("money", scriptEvents.money);
  201. m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
  202. m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
  203. m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
  204. m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
  205. // m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
  206. // m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
  207. m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
  208. m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
  209. // m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
  210. m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
  211. m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
  212. m_eventFlagsMap.Add("timer", scriptEvents.timer);
  213. m_eventFlagsMap.Add("touch", scriptEvents.touch);
  214. m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
  215. m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
  216. m_eventFlagsMap.Add("transaction_result", scriptEvents.transaction_result);
  217. m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
  218. }
  219. }
  220. }