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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
- namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
- {
- public interface ILSL_Api
- {
- void state(string newState);
- LSL_Integer llAbs(int i);
- LSL_Float llAcos(double val);
- void llAddToLandBanList(string avatar, double hours);
- void llAddToLandPassList(string avatar, double hours);
- void llAdjustSoundVolume(double volume);
- void llAllowInventoryDrop(int add);
- LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
- void llApplyImpulse(LSL_Vector force, int local);
- void llApplyRotationalImpulse(LSL_Vector force, int local);
- LSL_Float llAsin(double val);
- LSL_Float llAtan2(double x, double y);
- void llAttachToAvatar(int attachment);
- LSL_Key llAvatarOnSitTarget();
- LSL_Key llAvatarOnLinkSitTarget(int linknum);
- LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
- LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
- LSL_Integer llBase64ToInteger(string str);
- LSL_String llBase64ToString(string str);
- void llBreakAllLinks();
- void llBreakLink(int linknum);
- LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options);
- LSL_Integer llCeil(double f);
- void llClearCameraParams();
- LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face);
- LSL_Integer llClearPrimMedia(LSL_Integer face);
- void llCloseRemoteDataChannel(string channel);
- LSL_Float llCloud(LSL_Vector offset);
- void llCollisionFilter(string name, string id, int accept);
- void llCollisionSound(string impact_sound, double impact_volume);
- void llCollisionSprite(string impact_sprite);
- LSL_Float llCos(double f);
- void llCreateLink(string target, int parent);
- LSL_List llCSV2List(string src);
- LSL_List llDeleteSubList(LSL_List src, int start, int end);
- LSL_String llDeleteSubString(string src, int start, int end);
- void llDetachFromAvatar();
- LSL_Vector llDetectedGrab(int number);
- LSL_Integer llDetectedGroup(int number);
- LSL_Key llDetectedKey(int number);
- LSL_Integer llDetectedLinkNumber(int number);
- LSL_String llDetectedName(int number);
- LSL_Key llDetectedOwner(int number);
- LSL_Vector llDetectedPos(int number);
- LSL_Rotation llDetectedRot(int number);
- LSL_Integer llDetectedType(int number);
- LSL_Vector llDetectedTouchBinormal(int index);
- LSL_Integer llDetectedTouchFace(int index);
- LSL_Vector llDetectedTouchNormal(int index);
- LSL_Vector llDetectedTouchPos(int index);
- LSL_Vector llDetectedTouchST(int index);
- LSL_Vector llDetectedTouchUV(int index);
- LSL_Vector llDetectedVel(int number);
- void llDialog(string avatar, string message, LSL_List buttons, int chat_channel);
- void llDie();
- LSL_String llDumpList2String(LSL_List src, string seperator);
- LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir);
- void llEjectFromLand(string pest);
- void llEmail(string address, string subject, string message);
- LSL_String llEscapeURL(string url);
- LSL_Rotation llEuler2Rot(LSL_Vector v);
- LSL_Float llFabs(double f);
- LSL_Integer llFloor(double f);
- void llForceMouselook(int mouselook);
- LSL_Float llFrand(double mag);
- LSL_Key llGenerateKey();
- LSL_Vector llGetAccel();
- LSL_Integer llGetAgentInfo(string id);
- LSL_String llGetAgentLanguage(string id);
- LSL_List llGetAgentList(LSL_Integer scope, LSL_List options);
- LSL_Vector llGetAgentSize(string id);
- LSL_Float llGetAlpha(int face);
- LSL_Float llGetAndResetTime();
- LSL_String llGetAnimation(string id);
- LSL_List llGetAnimationList(string id);
- LSL_Integer llGetAttached();
- LSL_List llGetBoundingBox(string obj);
- LSL_Vector llGetCameraPos();
- LSL_Rotation llGetCameraRot();
- LSL_Vector llGetCenterOfMass();
- LSL_Vector llGetColor(int face);
- LSL_String llGetCreator();
- LSL_String llGetDate();
- LSL_Float llGetEnergy();
- LSL_Vector llGetForce();
- LSL_Integer llGetFreeMemory();
- LSL_Integer llGetFreeURLs();
- LSL_Vector llGetGeometricCenter();
- LSL_Float llGetGMTclock();
- LSL_String llGetHTTPHeader(LSL_Key request_id, string header);
- LSL_Key llGetInventoryCreator(string item);
- LSL_Key llGetInventoryKey(string name);
- LSL_String llGetInventoryName(int type, int number);
- LSL_Integer llGetInventoryNumber(int type);
- LSL_Integer llGetInventoryPermMask(string item, int mask);
- LSL_Integer llGetInventoryType(string name);
- LSL_Key llGetKey();
- LSL_Key llGetLandOwnerAt(LSL_Vector pos);
- LSL_Key llGetLinkKey(int linknum);
- LSL_String llGetLinkName(int linknum);
- LSL_Integer llGetLinkNumber();
- LSL_Integer llGetLinkNumberOfSides(int link);
- LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
- LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
- LSL_Integer llGetListEntryType(LSL_List src, int index);
- LSL_Integer llGetListLength(LSL_List src);
- LSL_Vector llGetLocalPos();
- LSL_Rotation llGetLocalRot();
- LSL_Float llGetMass();
- LSL_Float llGetMassMKS();
- LSL_Integer llGetMemoryLimit();
- void llGetNextEmail(string address, string subject);
- LSL_String llGetNotecardLine(string name, int line);
- LSL_Key llGetNumberOfNotecardLines(string name);
- LSL_Integer llGetNumberOfPrims();
- LSL_Integer llGetNumberOfSides();
- LSL_String llGetObjectDesc();
- LSL_List llGetObjectDetails(string id, LSL_List args);
- LSL_Float llGetObjectMass(string id);
- LSL_String llGetObjectName();
- LSL_Integer llGetObjectPermMask(int mask);
- LSL_Integer llGetObjectPrimCount(string object_id);
- LSL_Vector llGetOmega();
- LSL_Key llGetOwner();
- LSL_Key llGetOwnerKey(string id);
- LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param);
- LSL_Integer llGetParcelFlags(LSL_Vector pos);
- LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide);
- LSL_String llGetParcelMusicURL();
- LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide);
- LSL_List llGetParcelPrimOwners(LSL_Vector pos);
- LSL_Integer llGetPermissions();
- LSL_Key llGetPermissionsKey();
- LSL_List llGetPrimMediaParams(int face, LSL_List rules);
- LSL_Vector llGetPos();
- LSL_List llGetPrimitiveParams(LSL_List rules);
- LSL_Integer llGetRegionAgentCount();
- LSL_Vector llGetRegionCorner();
- LSL_Integer llGetRegionFlags();
- LSL_Float llGetRegionFPS();
- LSL_String llGetRegionName();
- LSL_Float llGetRegionTimeDilation();
- LSL_Vector llGetRootPosition();
- LSL_Rotation llGetRootRotation();
- LSL_Rotation llGetRot();
- LSL_Vector llGetScale();
- LSL_String llGetScriptName();
- LSL_Integer llGetScriptState(string name);
- LSL_String llGetSimulatorHostname();
- LSL_Integer llGetSPMaxMemory();
- LSL_Integer llGetStartParameter();
- LSL_Integer llGetStatus(int status);
- LSL_String llGetSubString(string src, int start, int end);
- LSL_Vector llGetSunDirection();
- LSL_String llGetTexture(int face);
- LSL_Vector llGetTextureOffset(int face);
- LSL_Float llGetTextureRot(int side);
- LSL_Vector llGetTextureScale(int side);
- LSL_Float llGetTime();
- LSL_Float llGetTimeOfDay();
- LSL_String llGetTimestamp();
- LSL_Vector llGetTorque();
- LSL_Integer llGetUnixTime();
- LSL_Integer llGetUsedMemory();
- LSL_Vector llGetVel();
- LSL_Float llGetWallclock();
- void llGiveInventory(string destination, string inventory);
- void llGiveInventoryList(string destination, string category, LSL_List inventory);
- void llGiveMoney(string destination, int amount);
- LSL_String llTransferLindenDollars(string destination, int amount);
- void llGodLikeRezObject(string inventory, LSL_Vector pos);
- LSL_Float llGround(LSL_Vector offset);
- LSL_Vector llGroundContour(LSL_Vector offset);
- LSL_Vector llGroundNormal(LSL_Vector offset);
- void llGroundRepel(double height, int water, double tau);
- LSL_Vector llGroundSlope(LSL_Vector offset);
- LSL_String llHTTPRequest(string url, LSL_List parameters, string body);
- void llHTTPResponse(LSL_Key id, int status, string body);
- LSL_String llInsertString(string dst, int position, string src);
- void llInstantMessage(string user, string message);
- LSL_String llIntegerToBase64(int number);
- LSL_String llKey2Name(string id);
- LSL_String llGetUsername(string id);
- LSL_String llRequestUsername(string id);
- LSL_String llGetDisplayName(string id);
- LSL_String llRequestDisplayName(string id);
- void llLinkParticleSystem(int linknum, LSL_List rules);
- void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
- LSL_String llList2CSV(LSL_List src);
- LSL_Float llList2Float(LSL_List src, int index);
- LSL_Integer llList2Integer(LSL_List src, int index);
- LSL_Key llList2Key(LSL_List src, int index);
- LSL_List llList2List(LSL_List src, int start, int end);
- LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride);
- LSL_Rotation llList2Rot(LSL_List src, int index);
- LSL_String llList2String(LSL_List src, int index);
- LSL_Vector llList2Vector(LSL_List src, int index);
- LSL_Integer llListen(int channelID, string name, string ID, string msg);
- void llListenControl(int number, int active);
- void llListenRemove(int number);
- LSL_Integer llListFindList(LSL_List src, LSL_List test);
- LSL_List llListInsertList(LSL_List dest, LSL_List src, int start);
- LSL_List llListRandomize(LSL_List src, int stride);
- LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end);
- LSL_List llListSort(LSL_List src, int stride, int ascending);
- LSL_Float llListStatistics(int operation, LSL_List src);
- void llLoadURL(string avatar_id, string message, string url);
- LSL_Float llLog(double val);
- LSL_Float llLog10(double val);
- void llLookAt(LSL_Vector target, double strength, double damping);
- void llLoopSound(string sound, double volume);
- void llLoopSoundMaster(string sound, double volume);
- void llLoopSoundSlave(string sound, double volume);
- LSL_Integer llManageEstateAccess(int action, string avatar);
- void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
- void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
- void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);
- void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
- void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
- LSL_String llMD5String(string src, int nonce);
- LSL_String llSHA1String(string src);
- void llMessageLinked(int linknum, int num, string str, string id);
- void llMinEventDelay(double delay);
- void llModifyLand(int action, int brush);
- LSL_Integer llModPow(int a, int b, int c);
- void llMoveToTarget(LSL_Vector target, double tau);
- void llOffsetTexture(double u, double v, int face);
- void llOpenRemoteDataChannel();
- LSL_Integer llOverMyLand(string id);
- void llOwnerSay(string msg);
- void llParcelMediaCommandList(LSL_List commandList);
- LSL_List llParcelMediaQuery(LSL_List aList);
- LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers);
- LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers);
- void llParticleSystem(LSL_List rules);
- void llPassCollisions(int pass);
- void llPassTouches(int pass);
- void llPlaySound(string sound, double volume);
- void llPlaySoundSlave(string sound, double volume);
- void llPointAt(LSL_Vector pos);
- LSL_Float llPow(double fbase, double fexponent);
- void llPreloadSound(string sound);
- void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
- void llRefreshPrimURL();
- void llRegionSay(int channelID, string text);
- void llRegionSayTo(string target, int channelID, string text);
- void llReleaseCamera(string avatar);
- void llReleaseControls();
- void llReleaseURL(string url);
- void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
- void llRemoteDataSetRegion();
- void llRemoteLoadScript(string target, string name, int running, int start_param);
- void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
- void llRemoveFromLandBanList(string avatar);
- void llRemoveFromLandPassList(string avatar);
- void llRemoveInventory(string item);
- void llRemoveVehicleFlags(int flags);
- LSL_Key llRequestAgentData(string id, int data);
- LSL_Key llRequestInventoryData(string name);
- void llRequestPermissions(string agent, int perm);
- LSL_String llRequestSecureURL();
- LSL_Key llRequestSimulatorData(string simulator, int data);
- LSL_Key llRequestURL();
- void llResetLandBanList();
- void llResetLandPassList();
- void llResetOtherScript(string name);
- void llResetScript();
- void llResetTime();
- void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param);
- void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param);
- LSL_Float llRot2Angle(LSL_Rotation rot);
- LSL_Vector llRot2Axis(LSL_Rotation rot);
- LSL_Vector llRot2Euler(LSL_Rotation r);
- LSL_Vector llRot2Fwd(LSL_Rotation r);
- LSL_Vector llRot2Left(LSL_Rotation r);
- LSL_Vector llRot2Up(LSL_Rotation r);
- void llRotateTexture(double rotation, int face);
- LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end);
- void llRotLookAt(LSL_Rotation target, double strength, double damping);
- LSL_Integer llRotTarget(LSL_Rotation rot, double error);
- void llRotTargetRemove(int number);
- LSL_Integer llRound(double f);
- LSL_Integer llSameGroup(string agent);
- void llSay(int channelID, string text);
- void llScaleTexture(double u, double v, int face);
- LSL_Integer llScriptDanger(LSL_Vector pos);
- void llScriptProfiler(LSL_Integer flag);
- LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
- void llSensor(string name, string id, int type, double range, double arc);
- void llSensorRemove();
- void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
- void llSetAlpha(double alpha, int face);
- void llSetBuoyancy(double buoyancy);
- void llSetCameraAtOffset(LSL_Vector offset);
- void llSetCameraEyeOffset(LSL_Vector offset);
- void llSetLinkCamera(LSL_Integer link, LSL_Vector eye, LSL_Vector at);
- void llSetCameraParams(LSL_List rules);
- void llSetClickAction(int action);
- void llSetColor(LSL_Vector color, int face);
- void llSetContentType(LSL_Key id, LSL_Integer type);
- void llSetDamage(double damage);
- void llSetForce(LSL_Vector force, int local);
- void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
- void llSetVelocity(LSL_Vector velocity, int local);
- void llSetAngularVelocity(LSL_Vector angularVelocity, int local);
- void llSetHoverHeight(double height, int water, double tau);
- void llSetInventoryPermMask(string item, int mask, int value);
- void llSetLinkAlpha(int linknumber, double alpha, int face);
- void llSetLinkColor(int linknumber, LSL_Vector color, int face);
- LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
- void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
- void llSetLinkTexture(int linknumber, string texture, int face);
- void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
- void llSetLocalRot(LSL_Rotation rot);
- LSL_Integer llSetMemoryLimit(LSL_Integer limit);
- void llSetObjectDesc(string desc);
- void llSetObjectName(string name);
- void llSetObjectPermMask(int mask, int value);
- void llSetParcelMusicURL(string url);
- void llSetPayPrice(int price, LSL_List quick_pay_buttons);
- void llSetPos(LSL_Vector pos);
- LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
- void llSetPrimitiveParams(LSL_List rules);
- void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
- void llSetPrimURL(string url);
- LSL_Integer llSetRegionPos(LSL_Vector pos);
- void llSetRemoteScriptAccessPin(int pin);
- void llSetRot(LSL_Rotation rot);
- void llSetScale(LSL_Vector scale);
- void llSetScriptState(string name, int run);
- void llSetSitText(string text);
- void llSetSoundQueueing(int queue);
- void llSetSoundRadius(double radius);
- void llSetStatus(int status, int value);
- void llSetText(string text, LSL_Vector color, double alpha);
- void llSetTexture(string texture, int face);
- void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
- void llSetTimerEvent(double sec);
- void llSetTorque(LSL_Vector torque, int local);
- void llSetTouchText(string text);
- void llSetVehicleFlags(int flags);
- void llSetVehicleFloatParam(int param, LSL_Float value);
- void llSetVehicleRotationParam(int param, LSL_Rotation rot);
- void llSetVehicleType(int type);
- void llSetVehicleVectorParam(int param, LSL_Vector vec);
- void llShout(int channelID, string text);
- LSL_Float llSin(double f);
- void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
- void llSleep(double sec);
- void llSound(string sound, double volume, int queue, int loop);
- void llSoundPreload(string sound);
- LSL_Float llSqrt(double f);
- void llStartAnimation(string anim);
- void llStopAnimation(string anim);
- void llStopHover();
- void llStopLookAt();
- void llStopMoveToTarget();
- void llStopPointAt();
- void llStopSound();
- LSL_Integer llStringLength(string str);
- LSL_String llStringToBase64(string str);
- LSL_String llStringTrim(string src, int type);
- LSL_Integer llSubStringIndex(string source, string pattern);
- void llTakeCamera(string avatar);
- void llTakeControls(int controls, int accept, int pass_on);
- LSL_Float llTan(double f);
- LSL_Integer llTarget(LSL_Vector position, double range);
- void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
- void llTargetRemove(int number);
- void llTeleportAgentHome(string agent);
- void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt);
- void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt);
- void llTextBox(string avatar, string message, int chat_channel);
- LSL_String llToLower(string source);
- LSL_String llToUpper(string source);
- void llTriggerSound(string sound, double volume);
- void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west);
- LSL_String llUnescapeURL(string url);
- void llUnSit(string id);
- LSL_Float llVecDist(LSL_Vector a, LSL_Vector b);
- LSL_Float llVecMag(LSL_Vector v);
- LSL_Vector llVecNorm(LSL_Vector v);
- void llVolumeDetect(int detect);
- LSL_Float llWater(LSL_Vector offset);
- void llWhisper(int channelID, string text);
- LSL_Vector llWind(LSL_Vector offset);
- LSL_String llXorBase64Strings(string str1, string str2);
- LSL_String llXorBase64StringsCorrect(string str1, string str2);
- void print(string str);
- void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
- void llSetKeyframedMotion(LSL_List frames, LSL_List options);
- LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
- }
- }
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