UuidGathererTests.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Text;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.Services.Interfaces;
  34. using OpenSim.Tests.Common;
  35. namespace OpenSim.Region.Framework.Scenes.Tests
  36. {
  37. [TestFixture]
  38. public class UuidGathererTests : OpenSimTestCase
  39. {
  40. protected IAssetService m_assetService;
  41. protected UuidGatherer m_uuidGatherer;
  42. [SetUp]
  43. public void Init()
  44. {
  45. // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
  46. Scene scene = new SceneHelpers().SetupScene();
  47. m_assetService = scene.AssetService;
  48. m_uuidGatherer = new UuidGatherer(m_assetService);
  49. }
  50. [Test]
  51. public void TestCorruptAsset()
  52. {
  53. TestHelpers.InMethod();
  54. UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
  55. AssetBase corruptAsset
  56. = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
  57. m_assetService.Store(corruptAsset);
  58. IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
  59. m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
  60. // We count the uuid as gathered even if the asset itself is corrupt.
  61. Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
  62. }
  63. /// <summary>
  64. /// Test requests made for non-existent assets while we're gathering
  65. /// </summary>
  66. [Test]
  67. public void TestMissingAsset()
  68. {
  69. TestHelpers.InMethod();
  70. UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
  71. IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
  72. m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
  73. // We count the uuid as gathered even if the asset itself is missing.
  74. Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
  75. }
  76. [Test]
  77. public void TestNotecardAsset()
  78. {
  79. TestHelpers.InMethod();
  80. // log4net.Config.XmlConfigurator.Configure();
  81. UUID ownerId = TestHelpers.ParseTail(0x10);
  82. UUID soAssetId = TestHelpers.ParseTail(0x20);
  83. UUID ncAssetId = TestHelpers.ParseTail(0x30);
  84. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
  85. AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so);
  86. m_assetService.Store(soAsset);
  87. AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
  88. m_assetService.Store(ncAsset);
  89. IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
  90. m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids);
  91. // We count the uuid as gathered even if the asset itself is corrupt.
  92. Assert.That(foundAssetUuids.Count, Is.EqualTo(2));
  93. Assert.That(foundAssetUuids.ContainsKey(ncAssetId));
  94. Assert.That(foundAssetUuids.ContainsKey(soAssetId));
  95. }
  96. }
  97. }