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SceneGraphTests.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using System.Text;
  31. using NUnit.Framework;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Tests.Common;
  37. namespace OpenSim.Region.Framework.Scenes.Tests
  38. {
  39. [TestFixture]
  40. public class SceneGraphTests : OpenSimTestCase
  41. {
  42. [Test]
  43. public void TestDuplicateObject()
  44. {
  45. TestHelpers.InMethod();
  46. // TestHelpers.EnableLogging();
  47. Scene scene = new SceneHelpers().SetupScene();
  48. UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
  49. string part1Name = "part1";
  50. UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
  51. string part2Name = "part2";
  52. UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
  53. SceneObjectPart part1
  54. = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  55. { Name = part1Name, UUID = part1Id };
  56. SceneObjectGroup so = new SceneObjectGroup(part1);
  57. SceneObjectPart part2
  58. = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  59. { Name = part2Name, UUID = part2Id };
  60. so.AddPart(part2);
  61. scene.AddNewSceneObject(so, false);
  62. SceneObjectGroup dupeSo
  63. = scene.SceneGraph.DuplicateObject(
  64. part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
  65. Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
  66. SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
  67. SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
  68. Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
  69. Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
  70. Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
  71. Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
  72. /*
  73. Assert.That(part1.PhysActor, Is.Not.Null);
  74. Assert.That(part2.PhysActor, Is.Not.Null);
  75. Assert.That(dupePart1.PhysActor, Is.Not.Null);
  76. Assert.That(dupePart2.PhysActor, Is.Not.Null);
  77. */
  78. // TestHelpers.DisableLogging();
  79. }
  80. }
  81. }