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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using log4net;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- /// <summary>
- /// A hierarchical token bucket for bandwidth throttling. See
- /// http://en.wikipedia.org/wiki/Token_bucket for more information
- /// </summary>
- public class TokenBucket
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public string Identifier { get; private set; }
- public int DebugLevel { get; set; }
-
- /// <summary>
- /// Number of ticks (ms) per quantum, drip rate and max burst
- /// are defined over this interval.
- /// </summary>
- protected const Int32 m_ticksPerQuantum = 1000;
- /// <summary>
- /// This is the number of quantums worth of packets that can
- /// be accommodated during a burst
- /// </summary>
- protected const Double m_quantumsPerBurst = 1.5;
-
- /// <summary>
- /// </summary>
- protected const Int32 m_minimumDripRate = LLUDPServer.MTU;
-
- /// <summary>Time of the last drip, in system ticks</summary>
- protected Int32 m_lastDrip;
- /// <summary>
- /// The number of bytes that can be sent at this moment. This is the
- /// current number of tokens in the bucket
- /// </summary>
- protected Int64 m_tokenCount;
- /// <summary>
- /// Map of children buckets and their requested maximum burst rate
- /// </summary>
- protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
- /// <summary>
- /// The parent bucket of this bucket, or null if this bucket has no
- /// parent. The parent bucket will limit the aggregate bandwidth of all
- /// of its children buckets
- /// </summary>
- public TokenBucket Parent { get; protected set; }
- /// <summary>
- /// Maximum burst rate in bytes per second. This is the maximum number
- /// of tokens that can accumulate in the bucket at any one time. This
- /// also sets the total request for leaf nodes
- /// </summary>
- protected Int64 m_burstRate;
- public Int64 RequestedBurstRate
- {
- get { return m_burstRate; }
- set { m_burstRate = (value < 0 ? 0 : value); }
- }
- public Int64 BurstRate
- {
- get {
- double rate = RequestedBurstRate * BurstRateModifier();
- if (rate < m_minimumDripRate * m_quantumsPerBurst)
- rate = m_minimumDripRate * m_quantumsPerBurst;
-
- return (Int64) rate;
- }
- }
-
- /// <summary>
- /// The requested drip rate for this particular bucket.
- /// </summary>
- /// <remarks>
- /// 0 then TotalDripRequest is used instead.
- /// Can never be above MaxDripRate.
- /// Tokens are added to the bucket at any time
- /// <seealso cref="RemoveTokens"/> is called, at the granularity of
- /// the system tick interval (typically around 15-22ms)
- /// FIXME: It is extremely confusing to be able to set a RequestedDripRate of 0 and then receive a positive
- /// number on get if TotalDripRequest is sent. This also stops us being able to retrieve the fact that
- /// RequestedDripRate is set to 0. Really, this should always return m_dripRate and then we can get
- /// (m_dripRate == 0 ? TotalDripRequest : m_dripRate) on some other properties.
- /// </remarks>
- public virtual Int64 RequestedDripRate
- {
- get { return (m_dripRate == 0 ? TotalDripRequest : m_dripRate); }
- set
- {
- if (value <= 0)
- m_dripRate = 0;
- else if (MaxDripRate > 0 && value > MaxDripRate)
- m_dripRate = MaxDripRate;
- else
- m_dripRate = value;
- m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
- if (Parent != null)
- Parent.RegisterRequest(this, m_dripRate);
- }
- }
- /// <summary>
- /// Gets the drip rate.
- /// </summary>
- /// <value>
- /// DripRate can never be above max drip rate or below min drip rate.
- /// If we are a child bucket then the drip rate return is modifed by the total load on the capacity of the
- /// parent bucket.
- /// </value>
- public virtual Int64 DripRate
- {
- get
- {
- double rate;
- // FIXME: This doesn't properly work if we have a parent and children and a requested drip rate set
- // on ourselves which is not equal to the child drip rates.
- if (Parent == null)
- {
- if (TotalDripRequest > 0)
- rate = Math.Min(RequestedDripRate, TotalDripRequest);
- else
- rate = RequestedDripRate;
- }
- else
- {
- rate = (double)RequestedDripRate * Parent.DripRateModifier();
- }
- if (rate < m_minimumDripRate)
- rate = m_minimumDripRate;
- else if (MaxDripRate > 0 && rate > MaxDripRate)
- rate = MaxDripRate;
- return (Int64)rate;
- }
- }
- protected Int64 m_dripRate;
- // <summary>
- // The maximum rate for flow control. Drip rate can never be greater than this.
- // </summary>
- public Int64 MaxDripRate { get; set; }
- /// <summary>
- /// The current total of the requested maximum burst rates of children buckets.
- /// </summary>
- public Int64 TotalDripRequest { get; protected set; }
- /// <summary>
- /// Default constructor
- /// </summary>
- /// <param name="identifier">Identifier for this token bucket</param>
- /// <param name="parent">Parent bucket if this is a child bucket, or
- /// null if this is a root bucket</param>
- /// <param name="requestedDripRate">
- /// Requested rate that the bucket fills, in bytes per
- /// second. If zero, the bucket always remains full.
- /// </param>
- public TokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate)
- {
- Identifier = identifier;
- Parent = parent;
- RequestedDripRate = requestedDripRate;
- MaxDripRate = maxDripRate;
- m_lastDrip = Util.EnvironmentTickCount();
- }
- /// <summary>
- /// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
- /// no modification if the requested bandwidth is less than the
- /// max burst bandwidth all the way to the root of the throttle
- /// hierarchy. However, if any of the parents is over-booked, then
- /// the modifier will be less than 1.
- /// </summary>
- protected double DripRateModifier()
- {
- Int64 driprate = DripRate;
- double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
- // if (DebugLevel > 0)
- // m_log.DebugFormat(
- // "[TOKEN BUCKET]: Returning drip modifier {0}/{1} = {2} from {3}",
- // driprate, TotalDripRequest, modifier, Identifier);
- return modifier;
- }
- /// <summary>
- /// </summary>
- protected double BurstRateModifier()
- {
- // for now... burst rate is always m_quantumsPerBurst (constant)
- // larger than drip rate so the ratio of burst requests is the
- // same as the drip ratio
- return DripRateModifier();
- }
- /// <summary>
- /// Register drip rate requested by a child of this throttle. Pass the
- /// changes up the hierarchy.
- /// </summary>
- public void RegisterRequest(TokenBucket child, Int64 request)
- {
- lock (m_children)
- {
- m_children[child] = request;
- TotalDripRequest = 0;
- foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
- TotalDripRequest += cref.Value;
- }
-
- // Pass the new values up to the parent
- if (Parent != null)
- {
- Int64 effectiveDripRate;
- if (RequestedDripRate > 0)
- effectiveDripRate = Math.Min(RequestedDripRate, TotalDripRequest);
- else
- effectiveDripRate = TotalDripRequest;
- Parent.RegisterRequest(this, effectiveDripRate);
- }
- }
- /// <summary>
- /// Remove the rate requested by a child of this throttle. Pass the
- /// changes up the hierarchy.
- /// </summary>
- public void UnregisterRequest(TokenBucket child)
- {
- lock (m_children)
- {
- m_children.Remove(child);
- TotalDripRequest = 0;
- foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
- TotalDripRequest += cref.Value;
- }
- // Pass the new values up to the parent
- if (Parent != null)
- Parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
- }
-
- /// <summary>
- /// Remove a given number of tokens from the bucket
- /// </summary>
- /// <param name="amount">Number of tokens to remove from the bucket</param>
- /// <returns>True if the requested number of tokens were removed from
- /// the bucket, otherwise false</returns>
- public bool RemoveTokens(Int64 amount)
- {
- // Deposit tokens for this interval
- Drip();
- // If we have enough tokens then remove them and return
- if (m_tokenCount - amount >= 0)
- {
- // we don't have to remove from the parent, the drip rate is already
- // reflective of the drip rate limits in the parent
- m_tokenCount -= amount;
- return true;
- }
- return false;
- }
- /// <summary>
- /// Deposit tokens into the bucket from a child bucket that did
- /// not use all of its available tokens
- /// </summary>
- protected void Deposit(Int64 count)
- {
- m_tokenCount += count;
- // Deposit the overflow in the parent bucket, this is how we share
- // unused bandwidth
- Int64 burstrate = BurstRate;
- if (m_tokenCount > burstrate)
- m_tokenCount = burstrate;
- }
- /// <summary>
- /// Add tokens to the bucket over time. The number of tokens added each
- /// call depends on the length of time that has passed since the last
- /// call to Drip
- /// </summary>
- /// <returns>True if tokens were added to the bucket, otherwise false</returns>
- protected void Drip()
- {
- // This should never happen... means we are a leaf node and were created
- // with no drip rate...
- if (DripRate == 0)
- {
- m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", Identifier);
- return;
- }
-
- // Determine the interval over which we are adding tokens, never add
- // more than a single quantum of tokens
- Int32 deltaMS = Math.Min(Util.EnvironmentTickCountSubtract(m_lastDrip), m_ticksPerQuantum);
- m_lastDrip = Util.EnvironmentTickCount();
- // This can be 0 in the very unusual case that the timer wrapped
- // It can be 0 if we try add tokens at a sub-tick rate
- if (deltaMS <= 0)
- return;
- Deposit(deltaMS * DripRate / m_ticksPerQuantum);
- }
- }
- public class AdaptiveTokenBucket : TokenBucket
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public bool AdaptiveEnabled { get; set; }
- /// <summary>
- /// Target drip rate for this bucket.
- /// </summary>
- /// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks>
- public Int64 TargetDripRate
- {
- get { return m_targetDripRate; }
- set
- {
- m_targetDripRate = Math.Max(value, m_minimumFlow);
- }
- }
- protected Int64 m_targetDripRate;
- // <summary>
- // Adjust drip rate in response to network conditions.
- // </summary>
- public virtual Int64 AdjustedDripRate
- {
- get { return m_dripRate; }
- set
- {
- m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate);
- m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
- if (Parent != null)
- Parent.RegisterRequest(this, m_dripRate);
- }
- }
-
- /// <summary>
- /// The minimum rate for adaptive flow control.
- /// </summary>
- protected Int64 m_minimumFlow = 32000;
- /// <summary>
- /// Constructor for the AdaptiveTokenBucket class
- /// <param name="identifier">Unique identifier for the client</param>
- /// <param name="parent">Parent bucket in the hierarchy</param>
- /// <param name="requestedDripRate"></param>
- /// <param name="maxDripRate">The ceiling rate for adaptation</param>
- /// <param name="minDripRate">The floor rate for adaptation</param>
- /// </summary>
- public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, Int64 minDripRate, bool enabled)
- : base(identifier, parent, requestedDripRate, maxDripRate)
- {
- AdaptiveEnabled = enabled;
- if (AdaptiveEnabled)
- {
- // m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
- m_minimumFlow = minDripRate;
- TargetDripRate = m_minimumFlow;
- AdjustedDripRate = m_minimumFlow;
- }
- }
-
- /// <summary>
- /// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
- /// <param name="packets">Number of packets that expired without successful delivery</param>
- /// </summary>
- public void ExpirePackets(Int32 packets)
- {
- if (AdaptiveEnabled)
- {
- if (DebugLevel > 0)
- m_log.WarnFormat(
- "[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}",
- AdjustedDripRate, packets, Identifier);
- // AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,packets));
- // Compute the fallback solely on the rate allocated beyond the minimum, this
- // should smooth out the fallback to the minimum rate
- AdjustedDripRate = m_minimumFlow + (Int64) ((AdjustedDripRate - m_minimumFlow) / Math.Pow(2, packets));
- }
- }
- /// <summary>
- /// Reliable packets acked by the client adjust the drip rate up.
- /// <param name="packets">Number of packets successfully acknowledged</param>
- /// </summary>
- public void AcknowledgePackets(Int32 packets)
- {
- if (AdaptiveEnabled)
- AdjustedDripRate = AdjustedDripRate + packets * LLUDPServer.MTU;
- }
- /// <summary>
- /// Adjust the minimum flow level for the adaptive throttle, this will drop adjusted
- /// throttles back to the minimum levels
- /// <param>minDripRate--the new minimum flow</param>
- /// </summary>
- public void ResetMinimumAdaptiveFlow(Int64 minDripRate)
- {
- m_minimumFlow = minDripRate;
- TargetDripRate = m_minimumFlow;
- AdjustedDripRate = m_minimumFlow;
- }
- }
- }
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