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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.ClientStack.LindenUDP.Tests
- {
- [TestFixture]
- public class ThrottleTests : OpenSimTestCase
- {
- [TestFixtureSetUp]
- public void FixtureInit()
- {
- // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
- Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
- }
- [TestFixtureTearDown]
- public void TearDown()
- {
- // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
- // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
- // tests really shouldn't).
- Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
- }
- [Test]
- public void TestSetRequestDripRate()
- {
- TestHelpers.InMethod();
- TokenBucket tb = new TokenBucket("tb", null, 5000, 0);
- AssertRates(tb, 5000, 0, 5000, 0);
- tb.RequestedDripRate = 4000;
- AssertRates(tb, 4000, 0, 4000, 0);
- tb.RequestedDripRate = 6000;
- AssertRates(tb, 6000, 0, 6000, 0);
- }
- [Test]
- public void TestSetRequestDripRateWithMax()
- {
- TestHelpers.InMethod();
- TokenBucket tb = new TokenBucket("tb", null, 5000, 10000);
- AssertRates(tb, 5000, 0, 5000, 10000);
- tb.RequestedDripRate = 4000;
- AssertRates(tb, 4000, 0, 4000, 10000);
- tb.RequestedDripRate = 6000;
- AssertRates(tb, 6000, 0, 6000, 10000);
- tb.RequestedDripRate = 12000;
- AssertRates(tb, 10000, 0, 10000, 10000);
- }
- [Test]
- public void TestSetRequestDripRateWithChildren()
- {
- TestHelpers.InMethod();
- TokenBucket tbParent = new TokenBucket("tbParent", null, 0, 0);
- TokenBucket tbChild1 = new TokenBucket("tbChild1", tbParent, 3000, 0);
- TokenBucket tbChild2 = new TokenBucket("tbChild2", tbParent, 5000, 0);
- AssertRates(tbParent, 8000, 8000, 8000, 0);
- AssertRates(tbChild1, 3000, 0, 3000, 0);
- AssertRates(tbChild2, 5000, 0, 5000, 0);
- // Test: Setting a parent request greater than total children requests.
- tbParent.RequestedDripRate = 10000;
- AssertRates(tbParent, 10000, 8000, 8000, 0);
- AssertRates(tbChild1, 3000, 0, 3000, 0);
- AssertRates(tbChild2, 5000, 0, 5000, 0);
- // Test: Setting a parent request lower than total children requests.
- tbParent.RequestedDripRate = 6000;
- AssertRates(tbParent, 6000, 8000, 6000, 0);
- AssertRates(tbChild1, 3000, 0, 6000 / 8 * 3, 0);
- AssertRates(tbChild2, 5000, 0, 6000 / 8 * 5, 0);
- }
- private void AssertRates(
- TokenBucket tb, double requestedDripRate, double totalDripRequest, double dripRate, double maxDripRate)
- {
- Assert.AreEqual((int)requestedDripRate, tb.RequestedDripRate, "Requested drip rate");
- Assert.AreEqual((int)totalDripRequest, tb.TotalDripRequest, "Total drip request");
- Assert.AreEqual((int)dripRate, tb.DripRate, "Drip rate");
- Assert.AreEqual((int)maxDripRate, tb.MaxDripRate, "Max drip rate");
- }
- [Test]
- public void TestClientThrottleSetNoLimit()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- Scene scene = new SceneHelpers().SetupScene();
- TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
- ScenePresence sp
- = ClientStackHelpers.AddChildClient(
- scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
- LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
- udpServer.Throttle.DebugLevel = 1;
- udpClient.ThrottleDebugLevel = 1;
-
- int resendBytes = 1000;
- int landBytes = 2000;
- int windBytes = 3000;
- int cloudBytes = 4000;
- int taskBytes = 5000;
- int textureBytes = 6000;
- int assetBytes = 7000;
- SetThrottles(
- udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- // We expect this to be lower because of the minimum bound set by MTU
- int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
- AssertThrottles(
- udpClient,
- LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes,
- textureBytes, assetBytes, totalBytes, 0, 0);
- }
- [Test]
- public void TestClientThrottleAdaptiveNoLimit()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- Scene scene = new SceneHelpers().SetupScene();
- IniConfigSource ics = new IniConfigSource();
- IConfig config = ics.AddConfig("ClientStack.LindenUDP");
- config.Set("enable_adaptive_throttles", true);
- config.Set("adaptive_throttle_min_bps", 32000);
- TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics);
- ScenePresence sp
- = ClientStackHelpers.AddChildClient(
- scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
- LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
- udpServer.Throttle.DebugLevel = 1;
- udpClient.ThrottleDebugLevel = 1;
- // Total is 275000
- int resendBytes = 5000; // this is set low to test the minimum throttle override
- int landBytes = 20000;
- int windBytes = 30000;
- int cloudBytes = 40000;
- int taskBytes = 50000;
- int textureBytes = 60000;
- int assetBytes = 70000;
- int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
- SetThrottles(
- udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- // Ratio of current adaptive drip rate to requested bytes, minimum rate is 32000
- double commitRatio = 32000.0 / totalBytes;
- AssertThrottles(
- udpClient,
- LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
- textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
- // Test an increase in target throttle, ack of 20 packets adds 20 * LLUDPServer.MTU bytes
- // to the throttle, recompute commitratio from those numbers
- udpClient.FlowThrottle.AcknowledgePackets(20);
- commitRatio = (32000.0 + 20.0 * LLUDPServer.MTU) / totalBytes;
- AssertThrottles(
- udpClient,
- LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
- textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
- // Test a decrease in target throttle, adaptive throttle should cut the rate by 50% with a floor
- // set by the minimum adaptive rate
- udpClient.FlowThrottle.ExpirePackets(1);
- commitRatio = (32000.0 + (20.0 * LLUDPServer.MTU)/Math.Pow(2,1)) / totalBytes;
- AssertThrottles(
- udpClient,
- LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
- textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
- }
- /// <summary>
- /// Test throttle setttings where max client throttle has been limited server side.
- /// </summary>
- [Test]
- public void TestSingleClientThrottleRegionLimited()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- int resendBytes = 6000;
- int landBytes = 8000;
- int windBytes = 10000;
- int cloudBytes = 12000;
- int taskBytes = 14000;
- int textureBytes = 16000;
- int assetBytes = 18000;
- int totalBytes
- = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
- Scene scene = new SceneHelpers().SetupScene();
- TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
- udpServer.Throttle.RequestedDripRate = totalBytes;
- ScenePresence sp1
- = ClientStackHelpers.AddChildClient(
- scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
- LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
- SetThrottles(
- udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- AssertThrottles(
- udpClient1,
- resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
- textureBytes / 2, assetBytes / 2, totalBytes, 0, 0);
- // Test: Now add another client
- ScenePresence sp2
- = ClientStackHelpers.AddChildClient(
- scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
- LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
- // udpClient.ThrottleDebugLevel = 1;
- SetThrottles(
- udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- AssertThrottles(
- udpClient1,
- resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
- textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
- AssertThrottles(
- udpClient2,
- resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
- textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
- }
- /// <summary>
- /// Test throttle setttings where max client throttle has been limited server side.
- /// </summary>
- [Test]
- public void TestClientThrottlePerClientLimited()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- int resendBytes = 4000;
- int landBytes = 6000;
- int windBytes = 8000;
- int cloudBytes = 10000;
- int taskBytes = 12000;
- int textureBytes = 14000;
- int assetBytes = 16000;
- int totalBytes
- = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
- Scene scene = new SceneHelpers().SetupScene();
- TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
- udpServer.ThrottleRates.Total = totalBytes;
- ScenePresence sp
- = ClientStackHelpers.AddChildClient(
- scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
- LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
- // udpClient.ThrottleDebugLevel = 1;
- SetThrottles(
- udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- AssertThrottles(
- udpClient,
- resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
- textureBytes / 2, assetBytes / 2, totalBytes, 0, totalBytes);
- }
- [Test]
- public void TestClientThrottlePerClientAndRegionLimited()
- {
- TestHelpers.InMethod();
- //TestHelpers.EnableLogging();
- int resendBytes = 4000;
- int landBytes = 6000;
- int windBytes = 8000;
- int cloudBytes = 10000;
- int taskBytes = 12000;
- int textureBytes = 14000;
- int assetBytes = 16000;
- // current total 70000
- int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
- Scene scene = new SceneHelpers().SetupScene();
- TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
- udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1);
- udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5);
- ScenePresence sp1
- = ClientStackHelpers.AddChildClient(
- scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
- LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
- udpClient1.ThrottleDebugLevel = 1;
- SetThrottles(
- udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- AssertThrottles(
- udpClient1,
- resendBytes, landBytes, windBytes, cloudBytes, taskBytes,
- textureBytes, assetBytes, totalBytes, 0, totalBytes * 1.1);
- // Now add another client
- ScenePresence sp2
- = ClientStackHelpers.AddChildClient(
- scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
- LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
- udpClient2.ThrottleDebugLevel = 1;
- SetThrottles(
- udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
- AssertThrottles(
- udpClient1,
- resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
- textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
- AssertThrottles(
- udpClient2,
- resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
- textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
- }
- private void AssertThrottles(
- LLUDPClient udpClient,
- double resendBytes, double landBytes, double windBytes, double cloudBytes, double taskBytes, double textureBytes, double assetBytes,
- double totalBytes, double targetBytes, double maxBytes)
- {
- ClientInfo ci = udpClient.GetClientInfo();
- // Console.WriteLine(
- // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
- // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
- Assert.AreEqual((int)resendBytes, ci.resendThrottle, "Resend");
- Assert.AreEqual((int)landBytes, ci.landThrottle, "Land");
- Assert.AreEqual((int)windBytes, ci.windThrottle, "Wind");
- Assert.AreEqual((int)cloudBytes, ci.cloudThrottle, "Cloud");
- Assert.AreEqual((int)taskBytes, ci.taskThrottle, "Task");
- Assert.AreEqual((int)textureBytes, ci.textureThrottle, "Texture");
- Assert.AreEqual((int)assetBytes, ci.assetThrottle, "Asset");
- Assert.AreEqual((int)totalBytes, ci.totalThrottle, "Total");
- Assert.AreEqual((int)targetBytes, ci.targetThrottle, "Target");
- Assert.AreEqual((int)maxBytes, ci.maxThrottle, "Max");
- }
- private void SetThrottles(
- LLUDPClient udpClient, int resendBytes, int landBytes, int windBytes, int cloudBytes, int taskBytes, int textureBytes, int assetBytes)
- {
- byte[] throttles = new byte[28];
- Array.Copy(BitConverter.GetBytes((float)resendBytes * 8), 0, throttles, 0, 4);
- Array.Copy(BitConverter.GetBytes((float)landBytes * 8), 0, throttles, 4, 4);
- Array.Copy(BitConverter.GetBytes((float)windBytes * 8), 0, throttles, 8, 4);
- Array.Copy(BitConverter.GetBytes((float)cloudBytes * 8), 0, throttles, 12, 4);
- Array.Copy(BitConverter.GetBytes((float)taskBytes * 8), 0, throttles, 16, 4);
- Array.Copy(BitConverter.GetBytes((float)textureBytes * 8), 0, throttles, 20, 4);
- Array.Copy(BitConverter.GetBytes((float)assetBytes * 8), 0, throttles, 24, 4);
- udpClient.SetThrottles(throttles);
- }
- }
- }
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