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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using NDesk.Options;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- public class LLUDPServerCommands
- {
- private ICommandConsole m_console;
- private LLUDPServer m_udpServer;
- public LLUDPServerCommands(ICommandConsole console, LLUDPServer udpServer)
- {
- m_console = console;
- m_udpServer = udpServer;
- }
- public void Register()
- {
- m_console.Commands.AddCommand(
- "Comms", false, "show server throttles",
- "show server throttles",
- "Show information about server throttles",
- HandleShowServerThrottlesCommand);
- m_console.Commands.AddCommand(
- "Debug", false, "debug lludp packet",
- "debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
- "Turn on packet debugging. This logs information when the client stack hands a processed packet off to downstream code or when upstream code first requests that a certain packet be sent.",
- "If level > 255 then all incoming and outgoing packets are logged.\n"
- + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
- + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
- + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
- + "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
- + "If level <= 0 then no packets are logged.\n"
- + "If --default is specified then the level becomes the default logging level for all subsequent agents.\n"
- + "If --all is specified then the level becomes the default logging level for all current and subsequent agents.\n"
- + "In these cases, you cannot also specify an avatar name.\n"
- + "If an avatar name is given then only packets from that avatar are logged.",
- HandlePacketCommand);
- m_console.Commands.AddCommand(
- "Debug", false, "debug lludp data out",
- "debug lludp data out <level> <avatar-first-name> <avatar-last-name>\"",
- "Turn on debugging for final outgoing data to the given user's client.",
- "This operates at a much lower level than the packet command and prints out available details when the data is actually sent.\n"
- + "If level > 0 then information about all outgoing UDP data for this avatar is logged.\n"
- + "If level <= 0 then no information about outgoing UDP data for this avatar is logged.",
- HandleDataCommand);
- m_console.Commands.AddCommand(
- "Debug", false, "debug lludp drop",
- "debug lludp drop <in|out> <add|remove> <packet-name>",
- "Drop all in or outbound packets that match the given name",
- "For test purposes.",
- HandleDropCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp start",
- "debug lludp start <in|out|all>",
- "Control LLUDP packet processing.",
- "No effect if packet processing has already started.\n"
- + "in - start inbound processing.\n"
- + "out - start outbound processing.\n"
- + "all - start in and outbound processing.\n",
- HandleStartCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp stop",
- "debug lludp stop <in|out|all>",
- "Stop LLUDP packet processing.",
- "No effect if packet processing has already stopped.\n"
- + "in - stop inbound processing.\n"
- + "out - stop outbound processing.\n"
- + "all - stop in and outbound processing.\n",
- HandleStopCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp pool",
- "debug lludp pool <on|off>",
- "Turn object pooling within the lludp component on or off.",
- HandlePoolCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp status",
- "debug lludp status",
- "Return status of LLUDP packet processing.",
- HandleStatusCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp throttles log",
- "debug lludp throttles log <level> [<avatar-first-name> <avatar-last-name>]",
- "Change debug logging level for throttles.",
- "If level >= 0 then throttle debug logging is performed.\n"
- + "If level <= 0 then no throttle debug logging is performed.",
- HandleThrottleCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp throttles get",
- "debug lludp throttles get [<avatar-first-name> <avatar-last-name>]",
- "Return debug settings for throttles.",
- "adaptive - true/false, controls adaptive throttle setting.\n"
- + "request - request drip rate in kbps.\n"
- + "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp get new-client-throttle-max' to see the setting for new clients.\n",
- HandleThrottleGetCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp throttles set",
- "debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]",
- "Set a throttle parameter for the given client.",
- "adaptive - true/false, controls adaptive throttle setting.\n"
- + "current - current drip rate in kbps.\n"
- + "request - requested drip rate in kbps.\n"
- + "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp set new-client-throttle-max' to change the settings for new clients.\n",
- HandleThrottleSetCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp get",
- "debug lludp get",
- "Get debug parameters for the server.",
- "max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
- + "max-new-client-throttle - the max kbps throttle allowed to new clients. Use 'debug lludp throttles get max' to see the settings for existing clients.",
- HandleGetCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp set",
- "debug lludp set <param> <value>",
- "Set a parameter for the server.",
- "max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
- + "max-new-client-throttle - the max kbps throttle allowed to each new client. Use 'debug lludp throttles set max' to set for existing clients.",
- HandleSetCommand);
- m_console.Commands.AddCommand(
- "Debug",
- false,
- "debug lludp toggle agentupdate",
- "debug lludp toggle agentupdate",
- "Toggle whether agentupdate packets are processed or simply discarded.",
- HandleAgentUpdateCommand);
- }
- private void HandleShowServerThrottlesCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- m_console.OutputFormat("Throttles for {0}", m_udpServer.Scene.Name);
- ConsoleDisplayList cdl = new ConsoleDisplayList();
- cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
- long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
- cdl.AddRow(
- "Max scene throttle",
- maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
- int maxClientDripRate = m_udpServer.ThrottleRates.Total;
- cdl.AddRow(
- "Max new client throttle",
- maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
- m_console.Output(cdl.ToString());
- m_console.OutputFormat("{0}\n", GetServerThrottlesReport(m_udpServer));
- }
-
- private string GetServerThrottlesReport(LLUDPServer udpServer)
- {
- StringBuilder report = new StringBuilder();
- report.AppendFormat(
- "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
- "Total",
- "Resend",
- "Land",
- "Wind",
- "Cloud",
- "Task",
- "Texture",
- "Asset");
- report.AppendFormat(
- "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
- "kb/s",
- "kb/s",
- "kb/s",
- "kb/s",
- "kb/s",
- "kb/s",
- "kb/s",
- "kb/s");
- ThrottleRates throttleRates = udpServer.ThrottleRates;
- report.AppendFormat(
- "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
- (throttleRates.Total * 8) / 1000,
- (throttleRates.Resend * 8) / 1000,
- (throttleRates.Land * 8) / 1000,
- (throttleRates.Wind * 8) / 1000,
- (throttleRates.Cloud * 8) / 1000,
- (throttleRates.Task * 8) / 1000,
- (throttleRates.Texture * 8) / 1000,
- (throttleRates.Asset * 8) / 1000);
- return report.ToString();
- }
- protected string GetColumnEntry(string entry, int maxLength, int columnPadding)
- {
- return string.Format(
- "{0,-" + maxLength + "}{1,-" + columnPadding + "}",
- entry.Length > maxLength ? entry.Substring(0, maxLength) : entry,
- "");
- }
- private void HandleDataCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- if (args.Length != 7)
- {
- MainConsole.Instance.OutputFormat("Usage: debug lludp data out <true|false> <avatar-first-name> <avatar-last-name>");
- return;
- }
- int level;
- if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
- return;
- string firstName = args[5];
- string lastName = args[6];
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- if (sp.Firstname == firstName && sp.Lastname == lastName)
- {
- MainConsole.Instance.OutputFormat(
- "Data debug for {0} ({1}) set to {2} in {3}",
- sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
- ((LLClientView)sp.ControllingClient).UDPClient.DebugDataOutLevel = level;
- }
- });
- }
- private void HandleThrottleCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- bool all = args.Length == 5;
- bool one = args.Length == 7;
- if (!all && !one)
- {
- MainConsole.Instance.OutputFormat(
- "Usage: debug lludp throttles log <level> [<avatar-first-name> <avatar-last-name>]");
- return;
- }
- int level;
- if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
- return;
- string firstName = null;
- string lastName = null;
- if (one)
- {
- firstName = args[5];
- lastName = args[6];
- }
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
- {
- MainConsole.Instance.OutputFormat(
- "Throttle log level for {0} ({1}) set to {2} in {3}",
- sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
- ((LLClientView)sp.ControllingClient).UDPClient.ThrottleDebugLevel = level;
- }
- });
- }
- private void HandleThrottleSetCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- bool all = args.Length == 6;
- bool one = args.Length == 8;
- if (!all && !one)
- {
- MainConsole.Instance.OutputFormat(
- "Usage: debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]");
- return;
- }
- string param = args[4];
- string rawValue = args[5];
- string firstName = null;
- string lastName = null;
- if (one)
- {
- firstName = args[6];
- lastName = args[7];
- }
- if (param == "adaptive")
- {
- bool newValue;
- if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
- return;
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
- {
- MainConsole.Instance.OutputFormat(
- "Setting param {0} to {1} for {2} ({3}) in {4}",
- param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
- LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
- udpClient.FlowThrottle.AdaptiveEnabled = newValue;
- // udpClient.FlowThrottle.MaxDripRate = 0;
- // udpClient.FlowThrottle.AdjustedDripRate = 0;
- }
- });
- }
- else if (param == "request")
- {
- int newValue;
- if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
- return;
- int newCurrentThrottleKbps = newValue * 1000 / 8;
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
- {
- MainConsole.Instance.OutputFormat(
- "Setting param {0} to {1} for {2} ({3}) in {4}",
- param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
- LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
- udpClient.FlowThrottle.RequestedDripRate = newCurrentThrottleKbps;
- }
- });
- }
- else if (param == "max")
- {
- int newValue;
- if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
- return;
- int newThrottleMaxKbps = newValue * 1000 / 8;
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
- {
- MainConsole.Instance.OutputFormat(
- "Setting param {0} to {1} for {2} ({3}) in {4}",
- param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
- LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
- udpClient.FlowThrottle.MaxDripRate = newThrottleMaxKbps;
- }
- });
- }
- }
- private void HandleThrottleGetCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- bool all = args.Length == 4;
- bool one = args.Length == 6;
- if (!all && !one)
- {
- MainConsole.Instance.OutputFormat(
- "Usage: debug lludp throttles get [<avatar-first-name> <avatar-last-name>]");
- return;
- }
- string firstName = null;
- string lastName = null;
- if (one)
- {
- firstName = args[4];
- lastName = args[5];
- }
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
- {
- m_console.OutputFormat(
- "Status for {0} ({1}) in {2}",
- sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
- LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
- ConsoleDisplayList cdl = new ConsoleDisplayList();
- cdl.AddRow("adaptive", udpClient.FlowThrottle.AdaptiveEnabled);
- cdl.AddRow("current", string.Format("{0} kbps", udpClient.FlowThrottle.DripRate * 8 / 1000));
- cdl.AddRow("request", string.Format("{0} kbps", udpClient.FlowThrottle.RequestedDripRate * 8 / 1000));
- cdl.AddRow("max", string.Format("{0} kbps", udpClient.FlowThrottle.MaxDripRate * 8 / 1000));
- m_console.Output(cdl.ToString());
- }
- });
- }
- private void HandleGetCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- m_console.OutputFormat("Debug settings for {0}", m_udpServer.Scene.Name);
- ConsoleDisplayList cdl = new ConsoleDisplayList();
- long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
- cdl.AddRow(
- "max-scene-throttle",
- maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
- int maxClientDripRate = m_udpServer.ThrottleRates.Total;
- cdl.AddRow(
- "max-new-client-throttle",
- maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
- m_console.Output(cdl.ToString());
- }
- private void HandleSetCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- if (args.Length != 5)
- {
- MainConsole.Instance.OutputFormat("Usage: debug lludp set <param> <value>");
- return;
- }
- string param = args[3];
- string rawValue = args[4];
- int newValue;
- if (param == "max-scene-throttle")
- {
- if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
- return;
- m_udpServer.Throttle.MaxDripRate = newValue * 1000 / 8;
- }
- else if (param == "max-new-client-throttle")
- {
- if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
- return;
- m_udpServer.ThrottleRates.Total = newValue * 1000 / 8;
- }
- else
- {
- return;
- }
- m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name);
- }
- private void HandlePacketCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- bool setAsDefaultLevel = false;
- bool setAll = false;
- OptionSet optionSet = new OptionSet()
- .Add("default", o => setAsDefaultLevel = (o != null))
- .Add("all", o => setAll = (o != null));
- List<string> filteredArgs = optionSet.Parse(args);
- string name = null;
- if (filteredArgs.Count == 6)
- {
- if (!(setAsDefaultLevel || setAll))
- {
- name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]);
- }
- else
- {
- MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default/all logging level");
- return;
- }
- }
- if (filteredArgs.Count > 3)
- {
- int newDebug;
- if (int.TryParse(filteredArgs[3], out newDebug))
- {
- if (setAsDefaultLevel || setAll)
- {
- m_udpServer.DefaultClientPacketDebugLevel = newDebug;
- MainConsole.Instance.OutputFormat(
- "Packet debug for {0} clients set to {1} in {2}",
- (setAll ? "all" : "future"), m_udpServer.DefaultClientPacketDebugLevel, m_udpServer.Scene.Name);
- if (setAll)
- {
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- MainConsole.Instance.OutputFormat(
- "Packet debug for {0} ({1}) set to {2} in {3}",
- sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
- sp.ControllingClient.DebugPacketLevel = newDebug;
- });
- }
- }
- else
- {
- m_udpServer.Scene.ForEachScenePresence(sp =>
- {
- if (name == null || sp.Name == name)
- {
- MainConsole.Instance.OutputFormat(
- "Packet debug for {0} ({1}) set to {2} in {3}",
- sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
- sp.ControllingClient.DebugPacketLevel = newDebug;
- }
- });
- }
- }
- else
- {
- MainConsole.Instance.Output("Usage: debug lludp packet [--default | --all] 0..255 [<first-name> <last-name>]");
- }
- }
- }
- private void HandleDropCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- if (args.Length != 6)
- {
- MainConsole.Instance.Output("Usage: debug lludp drop <in|out> <add|remove> <packet-name>");
- return;
- }
- string direction = args[3];
- string subCommand = args[4];
- string packetName = args[5];
- if (subCommand == "add")
- {
- MainConsole.Instance.OutputFormat(
- "Adding packet {0} to {1} drop list for all connections in {2}",
- direction, packetName, m_udpServer.Scene.Name);
- m_udpServer.Scene.ForEachScenePresence(
- sp =>
- {
- LLClientView llcv = (LLClientView)sp.ControllingClient;
- if (direction == "in")
- llcv.AddInPacketToDropSet(packetName);
- else if (direction == "out")
- llcv.AddOutPacketToDropSet(packetName);
- }
- );
- }
- else if (subCommand == "remove")
- {
- MainConsole.Instance.OutputFormat(
- "Removing packet {0} from {1} drop list for all connections in {2}",
- direction, packetName, m_udpServer.Scene.Name);
- m_udpServer.Scene.ForEachScenePresence(
- sp =>
- {
- LLClientView llcv = (LLClientView)sp.ControllingClient;
- if (direction == "in")
- llcv.RemoveInPacketFromDropSet(packetName);
- else if (direction == "out")
- llcv.RemoveOutPacketFromDropSet(packetName);
- }
- );
- }
- }
- private void HandleStartCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- if (args.Length != 4)
- {
- MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
- return;
- }
- string subCommand = args[3];
- if (subCommand == "in" || subCommand == "all")
- m_udpServer.StartInbound();
- if (subCommand == "out" || subCommand == "all")
- m_udpServer.StartOutbound();
- }
- private void HandleStopCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- if (args.Length != 4)
- {
- MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
- return;
- }
- string subCommand = args[3];
- if (subCommand == "in" || subCommand == "all")
- m_udpServer.StopInbound();
- if (subCommand == "out" || subCommand == "all")
- m_udpServer.StopOutbound();
- }
- private void HandlePoolCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- if (args.Length != 4)
- {
- MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
- return;
- }
- string enabled = args[3];
- if (enabled == "on")
- {
- if (m_udpServer.EnablePools())
- {
- m_udpServer.EnablePoolStats();
- MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_udpServer.Scene.Name);
- }
- }
- else if (enabled == "off")
- {
- if (m_udpServer.DisablePools())
- {
- m_udpServer.DisablePoolStats();
- MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_udpServer.Scene.Name);
- }
- }
- else
- {
- MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
- }
- }
- private void HandleAgentUpdateCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- m_udpServer.DiscardInboundAgentUpdates = !m_udpServer.DiscardInboundAgentUpdates;
- MainConsole.Instance.OutputFormat(
- "Discard AgentUpdates now {0} for {1}", m_udpServer.DiscardInboundAgentUpdates, m_udpServer.Scene.Name);
- }
- private void HandleStatusCommand(string module, string[] args)
- {
- if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- return;
- MainConsole.Instance.OutputFormat(
- "IN LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningInbound ? "enabled" : "disabled");
- MainConsole.Instance.OutputFormat(
- "OUT LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningOutbound ? "enabled" : "disabled");
- MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_udpServer.Scene.Name, m_udpServer.UsePools ? "on" : "off");
- MainConsole.Instance.OutputFormat(
- "Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
- }
- }
- }
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