InventoryServerMoveItemsHandler.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using log4net;
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using System.IO;
  33. using System.Net;
  34. using System.Text;
  35. using System.Text.RegularExpressions;
  36. using System.Xml;
  37. using System.Xml.Serialization;
  38. using OpenSim.Server.Base;
  39. using OpenSim.Services.Interfaces;
  40. using OpenSim.Framework;
  41. using OpenSim.Framework.Servers.HttpServer;
  42. using OpenMetaverse;
  43. namespace OpenSim.Server.Handlers.Inventory
  44. {
  45. public class InventoryServerMoveItemsHandler : BaseStreamHandler
  46. {
  47. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  48. private IInventoryService m_InventoryService;
  49. public InventoryServerMoveItemsHandler(IInventoryService service) :
  50. base("PUT", "/inventory")
  51. {
  52. m_InventoryService = service;
  53. }
  54. public override byte[] Handle(string path, Stream request,
  55. IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  56. {
  57. XmlSerializer xs = new XmlSerializer(typeof (List<InventoryItemBase>));
  58. List<InventoryItemBase> items = (List<InventoryItemBase>)xs.Deserialize(request);
  59. bool result = false;
  60. string[] p = SplitParams(path);
  61. if (p.Length > 0)
  62. {
  63. UUID ownerID = UUID.Zero;
  64. UUID.TryParse(p[0], out ownerID);
  65. result = m_InventoryService.MoveItems(ownerID, items);
  66. }
  67. else
  68. m_log.WarnFormat("[MOVEITEMS HANDLER]: ownerID not provided in request. Unable to serve.");
  69. xs = new XmlSerializer(typeof(bool));
  70. return ServerUtils.SerializeResult(xs, result);
  71. }
  72. }
  73. }