LSL_ApiInventoryTests.cs 7.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Assets;
  36. using OpenMetaverse.StructuredData;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
  39. using OpenSim.Region.OptionalModules.World.NPC;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.ScriptEngine.Shared;
  42. using OpenSim.Region.ScriptEngine.Shared.Api;
  43. using OpenSim.Services.Interfaces;
  44. using OpenSim.Tests.Common;
  45. using OpenSim.Tests.Common.Mock;
  46. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  47. {
  48. /// <summary>
  49. /// Tests for inventory functions in LSL
  50. /// </summary>
  51. [TestFixture]
  52. public class LSL_ApiInventoryTests
  53. {
  54. protected Scene m_scene;
  55. protected XEngine.XEngine m_engine;
  56. [SetUp]
  57. public void SetUp()
  58. {
  59. IConfigSource initConfigSource = new IniConfigSource();
  60. IConfig config = initConfigSource.AddConfig("XEngine");
  61. config.Set("Enabled", "true");
  62. m_scene = new SceneHelpers().SetupScene();
  63. SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
  64. m_engine = new XEngine.XEngine();
  65. m_engine.Initialise(initConfigSource);
  66. m_engine.AddRegion(m_scene);
  67. }
  68. /// <summary>
  69. /// Test giving inventory from an object to an object where both are owned by the same user.
  70. /// </summary>
  71. [Test]
  72. public void TestLlGiveInventoryO2OSameOwner()
  73. {
  74. TestHelpers.InMethod();
  75. // log4net.Config.XmlConfigurator.Configure();
  76. UUID userId = TestHelpers.ParseTail(0x1);
  77. string inventoryItemName = "item1";
  78. SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
  79. m_scene.AddSceneObject(so1);
  80. // Create an object embedded inside the first
  81. UUID itemId = TestHelpers.ParseTail(0x20);
  82. TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
  83. LSL_Api api = new LSL_Api();
  84. api.Initialize(m_engine, so1.RootPart, null);
  85. // Create a second object
  86. SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
  87. m_scene.AddSceneObject(so2);
  88. api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
  89. // Item has copy permissions so original should stay intact.
  90. List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
  91. Assert.That(originalItems.Count, Is.EqualTo(1));
  92. List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
  93. Assert.That(copiedItems.Count, Is.EqualTo(1));
  94. Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
  95. }
  96. /// <summary>
  97. /// Test giving inventory from an object to an object where they have different owners
  98. /// </summary>
  99. [Test]
  100. public void TestLlGiveInventoryO2ODifferentOwners()
  101. {
  102. TestHelpers.InMethod();
  103. // log4net.Config.XmlConfigurator.Configure();
  104. UUID user1Id = TestHelpers.ParseTail(0x1);
  105. UUID user2Id = TestHelpers.ParseTail(0x2);
  106. string inventoryItemName = "item1";
  107. SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
  108. m_scene.AddSceneObject(so1);
  109. LSL_Api api = new LSL_Api();
  110. api.Initialize(m_engine, so1.RootPart, null);
  111. // Create an object embedded inside the first
  112. UUID itemId = TestHelpers.ParseTail(0x20);
  113. TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
  114. // Create a second object
  115. SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
  116. m_scene.AddSceneObject(so2);
  117. LSL_Api api2 = new LSL_Api();
  118. api2.Initialize(m_engine, so2.RootPart, null);
  119. // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
  120. api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
  121. {
  122. // Item has copy permissions so original should stay intact.
  123. List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
  124. Assert.That(originalItems.Count, Is.EqualTo(1));
  125. // Should have not copied
  126. List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
  127. Assert.That(copiedItems.Count, Is.EqualTo(0));
  128. }
  129. // *** Secondly, we turn on allow inventory drop in the target and retest. ***
  130. api2.llAllowInventoryDrop(1);
  131. api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
  132. {
  133. // Item has copy permissions so original should stay intact.
  134. List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
  135. Assert.That(originalItems.Count, Is.EqualTo(1));
  136. // Should now have copied.
  137. List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
  138. Assert.That(copiedItems.Count, Is.EqualTo(1));
  139. Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
  140. }
  141. }
  142. }
  143. }