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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Xml;
- using OpenSim.Framework;
- using OpenSim.Server.Base;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Region.OptionalModules.World.WorldView
- {
- public class WorldViewRequestHandler : BaseStreamHandler
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected WorldViewModule m_WorldViewModule;
- protected Object m_RequestLock = new Object();
- public WorldViewRequestHandler(WorldViewModule fmodule, string rid)
- : base("GET", "/worldview/" + rid)
- {
- m_WorldViewModule = fmodule;
- }
- public override byte[] Handle(string path, Stream requestData,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- httpResponse.ContentType = "image/jpeg";
- // StreamReader sr = new StreamReader(requestData);
- // string body = sr.ReadToEnd();
- // sr.Close();
- // body = body.Trim();
- try
- {
- lock (m_RequestLock)
- {
- Dictionary<string, object> request =
- new Dictionary<string, object>();
- foreach (string name in httpRequest.QueryString)
- request[name] = httpRequest.QueryString[name];
- return SendWorldView(request);
- }
- }
- catch (Exception e)
- {
- m_log.Debug("[WORLDVIEW]: Exception: " + e.ToString());
- }
- return new Byte[0];
- }
- public Byte[] SendWorldView(Dictionary<string, object> request)
- {
- float posX;
- float posY;
- float posZ;
- float rotX;
- float rotY;
- float rotZ;
- float fov;
- int width;
- int height;
- bool usetex;
- if (!request.ContainsKey("posX"))
- return new Byte[0];
- if (!request.ContainsKey("posY"))
- return new Byte[0];
- if (!request.ContainsKey("posZ"))
- return new Byte[0];
- if (!request.ContainsKey("rotX"))
- return new Byte[0];
- if (!request.ContainsKey("rotY"))
- return new Byte[0];
- if (!request.ContainsKey("rotZ"))
- return new Byte[0];
- if (!request.ContainsKey("fov"))
- return new Byte[0];
- if (!request.ContainsKey("width"))
- return new Byte[0];
- if (!request.ContainsKey("height"))
- return new Byte[0];
- if (!request.ContainsKey("usetex"))
- return new Byte[0];
- try
- {
- posX = Convert.ToSingle(request["posX"]);
- posY = Convert.ToSingle(request["posY"]);
- posZ = Convert.ToSingle(request["posZ"]);
- rotX = Convert.ToSingle(request["rotX"]);
- rotY = Convert.ToSingle(request["rotY"]);
- rotZ = Convert.ToSingle(request["rotZ"]);
- fov = Convert.ToSingle(request["fov"]);
- width = Convert.ToInt32(request["width"]);
- height = Convert.ToInt32(request["height"]);
- usetex = Convert.ToBoolean(request["usetex"]);
- }
- catch
- {
- return new Byte[0];
- }
- Vector3 pos = new Vector3(posX, posY, posZ);
- Vector3 rot = new Vector3(rotX, rotY, rotZ);
- return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width,
- height, usetex);
- }
- }
- }
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