WorldViewModule.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Drawing;
  30. using System.Drawing.Imaging;
  31. using System.Reflection;
  32. using System.IO;
  33. using log4net;
  34. using Nini.Config;
  35. using OpenMetaverse;
  36. using OpenMetaverse.Imaging;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Servers;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Server.Base;
  42. using OpenSim.Framework.Servers.HttpServer;
  43. using OpenSim.Services.Interfaces;
  44. namespace OpenSim.Region.OptionalModules.World.WorldView
  45. {
  46. public class WorldViewModule : INonSharedRegionModule
  47. {
  48. private static readonly ILog m_log =
  49. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. private bool m_Enabled = false;
  51. private IMapImageGenerator m_Generator;
  52. public void Initialise(IConfigSource config)
  53. {
  54. IConfig moduleConfig = config.Configs["Modules"];
  55. if (moduleConfig == null)
  56. return;
  57. if (moduleConfig.GetString("WorldViewModule", String.Empty) != Name)
  58. return;
  59. m_Enabled = true;
  60. }
  61. public void AddRegion(Scene scene)
  62. {
  63. }
  64. public void RegionLoaded(Scene scene)
  65. {
  66. if (!m_Enabled)
  67. return;
  68. m_Generator = scene.RequestModuleInterface<IMapImageGenerator>();
  69. if (m_Generator == null)
  70. {
  71. m_Enabled = false;
  72. return;
  73. }
  74. m_log.Info("[WORLDVIEW]: Configured and enabled");
  75. IHttpServer server = MainServer.GetHttpServer(0);
  76. server.AddStreamHandler(new WorldViewRequestHandler(this,
  77. scene.RegionInfo.RegionID.ToString()));
  78. }
  79. public void RemoveRegion(Scene scene)
  80. {
  81. }
  82. public string Name
  83. {
  84. get { return "WorldViewModule"; }
  85. }
  86. public Type ReplaceableInterface
  87. {
  88. get { return null; }
  89. }
  90. public void Close()
  91. {
  92. }
  93. public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
  94. int width, int height, bool usetex)
  95. {
  96. if (!m_Enabled)
  97. return new Byte[0];
  98. Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width,
  99. height, usetex);
  100. MemoryStream str = new MemoryStream();
  101. bmp.Save(str, ImageFormat.Jpeg);
  102. return str.ToArray();
  103. }
  104. }
  105. }