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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using NUnit.Framework;
- using OpenSim.Framework;
- using OpenSim.Framework.Serialization.External;
- using OpenSim.Tests.Common;
- namespace OpenSim.Framework.Serialization.Tests
- {
- [TestFixture]
- public class LandDataSerializerTest
- {
- private LandData land;
- private LandData landWithParcelAccessList;
- private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
- private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
- [SetUp]
- public void setup()
- {
- // setup LandData object
- this.land = new LandData();
- this.land.AABBMax = new Vector3(0, 0, 0);
- this.land.AABBMin = new Vector3(128, 128, 128);
- this.land.Area = 128;
- this.land.AuctionID = 0;
- this.land.AuthBuyerID = new UUID();
- this.land.Category = ParcelCategory.Residential;
- this.land.ClaimDate = 0;
- this.land.ClaimPrice = 0;
- this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
- this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
- this.land.Description = "land data to test LandDataSerializer";
- this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
- this.land.LandingType = (byte)LandingType.Direct;
- this.land.Name = "LandDataSerializerTest Land";
- this.land.Status = ParcelStatus.Leased;
- this.land.LocalID = 0;
- this.land.MediaAutoScale = (byte)0x01;
- this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
- this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
- this.land.OwnerID = new UUID("1b8eedf9-6d15-448b-8015-24286f1756bf");
- this.landWithParcelAccessList = this.land.Copy();
- this.landWithParcelAccessList.ParcelAccessList.Clear();
- LandAccessEntry pae0 = new LandAccessEntry();
- pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c");
- pae0.Flags = AccessList.Ban;
- pae0.Expires = 0;
- this.landWithParcelAccessList.ParcelAccessList.Add(pae0);
- LandAccessEntry pae1 = new LandAccessEntry();
- pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e");
- pae1.Flags = AccessList.Access;
- pae1.Expires = 0;
- this.landWithParcelAccessList.ParcelAccessList.Add(pae1);
- }
- /// <summary>
- /// Test the LandDataSerializer.Serialize() method
- /// </summary>
- [Test]
- public void LandDataSerializerSerializeTest()
- {
- TestHelpers.InMethod();
- string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
- Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
- // adding a simple boolean variable because resharper nUnit integration doesn't like this
- // XML data in the Assert.That statement. Not sure why.
- bool result = (serialized == preSerialized);
- Assert.That(result, "result of Serialize LandData does not match expected result");
- string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
- Assert.That(serializedWithParcelAccessList.Length > 0,
- "Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
- result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
- Assert.That(result,
- "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
- }
- /// <summary>
- /// Test the LandDataSerializer.Deserialize() method
- /// </summary>
- [Test]
- public void TestLandDataDeserializeNoAccessLists()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
- Assert.That(ld != null, "Deserialize(string) returned null");
- Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
- Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
- }
- [Test]
- public void TestLandDataDeserializeWithAccessLists()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
- Assert.That(ld != null,
- "Deserialize(string) returned null (pre-serialized with parcel access list)");
- Assert.That(ld.GlobalID == this.landWithParcelAccessList.GlobalID,
- "Reified LandData.GlobalID != original LandData.GlobalID (pre-serialized with parcel access list)");
- Assert.That(ld.Name == this.landWithParcelAccessList.Name,
- "Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
- Assert.That(ld.ParcelAccessList.Count, Is.EqualTo(2));
- Assert.That(ld.ParcelAccessList[0].AgentID, Is.EqualTo(UUID.Parse("62d65d45-c91a-4f77-862c-46557d978b6c")));
- }
- }
- }
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