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- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Data.Null
- {
-
-
-
- public class NullDataStore : IRegionDataStore
- {
- public void Initialise(string dbfile)
- {
- return;
- }
- public void Dispose()
- {
- }
- public void StoreRegionSettings(RegionSettings rs)
- {
- }
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
-
-
- return new RegionLightShareData();
- }
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
-
- }
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- return null;
- }
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- }
- public void RemoveObject(UUID obj, UUID regionUUID)
- {
- }
-
- public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
- {
- }
- public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
- {
- return new List<SceneObjectGroup>();
- }
- public void StoreTerrain(double[,] ter, UUID regionID)
- {
- }
- public double[,] LoadTerrain(UUID regionID)
- {
- return null;
- }
- public void RemoveLandObject(UUID globalID)
- {
- }
- public void StoreLandObject(ILandObject land)
- {
- }
- public List<LandData> LoadLandObjects(UUID regionUUID)
- {
- return new List<LandData>();
- }
- public void Shutdown()
- {
- }
- }
- }
|