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OpenSimDefaults.ini 88 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Time stamp commands in history file (default false)
  20. ; ConsoleHistoryTimeStamp = false
  21. ; Set this to true if you want to log crashes to disk
  22. ; this can be useful when submitting bug reports.
  23. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  24. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  25. ; You will need to capture these native stack traces by recording the session log itself.
  26. save_crashes = false
  27. ; Directory to save crashes to if above is enabled
  28. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  29. crash_dir = "crashes"
  30. ; Place to create a PID file
  31. ; PIDFile = "/tmp/OpenSim.exe.pid"
  32. ; Console commands run at startup
  33. startup_console_commands_file = "startup_commands.txt"
  34. ; Console commands run on shutdown
  35. shutdown_console_commands_file = "shutdown_commands.txt"
  36. ; Console commands run every 20 minutes
  37. ; timer_Script = "filename"
  38. ; timer_Script time interval (default 20 min)
  39. ; The time is 60 per minute
  40. ; timer_Interval = 1200
  41. ; ##
  42. ; ## SYSTEM
  43. ; ##
  44. ; Sets the method that OpenSim will use to fire asynchronous
  45. ; events. Valid values are ,
  46. ; QueueUserWorkItem, SmartThreadPool, and Thread.
  47. async_call_method = SmartThreadPool
  48. ; Max threads to allocate on the FireAndForget thread pool
  49. ; when running with the SmartThreadPool option above
  50. MaxPoolThreads = 300
  51. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  52. ; This improves performance in regions with large numbers of connections (in the hundreds).
  53. JobEngineEnabled = true
  54. ; Plugin Registry Location
  55. ; Set path to directory for plugin registry. Information about the
  56. ; registered repositories and installed plugins will be stored here.
  57. ; The OpenSim.exe process must have R/W access to the location.
  58. RegistryLocation = "."
  59. ; Used by region module addins. You can set this to outside bin, so that addin
  60. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  61. ; to the location.
  62. ConfigDirectory = "."
  63. ; ##
  64. ; ## CLIENTS
  65. ; ##
  66. ; Set this to the DLL containing the client stack to use.
  67. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  68. ; ##
  69. ; ## REGIONS
  70. ; ##
  71. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  72. ; Defaults to "filesystem" if this setting isn't present
  73. region_info_source = "filesystem"
  74. ; region_info_source = "web"
  75. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  76. ; Defaults to bin/Regions in your OpenSimulator installation directory
  77. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  78. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  79. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  80. ; except that everything is also enclosed in a <Regions> tag.
  81. ; regionload_webserver_url = "http://example.com/regions.xml"
  82. ;; Allow the simulator to start up if there are no region configuration available
  83. ;; from the selected region_info_source.
  84. allow_regionless = false
  85. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  86. see_into_region = true
  87. ;; use legacy math for sittarget offset "correction"
  88. ;; set this option to false to use improved math more compatibility with SL.
  89. ;; keep it true if you have many old objects with sits set by scripts.
  90. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
  91. ;; acording to its size, etc.
  92. ; LegacySitOffsets = true
  93. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  94. ; Increasing this number will increase memory usage.
  95. MaxPrimUndos = 20
  96. ; Minimum size for non-physical prims.This can be overridden in the region config file (as
  97. ; NonPhysicalPrimMin!).
  98. ; NonPhysicalPrimMin = 0.001
  99. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  100. NonPhysicalPrimMax = 256
  101. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
  102. ; PhysicalPrimMin = 0.01
  103. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  104. PhysicalPrimMax = 64
  105. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  106. ; This can be overridden in the region config file.
  107. ClampPrimSize = false
  108. ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative.
  109. ClampNegativeZ = false
  110. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  111. ; This can be overridden in the region config file.
  112. LinksetPrims = 0
  113. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  114. ; This only applies when crossing to a region running in a different simulator.
  115. ; For crossings where the regions are on the same simulator the script is always kept running.
  116. AllowScriptCrossing = true
  117. ; Allow compiled script binary code to cross region boundaries.
  118. ; If you set this to "true", any region that can teleport to you can
  119. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  120. ; YOU HAVE BEEN WARNED!!!
  121. TrustBinaries = false
  122. ; the default view range. Viewers override this ( no major effect still )
  123. ;DefaultDrawDistance = 255.0
  124. ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
  125. ;MaxDrawDistance = 512
  126. ; Other regions visibility depends on avatar position and view range
  127. ; the view range considered is limited the maximum and minimum distances
  128. ; if you set MaxRegionsViewDistance to zero, other regions will not be seen, and crossing to them is disabled
  129. ;MaxRegionsViewDistance = 255
  130. ;MinRegionsViewDistance = 96
  131. ; If you have only one region in an instance, or to avoid the many bugs
  132. ; that you can trigger in modules by restarting a region, set this to
  133. ; true to make the entire instance exit instead of restarting the region.
  134. ; This is meant to be used on systems where some external system like
  135. ; Monit will restart any instance that exits, thereby making the shutdown
  136. ; into a restart.
  137. InworldRestartShutsDown = false
  138. ; Use of normalized 55FPS statistics
  139. ; Opensim does not have a frame rate control like other simulators.
  140. ; Most parameters that control timing can be configurable region by region.
  141. ; To achieve closer compatibility with values expected by viewers, scripts and users
  142. ; some parameters are converted to a equivalent per frame value.
  143. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  144. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  145. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  146. ; Normalized55FPS = true
  147. ; Main Frame time
  148. ; This defines the rate of several simulation events.
  149. ; Default value should meet most needs.
  150. ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads.
  151. ; It should not be less than the physics engine step time.
  152. ; Being a integer multiple of it may reduce some jitter in reported physics FPS.
  153. ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same
  154. FrameTime = 0.0909
  155. ; The values below represent the percentage of the target frame time that,
  156. ; when underrun, should trigger yellow or red in the lag meter.
  157. ; Less than 60% of FPS is amber by default, less then 40% is red.
  158. ; These values are advisory. Viewers may choose to not use them but it is
  159. ; encouraged that they do.
  160. ; FrameTimeWarnPercent = 60
  161. ; FrameTimeCritPercent = 40
  162. ; Send scheduled updates to objects in the scene
  163. ; This must be a whole number
  164. UpdateObjectsEveryNFrames = 1
  165. ; Send position/velocity, etc. updates to agents in the scene
  166. ; This must be a whole number
  167. UpdateAgentsEveryNFrames = 1
  168. ; Apply pending forces from physics calculations to an entity.
  169. ; This must be a whole number
  170. UpdateEntityMovementEveryNFrames = 1
  171. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  172. ; This must be a whole number
  173. UpdateCoarseLocationsEveryNFrames = 50
  174. ; Physics simulation execution or syncronization, acording to engine. Should be 1
  175. ; This must be a whole number
  176. UpdatePhysicsEveryNFrames = 1
  177. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  178. ; This must be a whole number
  179. UpdateEventsEveryNFrames = 1
  180. ; Send terrain updates to viewers
  181. ; This must be a whole number
  182. UpdateTerrainEveryNFrames = 50
  183. ; Persitently store any objects which meet the PRIM STORAGE criteria
  184. ; This must be a whole number
  185. UpdateStorageEveryNFrames = 200
  186. ; Clean up temp on rez objects.
  187. ; This must be a whole number
  188. UpdateTempCleaningEveryNSeconds = 180
  189. ; ##
  190. ; ## PRIM STORAGE
  191. ; ##
  192. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  193. ; prevent frequently changing objects from heavily loading the region data store.
  194. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  195. ;
  196. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  197. MinimumTimeBeforePersistenceConsidered = 60
  198. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  199. MaximumTimeBeforePersistenceConsidered = 600
  200. ; ##
  201. ; ## PHYSICS
  202. ; ##
  203. ; If true then prims can be collided with by avatars, other prims, etc.
  204. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  205. ; Also, no prims are subject to physics.
  206. collidable_prim = true
  207. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  208. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  209. physical_prim = true
  210. ; Select a mesher here.
  211. ;
  212. ;
  213. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  214. ; Usually this is only a box
  215. ; select ubODEMeshmerizer with and only with ubOde physics engine
  216. ; meshing = ubODEMeshmerizer
  217. meshing = Meshmerizer
  218. ;meshing = ZeroMesher
  219. ;; select ubODEMeshmerizer only with ubOde physics engine
  220. ; meshing = ubODEMeshmerizer
  221. ; Path to decoded sculpty maps
  222. ; Defaults to "j2kDecodeCache
  223. ;DecodedSculptMapPath = "j2kDecodeCache"
  224. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  225. ; to true will store decoded sculpt maps in a special folder in your bin
  226. ; folder, which can reduce startup times by reducing asset requests. Some
  227. ; versions of mono dont work well when reading the cache files, so set this
  228. ; to false if you have compatibility problems.
  229. ;CacheSculptMaps = true
  230. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  231. ;; BulletSim supports varregions.
  232. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  233. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  234. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  235. ;; Default is BulletSim
  236. physics = BulletSim
  237. ;physics = modified_BulletX
  238. ;physics = basicphysics
  239. ;physics = POS
  240. ; physics = ubODE
  241. ; ##
  242. ; ## SCRIPT ENGINE
  243. ; ##
  244. ;; Default script engine to use. Currently, we only have XEngine
  245. ;DefaultScriptEngine = "XEngine"
  246. ;; new alternative engine
  247. ;; see section [YEngine] below
  248. DefaultScriptEngine = "YEngine"
  249. ; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  250. ; required
  251. ; HttpProxy = "http://proxy.com:8080"
  252. ; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  253. ; list of regular expressions for URLs that you don't want to go through
  254. ; the proxy.
  255. ; For example, servers inside your firewall.
  256. ; Separate patterns with a ';'
  257. ; HttpProxyExceptions = ".mydomain.com;localhost"
  258. ; ##
  259. ; ## EMAIL MODULE
  260. ; ##
  261. ;; The email module requires some configuration. It needs an SMTP
  262. ;; server to send mail through.
  263. ;emailmodule = DefaultEmailModule
  264. ; ##
  265. ; ## ANIMATIONS
  266. ; ##
  267. ; If enabled, enableFlySlow will change the primary fly state to
  268. ; FLYSLOW, and the "always run" state will be the regular fly.
  269. enableflyslow = false
  270. ; PreJump is an additional animation state, but it probably
  271. ; won't look right until the physics engine supports it
  272. ; (i.e delays takeoff for a moment)
  273. ; #
  274. ; # statistics
  275. ; #
  276. ; Simulator statistics are output to the console periodically at debug level INFO.
  277. ; Setting this to zero disables this output.
  278. ; LogShowStatsSeconds = 3600
  279. ; Simulator Stats URI
  280. ; Enable JSON simulator data by setting a URI name (case sensitive)
  281. ; Returns regular sim stats (SimFPS, ...)
  282. Stats_URI = "jsonSimStats"
  283. ; Simulator StatsManager URI
  284. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  285. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  286. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  287. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  288. ; Make OpenSim start all regions with logins disabled. They will need
  289. ; to be enabled from the console if this is set
  290. ; StartDisabled = false
  291. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  292. ; OpenJPEG if false
  293. ; UseCSJ2K = true
  294. ; Use "Trash" folder for items deleted from the scene
  295. ; When set to True (the default) items deleted from the scene will be
  296. ; stored in the user's trash or lost and found folder. When set to
  297. ; False items will be removed from the scene permanently
  298. UseTrashOnDelete = True
  299. ; #
  300. ; # Logging
  301. ; #
  302. ; Force logging when the thread pool approaches an overload condition
  303. ; Provides useful data for post-mortem analysis even in a production
  304. ; system with reduced logging
  305. LogOverloads = True
  306. ; #
  307. ; # Telehubs
  308. ; #
  309. ; SpawnPointRouting adjusts the landing for incoming avatars.
  310. ; "closest" will place the avatar at the SpawnPoint located in the closest
  311. ; available spot to the destination (typically map click/landmark).
  312. ; "random" will place the avatar on a randomly selected spawnpoint;
  313. ; "sequence" will place the avatar on the next sequential SpawnPoint
  314. ; SpawnPointRouting = closest
  315. ; TelehubAllowLandmark allows users with landmarks to override telehub
  316. ; routing and land at the landmark coordinates when set to true
  317. ; default is false
  318. ; TelehubAllowLandmark = false
  319. ; #
  320. ; # Let's Encrypt and others ".pem" certificates converter settings.
  321. ; #
  322. ;; Enabling this feature will automatically convert the CA .pem certificates to
  323. ;; OpenSim compatible PKCS12 .p12 and .pfx certificates on every server startup.
  324. ;; The resulting certificates are stored in the bin\SSL\ssl folder.
  325. ;# {EnableCertConverter} {} {Enable pem to pkcs12 certificates converter} {true false} false
  326. EnableCertConverter = false
  327. ;; Set the absolute path of the "fullchain.pem". If your CA don't provide this file,
  328. ;; you can use the "cert.pem" instead.
  329. ;# {PemCertPublicKey} {} {Set the path of the public key .pem} {} ""
  330. PemCertPublicKey = ""
  331. ;; Set the absolute path of the pem private key "privkey.pem".
  332. ;# {PemCertPrivateKey} {} {Set the path of the private key .pem} {} ""
  333. PemCertPrivateKey = ""
  334. ;; Set the name of the resulting .p12 and .pfx.
  335. ;# {outputCertName} {} {Set the name of the resulting .p12 and .pfx} {} "letsencrypt"
  336. outputCertName = "letsencrypt"
  337. ;; Set the .p12 and .pfx password.
  338. ;# {outputCertPassword} {} {Set the .p12 and .pfx password} {} ""
  339. outputCertPassword = ""
  340. ; #
  341. ; # SSL selfsigned certificate settings.
  342. ; #
  343. ; Enable selfsigned certificate creation for local and external use. When set to true, will create a folder SSL\ and 2 sub folders SSL\ssl\ and SSL\src\.
  344. ; Next creates and store an RSA private key in SSL\src\ and the derived selfsigned certificate in SSL\ssl\ folder.
  345. ; Is also possible to renew the certificate on every server restart if CertRenewOnStartup is set to true.
  346. EnableSelfsignedCertSupport = false
  347. ;Renew the selfsigned certificate on every server startup ?
  348. CertRenewOnStartup = false
  349. ; # Certificate options:
  350. ; Set the certificate file name. the output files extensions are CertFileName.p12 and CertFileName.pfx.
  351. CertFileName = "OpenSim"
  352. ; Set the certificate password.
  353. CertPassword = "mycertpass"
  354. ; The certificate host name (domain or IP of this machine CN). Must be the same as "ExternalHostName" in Regions.ini
  355. CertHostName = "myRegionsExternalHostName"
  356. ; The certificate host IP (IP of this machine).
  357. CertHostIp = "127.0.0.1"
  358. ; #
  359. ; # SSL certificates validation options
  360. ; #
  361. ; SSL certificate validation options
  362. ; you can allow selfsigned certificates or no official CA with next option set to true
  363. ; NoVerifyCertChain = true
  364. ; you can also bypass the hostname or domain verification
  365. ; NoVerifyCertHostname = true
  366. ; having both options true does provide encryption but with low security
  367. ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
  368. [Map]
  369. ; Map tile options.
  370. ; If true, then maptiles are generated using the MapImageModule below.
  371. ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  372. ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  373. ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  374. ;GenerateMaptiles = true
  375. ;WorldMapModule = "WorldMap"
  376. ; The module to use in order to generate map images.
  377. ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  378. ; generate better images.
  379. ;MapImageModule = "MapImageModule"
  380. ; World map blacklist timeout in seconds
  381. ;BlacklistTimeout = 600
  382. ; Refresh (in seconds) the map tile periodically
  383. ;MaptileRefresh = 0
  384. ; If not generating maptiles, use this static texture asset ID
  385. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  386. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  387. ; objects, so you can turn it off here if you'd like.
  388. DrawPrimOnMapTile = true
  389. ; Use terrain texture for maptiles if true, use shaded green if false
  390. TextureOnMapTile = true
  391. ; Texture prims
  392. TexturePrims = true
  393. ; Only texture prims that have a diagonal size greater than this number
  394. TexturePrimSize = 48
  395. ; Attempt to render meshes and sculpties on the map
  396. RenderMeshes = false
  397. ; warp3D rendering height limits for prims (relative to rez position not bounding box)
  398. ; prims above RenderMaxHeight are excluded
  399. ; valid values: 100 to 4086
  400. ;RenderMaxHeight = 4086
  401. ; prims below RenderMinHeight are excluded
  402. ; valid values: -100 to RenderMaxHeight - 10
  403. ;RenderMinHeight = -100
  404. ; Show NPCs as green world map dots
  405. ;ShowNPCs = true
  406. [Permissions]
  407. ; ##
  408. ; ## PERMISSIONS
  409. ; ##
  410. ; Permission modules to use, separated by comma.
  411. ; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  412. ;permissionmodules = "DefaultPermissionsModule"
  413. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  414. ; any item, etc. This may not yet be implemented uniformally.
  415. ; If set to true, then all permissions checks are carried out
  416. ; Default is true
  417. serverside_object_permissions = true
  418. ; This allows some control over permissions
  419. ; please note that this still doesn't duplicate SL, and is not intended to
  420. ; This allows grid users with a UserLevel of 200 or more to assume god
  421. ; powers in the regions in this simulator.
  422. ; if you don't trust grid admins, what are you doing there?
  423. allow_grid_gods = true
  424. ; Allow region owners to assume god powers in their regions
  425. ;region_owner_is_god = true
  426. ; Allow region managers to assume god powers in regions they manage
  427. ;region_manager_is_god = false
  428. ; God mode should be turned on in the viewer whenever
  429. ; the user has god rights somewhere. They may choose
  430. ; to turn it off again, though.
  431. automatic_gods = false
  432. ; The user can execute any and all god functions, as
  433. ; permitted by the viewer UI, without actually "godding
  434. ; up". This is the default state in 0.8.2.
  435. implicit_gods = false
  436. ; Control user types that are allowed to create new scripts
  437. ; Only enforced if serviceside_object_permissions is true
  438. ;
  439. ; Current possible values are
  440. ; all - anyone can create scripts (subject to normal permissions)
  441. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  442. ; Default value is all
  443. ; allowed_script_creators = all
  444. ; Control user types that are allowed to edit (save) scripts
  445. ; Only enforced if serviceside_object_permissions is true
  446. ;
  447. ; Current possible values are
  448. ; all - anyone can edit scripts (subject to normal permissions)
  449. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  450. ; Default value is all
  451. ; allowed_script_editors = all
  452. ; Provides a simple control for land owners to give build rights to specific avatars
  453. ; in publicly accessible parcels that disallow object creation in general.
  454. ; Owners specific avatars by adding them to the Access List of the parcel
  455. ; without having to use the Groups feature
  456. ; Disabled by default
  457. ; simple_build_permissions = False
  458. ; Minimum user level required to upload assets
  459. ;LevelUpload = 0
  460. [RegionReady]
  461. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  462. enabled = true
  463. ; Channel on which to signal region readiness through a message
  464. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  465. ; - the first field indicating whether this is an initial server startup
  466. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  467. ; - the third field is a number indicating how many scripts failed to compile
  468. ; - "oar error" if supplied, provides the error message from the OAR load
  469. channel_notify = -800
  470. ; - disallow logins while scripts are loading
  471. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  472. login_disable = true
  473. ; - send an alert as json to a service
  474. ; alert_uri = "http://myappserver.net/my_handler/"
  475. [EstateManagement]
  476. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  477. ; Default is true
  478. AllowRegionRestartFromClient = true
  479. ; ignore Minors access control. Default true
  480. ;IgnoreEstateMinorAccessControl = true;
  481. ; ignore payment info control. Default true
  482. ;IgnoreEstatePaymentAccessControl = true
  483. [UserProfiles]
  484. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  485. ;; Set the value of the url to your UserProfilesService
  486. ;; If un-set / "" the module is disabled
  487. ;; If the ProfileURL is not set, then very BASIC
  488. ;; profile support will be configured. If the ProfileURL is set to a
  489. ;; valid URL, then full profile support will be configured. The URL
  490. ;; points to your grid's Robust user profiles service
  491. ;;
  492. ; ProfileURL = http://127.0.0.1:9000
  493. ;; set this to false to prevent your users to be sent to unknown
  494. ;; web sites by other users on their profiles
  495. ; AllowUserProfileWebURLs = true
  496. [SMTP]
  497. enabled = false
  498. ;enabled = true
  499. ;internal_object_host = lsl.opensim.local
  500. ;host_domain_header_from = 127.0.0.1
  501. ;SMTP_SERVER_FROM = ""
  502. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  503. ;SMTP_SERVER_PORT = 25
  504. ;SMTP_SERVER_TLS = false
  505. ;SMTP_SERVER_LOGIN = foo
  506. ;SMTP_SERVER_PASSWORD = bar
  507. ;SMTP_VerifyCertChain = true
  508. ;SMTP_VerifyCertNames = true
  509. [Network]
  510. ConsoleUser = "Test"
  511. ConsolePass = "secret"
  512. http_listener_port = 9000
  513. console_port = 0
  514. ; ssl config: Experimental!
  515. http_listener_ssl = false ; if set to true main server is replaced by a ssl one
  516. http_listener_sslport = 9001 ; Use this port for SSL connections
  517. ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
  518. ; this will change is future
  519. http_listener_cn = "myRegionsExternalHostName"
  520. ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true
  521. http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName
  522. http_listener_cert_pass = "mycertpass" ; the cert passwork
  523. ; addicional HTTPS for "Out of band" management applications such as the remote
  524. ; admin module or scripts
  525. ;
  526. ; Create https_listener = "True" will create a listener on the port
  527. ; specified. Provide the path to your server certificate along with it's
  528. ; password
  529. ; https_listener = False
  530. ; Set our listener to this port
  531. ; https_port = 0
  532. ; Path to X509 certificate, can be the same as main or another
  533. ; cert_path = "path/to/cert.p12"
  534. ; Password for cert
  535. ; cert_pass = "password"
  536. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
  537. ; By default, llHTTPRequest limits the response body to 2048 bytes.
  538. ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
  539. ; of HttpBodyMaxLenMAX bytes.
  540. ; HttpBodyMaxLenMAX=16384
  541. ; Hostname to use in llRequestURL/llRequestSecureURL
  542. ; must be a valid hostname for the ssl cert.
  543. ; if not defined - llRequestURL/llRequestSecureURL are disabled
  544. ; ExternalHostNameForLSL=127.0.0.1
  545. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  546. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  547. ; This stops users making HTTP calls to machines in the simulator's local network.
  548. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  549. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  550. ;
  551. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  552. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  553. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  554. ; If an address if given without a port number then port 80 is assumed.
  555. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  556. ;
  557. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  558. ;
  559. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  560. ;
  561. ; You can also disable the blacklist entirely with an empty entry
  562. ;
  563. ; OutboundDisallowForUserScripts = ""
  564. ; What is reported as the "X-Secondlife-Shard"
  565. ; Defaults to the user server url if not set
  566. ; The old default is "OpenSim", set here for compatibility
  567. shard = "OpenSim"
  568. ; What is reported as the "User-Agent" when using llHTTPRequest
  569. ; Defaults to not sent if not set here. See the notes section in the wiki at
  570. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  571. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  572. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  573. ; OpenSim can send multiple simultaneous requests for services such as asset
  574. ; retrieval. However, some versions of mono appear to hang when there are too
  575. ; many simultaneous requests, default is 30 and is currently applied only to assets
  576. ;MaxRequestConcurrency = 30
  577. [ScriptsHttpRequestModule]
  578. ; options for llHttpRequest
  579. ; max number of concurrent connections per instance (all scenes), default 8
  580. ; MaxPoolThreads = 8
  581. ; max requests per second for all scripts on a prim, default 1
  582. ;PrimRequestsPerSec = 1.0
  583. ; initial unthrottled burst for all scripts on a prim, default 3
  584. ;PrimRequestsBurst = 3.0
  585. ; max requests per second for the objects owner (per instance), default 25
  586. ;PrimOwnerRequestsPerSec = 25.0
  587. ; initial unthrottled burst for the objects owner (per instance), default 5
  588. ;PrimOwnerRequestsBurst = 5.0
  589. ; requests timeout in miliseconds, range 200 to 60000, default 30000
  590. ;RequestsTimeOut = 30000
  591. [AccessControl]
  592. ; Viewer-based access control. |-separated list of allowed viewers.
  593. ; AllowedClients = ""
  594. ; Viewer-based access control. |-separated list of denied viewers.
  595. ; No restrictions by default.
  596. ; DeniedClients = ""
  597. [ClientStack.LindenUDP]
  598. ; Maximum outbound bytes per second for a single scene. This can be used to
  599. ; throttle total outbound UDP traffic for a simulator. The default value is
  600. ; 0, meaning no throttling at the scene level. The example given here is
  601. ; 20 megabits
  602. ;
  603. ;scene_throttle_max_bps = 2500000
  604. ; Maximum bytes per second to send to any single client. This will override
  605. ; the user's viewer preference settings. The default value is 0, meaning no
  606. ; aggregate throttling on clients (only per-category throttling). The
  607. ; example given here is 1.5 megabits
  608. ;
  609. ;client_throttle_max_bps = 187500
  610. ; Minimum bytes per second to send to any single client as a result of
  611. ; adaptive throttling. Viewer preferences set to a lower number will
  612. ; override the settin. The example given here ensures that adaptive
  613. ; throttling will never decrease per client bandwidth below 256 kbps.
  614. ;
  615. ;adaptive_throttle_min_bps = 32000
  616. ; Adaptive throttling attempts to limit network overload when multiple
  617. ; clients login by starting each connection more slowly. Disabled by
  618. ; default
  619. ; currently disabled
  620. ;enable_adaptive_throttles = false
  621. ; TextureSendLimit determines how many packets will be put on
  622. ; the lludp outgoing queue each cycle. Like the settings above, this
  623. ; is a balance between responsiveness to priority updates and
  624. ; total throughput. Higher numbers will give a better
  625. ; throughput at the cost of reduced responsiveness to client
  626. ; priority changes or transfer aborts
  627. ;
  628. ;TextureSendLimit = 20
  629. ; Quash and remove any light properties from attachments not on the
  630. ; hands. This allows flashlights and lanterns to function, but kills
  631. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  632. ; will also be affected.
  633. ;
  634. ;DisableFacelights = false
  635. ; The time to wait before disconecting an unresponsive client.
  636. ; The time is in seconds. The default is one minute
  637. ;
  638. ;AckTimeout = 60
  639. ; The time to wait before disconecting an unresponsive paused client.
  640. ; A client can be paused when the file selection dialog is open during file upload.
  641. ; This gives extra time to find files via the dialog but will still disconnect if
  642. ; the client crashes or loses its network connection
  643. ; The time is in seconds. The default is five minutes.
  644. ;
  645. ;PausedAckTimeout = 300
  646. ; Support viewers object cache, default true
  647. ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez.
  648. ; change to false if you need to use old viewers that do not support this feature
  649. ;
  650. ; SupportViewerObjectsCache = true
  651. [ClientStack.LindenCaps]
  652. ;; Long list of capabilities taken from
  653. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  654. ;; Not all are supported by OpenSim. The ones supported are
  655. ;; set to localhost. These defaults can be overwritten
  656. ;; in OpenSim.ini
  657. ;;
  658. Cap_AttachmentResources = "localhost"
  659. Cap_ChatSessionRequest = ""
  660. Cap_CopyInventoryFromNotecard = "localhost"
  661. Cap_DispatchRegionInfo = ""
  662. Cap_EstateAccess = "localhost"
  663. ;Cap_EstateChangeInfo = "localhost" broken on viewers
  664. Cap_EnvironmentSettings = "localhost" ; this also controls ExtEnvironment cap
  665. Cap_EventQueueGet = "localhost"
  666. Cap_FetchInventory = ""
  667. Cap_ObjectMedia = "localhost"
  668. Cap_ObjectMediaNavigate = "localhost"
  669. Cap_FetchLib = ""
  670. Cap_FetchLibDescendents = ""
  671. Cap_GetDisplayNames = "localhost"
  672. Cap_GetTexture = "localhost"
  673. Cap_GetMesh = "localhost"
  674. Cap_GetMesh2 = "localhost"
  675. Cap_GetAsset = "localhost"
  676. Cap_GetObjectCost = ""
  677. Cap_GetObjectPhysicsData = ""
  678. Cap_GroupProposalBallot = ""
  679. Cap_GroupMemberData = "localhost"
  680. Cap_HomeLocation = "localhost"
  681. Cap_LandResources = "localhost"
  682. Cap_MapLayer = "localhost"
  683. Cap_MapLayerGod = "localhost"
  684. Cap_NewFileAgentInventory = "localhost"
  685. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  686. Cap_ObjectAdd = "localhost"
  687. Cap_ParcelPropertiesUpdate = "localhost"
  688. Cap_ParcelMediaURLFilterList = ""
  689. Cap_ParcelNavigateMedia = ""
  690. Cap_ParcelVoiceInfoRequest = ""
  691. Cap_ProductInfoRequest = ""
  692. Cap_ProvisionVoiceAccountRequest = ""
  693. Cap_RemoteParcelRequest = "localhost"
  694. Cap_RequestTextureDownload = ""
  695. Cap_SearchStatRequest = ""
  696. Cap_SearchStatTracking = ""
  697. Cap_SendPostcard = ""
  698. Cap_SendUserReport = ""
  699. Cap_SendUserReportWithScreenshot = ""
  700. Cap_ServerReleaseNotes = "localhost"
  701. Cap_SimConsole = ""
  702. Cap_SimulatorFeatures = ""
  703. Cap_SetDisplayName = ""
  704. Cap_StartGroupProposal = ""
  705. Cap_TextureStats = ""
  706. Cap_UntrustedSimulatorMessage = ""
  707. Cap_UpdateAgentInformation = ""
  708. Cap_UpdateAgentLanguage = ""
  709. Cap_UpdateGestureAgentInventory = ""
  710. Cap_UpdateNotecardAgentInventory = "localhost"
  711. Cap_UpdateScriptAgent = "localhost"
  712. Cap_UpdateGestureTaskInventory = ""
  713. Cap_UpdateNotecardTaskInventory = "localhost"
  714. Cap_UpdateScriptTask = "localhost"
  715. Cap_UploadBakedTexture = "localhost"
  716. Cap_UploadObjectAsset = "localhost"
  717. Cap_ViewerStartAuction = ""
  718. Cap_ViewerStats = ""
  719. ; Capabilities for fetching inventory over HTTP rather than UDP
  720. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  721. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  722. Cap_WebFetchInventoryDescendents = ""
  723. Cap_FetchInventoryDescendents2 = "localhost"
  724. Cap_FetchInventory2 = "localhost"
  725. Cap_FetchLib2 = "localhost"
  726. Cap_FetchLibDescendents2 = "localhost"
  727. ; Capability for searching for people
  728. Cap_AvatarPickerSearch = "localhost"
  729. [Chat]
  730. ; Controls whether the chat module is enabled. Default is true.
  731. enabled = true
  732. ; Distance in meters that whispers should travel. Default is 10m
  733. whisper_distance = 10
  734. ; Distance in meters that ordinary chat should travel. Default is 20m
  735. say_distance = 20
  736. ; Distance in meters that shouts should travel. Default is 100m
  737. shout_distance = 100
  738. [EntityTransfer]
  739. ; Allow avatars to cross into and out of the region.
  740. AllowAvatarCrossing = true
  741. ; This disables border transfers for objects. When true, objects can be placed outside
  742. ; the region's border without being transferred to another simulator.
  743. DisableObjectTransfer = false
  744. ; Minimum user level required for HyperGrid teleports
  745. LevelHGTeleport = 0
  746. ; Determine whether the cancel button is shown at all during teleports.
  747. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  748. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  749. DisableInterRegionTeleportCancellation = false
  750. ;; This option exists to control the behavior of teleporting gods into places that have landing points
  751. ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
  752. ;; avatars with god permissions; SL lets gods land wherever they want.
  753. LandingPointBehavior = LandingPointBehavior_OS
  754. [Messaging]
  755. ; Control which region module is used for instant messaging.
  756. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  757. InstantMessageModule = InstantMessageModule
  758. ; MessageTransferModule = MessageTransferModule
  759. ; OfflineMessageModule = OfflineMessageModule
  760. ; OfflineMessageURL = http://yourserver/Offline.php
  761. ; MuteListModule = MuteListModule
  762. ; MuteListURL = http://yourserver/Mute.php
  763. ; Control whether group messages are forwarded to offline users. Default is true.
  764. ; ForwardOfflineGroupMessages = true
  765. [Inventory]
  766. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  767. ; There are still some issues with coalescence, including the fact that rotation is not restored
  768. ; and some assets may be missing from archive files.
  769. CoalesceMultipleObjectsToInventory = true
  770. [Appearance]
  771. ; Persist avatar baked textures
  772. ; Persisting baked textures can speed up login and region border
  773. ; crossings especially with large numbers of users, though it
  774. ; will store potentially large numbers of textures in your asset
  775. ; database
  776. PersistBakedTextures = false
  777. ; Control the delay before appearance is sent to other avatars and
  778. ; saved in the avatar service. Attempts to limit the impact caused
  779. ; by the very chatty dialog that sets appearance when an avatar
  780. ; logs in or teleports into a region; values are in seconds
  781. DelayBeforeAppearanceSave = 5
  782. DelayBeforeAppearanceSend = 2
  783. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  784. ; This may help with some situations where avatars are persistently grey, though it will not help
  785. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  786. ResendAppearanceUpdates = false
  787. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  788. ; on every login
  789. ReuseTextures = false
  790. [Attachments]
  791. ; Controls whether avatar attachments are enabled.
  792. ; Defaults to true - only set to false for debugging purposes
  793. Enabled = true
  794. ; Inventory object wear did replace all the worn objects on same attachment point
  795. ; if this option is set false, only oldest worn object will be replaced on that point.
  796. ; true will do as older versions
  797. ;WearReplacesAll = true
  798. [Mesh]
  799. ; enable / disable mesh asset uploads
  800. ; mesh asset must conform to standard mesh format, with OpenSim extensions
  801. ; default is true
  802. AllowMeshUpload = true
  803. ; Minimum user level required to upload meshes
  804. ;LevelUpload = 0
  805. ; support meshes on physics
  806. ;UseMeshiesPhysicsMesh = true
  807. ;support convex shape type on normal prims
  808. ; (ubOde only)
  809. ;ConvexPrims = true
  810. ;support convex shape type on sculpts
  811. ; (ubOde only)
  812. ;ConvexSculpts = true
  813. ; mesh cache settings:
  814. ; (ubOde only)
  815. ; do cache (keep true)
  816. ;MeshFileCache = true
  817. ; cache folder name relative to bin/ or absolute path
  818. ;MeshFileCachePath = MeshCache
  819. ;MeshFileCacheDoExpire = true
  820. ;MeshFileCacheExpireHours = 48
  821. [Textures]
  822. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  823. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  824. ; (e.g. images pulled from an external HTTP address).
  825. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  826. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  827. ; Hence, currently considered experimental.
  828. ; Default is false.
  829. ReuseDynamicTextures = false
  830. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  831. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  832. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  833. ; This setting only has an affect is ReuseDynamicTextures = true
  834. ; Default is false
  835. ReuseDynamicLowDataTextures = false
  836. [ODEPhysicsSettings]
  837. ; ##
  838. ; ## Physics stats settings ( most ignored by ubOde )
  839. ;
  840. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  841. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  842. collect_stats = false
  843. ; ##
  844. ; ## Physics logging settings - logfiles are saved to *.DIF files
  845. ; ##
  846. ; default is false
  847. ;physics_logging = true
  848. ;; every n simulation iterations, the physics snapshot file is updated
  849. ;physics_logging_interval = 50
  850. ;; append to existing physics logfile, or overwrite existing logfiles?
  851. ;physics_logging_append_existing_logfile = true
  852. ;##
  853. ;## World Settings
  854. ;##
  855. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  856. world_gravityx = 0
  857. world_gravityy = 0
  858. world_gravityz = -9.8
  859. ; Terminal velocity of a falling avatar
  860. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  861. ; Max value is 255, min value is 0
  862. avatar_terminal_velocity = 54
  863. ; World Step size.
  864. ; with legacy ODE this value needs to be close to 0.02s
  865. ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
  866. ; you will need to test acording to you needs
  867. ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS
  868. world_stepsize = 0.01818
  869. ; number of iterations of constrains solver, higher should improve results
  870. ; up to a point where acumulated math errors eliminate the improvement
  871. ; more steps may increase CPU load. No real gain in changing
  872. world_solver_iterations = 10
  873. ; ##
  874. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  875. ; ##
  876. ; Filtering collisions helps keep things stable physics wise, but sometimes
  877. ; it can be overzealous. If you notice bouncing, chances are it's that.
  878. filter_collisions = false
  879. ; Non Moving Terrain Contact (avatar isn't moving)
  880. nm_terraincontact_friction = 255.0
  881. nm_terraincontact_bounce = 0.1
  882. nm_terraincontact_erp = 0.1025
  883. ; Moving Terrain Contact (avatar is moving)
  884. m_terraincontact_friction = 75.0
  885. m_terraincontact_bounce = 0.05
  886. m_terrainContact_erp = 0.05025
  887. ; Moving Avatar to object Contact
  888. m_avatarobjectcontact_friction = 75.0
  889. m_avatarobjectcontact_bounce = 0.1
  890. ; Object to Object Contact and Non-Moving Avatar to object
  891. objectcontact_friction = 250.0
  892. objectcontact_bounce = 0.2
  893. ; used to calculate mass of avatar.
  894. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  895. ; av_density * AVvolume;
  896. av_density = 80
  897. ; use this value to cut 52% of the height the sim gives us
  898. ; Currently unused
  899. ; av_height_fudge_factor = 0.52
  900. ; Movement. Smaller is faster.
  901. ; speed of movement with Always Run off
  902. av_movement_divisor_walk = 1.3
  903. ; speed of movement with Always Run on
  904. av_movement_divisor_run = 0.8
  905. ; ##
  906. ; ## Object options
  907. ; ##
  908. ; used in the mass calculation.
  909. geometry_default_density = 10.000006836
  910. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  911. body_frames_auto_disable = 20
  912. ; send 1 update for every x updates below when throttled
  913. geom_updates_before_throttled_update = 15
  914. ; Maximum mass an object can be before it is clamped
  915. maximum_mass_object = 10000.01
  916. ; ##
  917. ; ## Sculpted Prim settings
  918. ; ##
  919. ; Do we want to mesh sculpted prim to collide like they look?
  920. mesh_sculpted_prim = true
  921. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  922. mesh_lod = 32
  923. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  924. mesh_physical_lod = 16
  925. ; ##
  926. ; ## additional meshing options
  927. ; ##
  928. ; Physics needs to create internal meshs (or convert the object meshs or scultps)
  929. ; for all prims except simple boxes and spheres.
  930. ; collisions of small objects againts larger ones can have a increased CPU load cost
  931. ; so this are represented by a simple BOX
  932. ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
  933. ; (ubOde only)
  934. ; MinSizeToMeshmerize = 0.1
  935. [BulletSim]
  936. ; All the BulletSim parameters can be displayed with the console command
  937. ; "physics get all" and all are defined in the source file
  938. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  939. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  940. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  941. ; but the c++ one is much faster.
  942. BulletEngine = "bulletunmanaged"
  943. ; BulletEngine = "bulletxna"
  944. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  945. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  946. UseSeparatePhysicsThread = false
  947. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  948. ; a mesh. 0=heightField, 1=mesh
  949. TerrainImplementation = 0
  950. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  951. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  952. ; magnifications use lots of memory.
  953. TerrainMeshMagnification = 2
  954. ; Should avatars collide with each other?
  955. AvatarToAvatarCollisionsByDefault = true
  956. ; Avatar physics height adjustments.
  957. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  958. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  959. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  960. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  961. ; Avatar walk-up-stairs parameters
  962. ; If an avatar collides with an object 'close to its feet', the avatar will be
  963. ; moved/pushed up do simulate stepping up.
  964. ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
  965. ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
  966. ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
  967. ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
  968. ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
  969. ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
  970. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  971. ; Terminal velocity of a falling avatar
  972. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  973. ; negative for a downward speed.
  974. AvatarTerminalVelocity = -54
  975. ; Default linkset implmentation
  976. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  977. ; builds a compound shape from the children shapes to create a single physical
  978. ; shape. 'Compound' uses a lot less CPU time.
  979. LinkImplementation = 1 ; 0=constraint, 1=compound
  980. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  981. LinksetOffsetCenterOfMass = false
  982. ; If 'true', turn scuplties into meshes
  983. MeshSculptedPrim = true
  984. ; If 'true', force simple prims (box and sphere) to be meshed
  985. ; If 'false', the Bullet native special case shape is used for square rectangles
  986. ; and even dimensioned spheres.
  987. ForceSimplePrimMeshing = false
  988. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  989. ; Happens often in sculpties. If turned off, there will be some doorways
  990. ; that cannot be walked through.
  991. ShouldRemoveZeroWidthTriangles = true
  992. ; If 'true', use convex hull definition in mesh asset if present.
  993. ShouldUseAssetHulls = true
  994. ; If there are thousands of physical objects, these maximums should be increased.
  995. MaxCollisionsPerFrame = 2048
  996. MaxUpdatesPerFrame = 8192
  997. ; Detailed physics debug logging. Very verbose.
  998. PhysicsLoggingEnabled = False
  999. PhysicsLoggingDir = "."
  1000. VehicleLoggingEnabled = False
  1001. [RemoteAdmin]
  1002. enabled = false
  1003. ; Set this to a nonzero value to have remote admin use a different port
  1004. port = 0
  1005. ; Set this to the ip address that you want the admin server to bind to
  1006. bind_ip_address = "0.0.0.0"
  1007. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  1008. access_password = unknown
  1009. ; List the IP addresses allowed to call RemoteAdmin
  1010. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  1011. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  1012. ; access_ip_addresses =
  1013. ; set this variable to true if you want the create_region XmlRpc
  1014. ; call to unconditionally enable voice on all parcels for a newly
  1015. ; created region [default: false]
  1016. create_region_enable_voice = false
  1017. ; set this variable to false if you want the create_region XmlRpc
  1018. ; call to create all regions as private per default (can be
  1019. ; overridden in the XmlRpc call) [default: true]
  1020. create_region_public = false
  1021. ; the create_region XmlRpc call uses region_file_template to generate
  1022. ; the file name of newly create regions (if they are created
  1023. ; persistent). the parameter available are:
  1024. ; {0} - X location
  1025. ; {1} - Y location
  1026. ; {2} - region UUID
  1027. ; {3} - region port
  1028. ; {4} - region name with " ", ":", "/" mapped to "_"
  1029. region_file_template = "{0}x{1}-{2}.ini"
  1030. ; we can limit the number of regions that XmlRpcCreateRegion will
  1031. ; allow by setting this to a positive, non-0 number: as long as the
  1032. ; number of regions is below region_limits, XmlRpcCreateRegion will
  1033. ; succeed. setting region_limit to 0 disables the check.
  1034. ; default is 0
  1035. ;region_limit = 0
  1036. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  1037. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  1038. ; if this parameter is not specified but enabled = true, all methods will be available
  1039. enabled_methods = all
  1040. ; specify the default appearance for an avatar created through the remote admin interface
  1041. ; This will only take effect is the file specified by the default_appearance setting below exists
  1042. ;default_male = Default Male
  1043. ;default_female = Default Female
  1044. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  1045. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  1046. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  1047. ;copy_folders = false
  1048. ; path to default appearance XML file that specifies the look of the default avatars
  1049. ;default_appearance = default_appearance.xml
  1050. ; RestPlugins are not currently operational.
  1051. ;[RestPlugins]
  1052. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  1053. ; ; REST Region or REST Asset and Inventory Plugins
  1054. ; enabled = false
  1055. ; god_key = SECRET
  1056. ; prefix = /admin
  1057. ;[RestRegionPlugin]
  1058. ; ; Change this to true to enable the REST Region Plugin
  1059. ; enabled = false
  1060. ;[RestHandler]
  1061. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  1062. ; enabled = false
  1063. ; authenticate = true
  1064. ; secured = true
  1065. ; extended-escape = true
  1066. ; realm = OpenSim REST
  1067. ; dump-asset = false
  1068. ; path-fill = true
  1069. ; dump-line-size = 32
  1070. ; flush-on-error = true
  1071. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1072. ; also, not good error detection when it fails
  1073. [IRC]
  1074. enabled = false; you need to set this to true otherwise it won't connect
  1075. ;server = name.of.irc.server.on.the.net
  1076. ;; user password - only use this if the server requires one
  1077. ;password = mypass
  1078. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1079. ;channel = #the_irc_channel_you_want_to_connect_to
  1080. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1081. ;port = 6667
  1082. ;; channel to listen for configuration commands
  1083. ;commands_enabled = false
  1084. ;command_channel = 2777
  1085. ;report_clients = true
  1086. ;; relay private chat connections
  1087. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1088. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1089. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1090. ;; relay_chat = false: IRC bridge will not relay normal chat
  1091. ;; access_password -- simple security device
  1092. ;;
  1093. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1094. ;;
  1095. ;; relay_private_channels = false
  1096. ;; relay_chat = true
  1097. ;;
  1098. ;; to relay chat only to/from private in-world channels:
  1099. ;;
  1100. ;; relay_chat = false
  1101. ;; relay_private_channels = true
  1102. ;; relay_private_channel_in = 2226
  1103. ;; relay_private_channel_out = 2225
  1104. ;;
  1105. ;; in this example, all chat coming in from IRC will be send out via
  1106. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1107. ;; be relayed to the IRC channel.
  1108. ;;
  1109. ;relay_private_channels = false
  1110. ;relay_private_channel_in = 2226
  1111. ;relay_private_channel_out = 2225
  1112. ;relay_chat = true
  1113. ;access_password = foobar
  1114. ;;fallback_region = name of "default" region
  1115. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1116. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1117. ;;for <bot>:<user in region> :<message>
  1118. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1119. ;;for <bot>:<message> - <user of region> :
  1120. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1121. ;;for <bot>:<message> - from <user> :
  1122. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1123. ;; exclude_list allows you to stop the IRC connector from announcing the
  1124. ;;arrival and departure of certain users. For example: admins, bots.
  1125. ;exclude_list=User 1,User 2,User 3
  1126. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1127. ;;
  1128. ;; Enable Alert, default = false
  1129. ;alert_show = false
  1130. ;;
  1131. ;; Show IRC serverinfo, default = true
  1132. ;alert_show_serverinfo = true
  1133. ;;
  1134. ;alert_msg_pre = "This region is linked to Irc."
  1135. ;alert_msg_post = "Everything you say in public chat can be listened."
  1136. [Wind]
  1137. ; Enables the wind module. Default is true
  1138. enabled = true
  1139. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1140. wind_update_rate = 150
  1141. ; The Default Wind Plugin to load
  1142. wind_plugin = SimpleRandomWind
  1143. ; These settings are specific to the ConfigurableWind plugin
  1144. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1145. ; avg_strength = 5.0
  1146. ; avg_direction = 0.0
  1147. ; var_strength = 0.0
  1148. ; var_direction = 0.0
  1149. ; rate_change = 1.0
  1150. ; This setting is specific to the SimpleRandomWind plugin
  1151. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1152. strength = 1.0
  1153. [Trees]
  1154. ; enable the trees module. default true
  1155. enabled = true
  1156. ; active_trees allows module to change its trees in time.
  1157. ; some will be deleted, others created and rest may grow
  1158. ; default is false. You can change it with console command tree active true | false later
  1159. active_trees = false
  1160. ; the trees change execution time rate (in ms)
  1161. update_rate = 1000
  1162. ; allow the trees to grow.
  1163. ; DANGER
  1164. ; this option causes high network use on the order of
  1165. ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
  1166. allowGrow = false
  1167. [VectorRender]
  1168. ; the font to use for rendering text (default: Arial)
  1169. ; font_name = "Arial"
  1170. [LL-Functions]
  1171. ; Set the following to true to allow administrator owned scripts to execute console commands
  1172. ; currently unused
  1173. ; AllowosConsoleCommand=false
  1174. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1175. ; If false then gods cannot execute these functions either.
  1176. AllowGodFunctions = false
  1177. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1178. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1179. ; If false then email may be sent to any valid email address.
  1180. RestrictEmail = false
  1181. ; Maximum number of llListen events we allow over the entire region.
  1182. ; Set this to 0 to have no limit imposed
  1183. max_listens_per_region = 1000
  1184. ; Maximum number of llListen events we allow per script
  1185. ; Set this to 0 to have no limit imposed.
  1186. max_listens_per_script = 64
  1187. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1188. max_external_urls_per_simulator = 100
  1189. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1190. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1191. UseSimpleBoxesInGetBoundingBox = false
  1192. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1193. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1194. AddStatsInGetBoundingBox = false
  1195. ; Avatar bounding box, lower X value, constant part, when standing
  1196. LowerAvatarBoundingBoxStandingXconst = -0.275
  1197. ; Avatar bounding box, upper X value, constant part, when standing
  1198. UpperAvatarBoundingBoxStandingXconst = 0.275
  1199. ; Avatar bounding box, lower Y value, constant part, when standing
  1200. LowerAvatarBoundingBoxStandingYconst = -0.35
  1201. ; Avatar bounding box, upper Y value, constant part, when standing
  1202. UpperAvatarBoundingBoxStandingYconst = 0.35
  1203. ; Avatar bounding box, lower Z value, constant part, when standing
  1204. LowerAvatarBoundingBoxStandingZconst = -0.1
  1205. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1206. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1207. ; Avatar bounding box, upper Z value, constant part, when standing
  1208. UpperAvatarBoundingBoxStandingZconst = 0.1
  1209. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1210. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1211. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1212. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1213. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1214. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1215. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1216. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1217. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1218. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1219. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1220. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1221. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1222. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1223. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1224. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1225. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1226. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1227. ; Avatar bounding box, lower X value, constant part, when sitting
  1228. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1229. ; Avatar bounding box, upper X value, constant part, when sitting
  1230. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1231. ; Avatar bounding box, lower Y value, constant part, when sitting
  1232. LowerAvatarBoundingBoxSittingYconst = -0.35
  1233. ; Avatar bounding box, upper Y value, constant part, when sitting
  1234. UpperAvatarBoundingBoxSittingYconst = 0.35
  1235. ; Avatar bounding box, lower Z value, constant part, when sitting
  1236. LowerAvatarBoundingBoxSittingZconst = -0.35
  1237. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1238. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1239. ; Avatar bounding box, upper Z value, constant part, when sitting
  1240. UpperAvatarBoundingBoxSittingZconst = -0.25
  1241. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1242. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1243. ; Safety coefficient for max bounding box from prim size box X coordinate
  1244. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1245. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1246. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1247. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1248. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1249. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1250. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1251. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1252. ; Use llCastRay V3 if true.
  1253. ; Implements llCastRay similar but not identical to Second Life.
  1254. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1255. ; NEW
  1256. ; Meshes prims for good accuracy in ray hit detection,
  1257. ; handling basic and tortured prims, sculpts and meshes.
  1258. ; Uses ellipsoid, correctly sized avatar capsules.
  1259. ; Handles complex terrain, multi-prim objects and seated avatars.
  1260. ; Implements throttling and the status codes
  1261. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1262. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1263. ; WARNING
  1264. ; Can be faster on some servers and scenes, but slower on others,
  1265. ; compared to previous version of llCastRay in OpenSimulator.
  1266. ; Is in most cases considerably slower than llCastRay in Second Life.
  1267. ; Generates geometry meshes and can therefore use much system resources.
  1268. UseLlCastRayV3 = false
  1269. ; Accepted calculation precision error in calculations in llCastRay V3
  1270. FloatToleranceInLlCastRay = 0.00001
  1271. ; Accepted distance difference between duplicate hits in llCastRay V3
  1272. FloatTolerance2InLlCastRay = 0.001
  1273. ; Detail level when rendering prims in llCastRay V3
  1274. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1275. PrimDetailLevelInLlCastRay = 1
  1276. ; Detail level when rendering sculpts in llCastRay V3
  1277. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1278. SculptDetailLevelInLlCastRay = 1
  1279. ; Detail level when rendering meshes in llCastRay V3
  1280. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1281. MeshDetailLevelInLlCastRay = 3
  1282. ; Detail level when rendering avatar capsules in llCastRay V3
  1283. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1284. AvatarDetailLevelInLlCastRay = 1
  1285. ; Maximum number of returned hits from llCastRay V3
  1286. MaxHitsInLlCastRay = 16
  1287. ; Maximum number of returned hits per prim from llCastRay V3
  1288. MaxHitsPerPrimInLlCastRay = 16
  1289. ; Maximum number of returned hits per object from llCastRay V3
  1290. MaxHitsPerObjectInLlCastRay = 16
  1291. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1292. DetectExitHitsInLlCastRay = false
  1293. ; Detect attachments in llCastRay V3 if true
  1294. DoAttachmentsInLlCastRay = false
  1295. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1296. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1297. ThrottleTimeInMsInLlCastRay = 200
  1298. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1299. AvailableTimeInMsPerRegionInLlCastRay = 40
  1300. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1301. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1302. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1303. RequiredAvailableTimeInMsInLlCastRay = 2
  1304. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1305. MaximumAvailableTimeInMsInLlCastRay = 40
  1306. ; Use cached meshes in llCastRay V3 if true
  1307. ; Improves performance but uses more memory
  1308. UseMeshCacheInLlCastRay = true
  1309. [DataSnapshot]
  1310. ; The following set of configs pertains to search.
  1311. ; Set index_sims to true to enable search engines to index your searchable data
  1312. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1313. ; default is false
  1314. index_sims = false
  1315. ; The variable data_exposure controls what the regions expose:
  1316. ; minimum: exposes only things explicitly marked for search
  1317. ; all: exposes everything
  1318. data_exposure = minimum
  1319. ; If search is on, change this to your grid name; will be ignored for standalones
  1320. gridname = "OSGrid"
  1321. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1322. ; Later, you may want to increase this to 3600 (1 hour) or more
  1323. default_snapshot_period = 1200
  1324. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1325. snapshot_cache_directory = "DataSnapshot"
  1326. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1327. ; data service
  1328. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1329. [Economy]
  1330. ; the economy module in use
  1331. ; default is the provided BetaGridLikeMoneyModule
  1332. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1333. ; There is no intention to implement anything further in core OpenSimulator.
  1334. ; This functionality has to be provided by third party modules.
  1335. ; economymodule = BetaGridLikeMoneyModule
  1336. ; Economy values get used in the BetaGridLikeMoneyModule.
  1337. ;; Enables selling things for $0. Default is true.
  1338. ; SellEnabled = true
  1339. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1340. ;PriceUpload = 0
  1341. ;; Money Unit fee to create groups. Default is 0.
  1342. ;PriceGroupCreate = 0
  1343. ; We don't really know what the rest of these values do. These get sent to the client
  1344. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1345. ;ObjectCount = 0
  1346. ;PriceEnergyUnit = 0
  1347. ;PriceObjectClaim = 0
  1348. ;PricePublicObjectDecay = 0
  1349. ;PricePublicObjectDelete = 0
  1350. ;PriceParcelClaim = 0
  1351. ;PriceParcelClaimFactor = 1
  1352. ;PriceRentLight = 0
  1353. ;TeleportMinPrice = 0
  1354. ;TeleportPriceExponent = 2
  1355. ;EnergyEfficiency = 1
  1356. ;PriceObjectRent = 0
  1357. ;PriceObjectScaleFactor = 10
  1358. ;PriceParcelRent = 0
  1359. ; Mesh upload settings, independent of economymodule
  1360. ; Create inventory entries for textures uploaded with a model
  1361. ; default is false, ie, do not create
  1362. ; MeshModelAllowTextureToInventory = true
  1363. [YEngine]
  1364. ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
  1365. ;; but those will suffer from timeslicing, so will be slower.
  1366. ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
  1367. ;; ignore its extensions (subset of original XMRengine), those are still undefined.
  1368. Enabled = true
  1369. ; maximum stack a script can use in KB
  1370. ;ScriptStackSize = 2048
  1371. ; maximum heap memory a script can use in KB
  1372. ;ScriptHeapSize = 1024
  1373. ; number of threads to execute scripts. Too many threads can have negative impact on other region operations
  1374. ; if a region machine is not overload (ie has sleeping CPU cores), increasing this number may reduce events response latency
  1375. ;NumThreadScriptWorkers = 2
  1376. ; Priority of those threads (Lowest, BelowNormal, Normal, AboveNormal or Highest). Higher priorit can have negative impact on other region operations
  1377. ;Priority = Normal
  1378. ; to reuse binary compare sources using a hash codes of them or full text
  1379. UseSourceHashCode = true
  1380. ; Rate to poll for asynchronous command replies (ms)
  1381. ;AsyncLLCommandLoopms = 100
  1382. ; Sets the multiplier for the scripting delays
  1383. ;ScriptDelayFactor = 1.0
  1384. ; The factor the 10 m distances limits are multiplied by
  1385. ;ScriptDistanceLimitFactor = 1.0
  1386. ; Maximum length of notecard line read
  1387. ; Increasing this to large values potentially opens
  1388. ; up the system to malicious scripters
  1389. ; NotecardLineReadCharsMax = 255
  1390. ; Minimum settable timer interval. Any timer setting less than this is
  1391. ; rounded up to this minimum interval.
  1392. MinTimerInterval = 0.1
  1393. ; Sensor settings
  1394. ;SensorMaxRange = 96.0
  1395. ;SensorMaxResults = 16
  1396. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1397. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1398. ; AutomaticLinkPermission = false
  1399. ; Disable underground movement of prims (default true); set to
  1400. ; false to allow script controlled underground positioning of
  1401. ; prims
  1402. ; DisableUndergroundMovement = true
  1403. ; scripts states and cache parent folder location
  1404. ;ScriptEnginesPath="ScriptEngines"
  1405. [XEngine]
  1406. ; Enable this engine in this OpenSim instance
  1407. Enabled = false
  1408. ; How many threads to keep alive even if nothing is happening
  1409. MinThreads = 2
  1410. ; How many threads to start at maximum load
  1411. MaxThreads = 100
  1412. ; Time a thread must be idle (in seconds) before it dies
  1413. IdleTimeout = 60
  1414. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1415. Priority = "BelowNormal"
  1416. ; Maximum number of events to queue for a script (excluding timers)
  1417. MaxScriptEventQueue = 300
  1418. ; Stack size per thread created
  1419. ThreadStackSize = 262144
  1420. ; Set this to true to load each script into a separate
  1421. ; AppDomain. Setting this to false will load all script assemblies into the
  1422. ; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
  1423. ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
  1424. ; at this time some mono versions seem to have problems with the true option
  1425. ; so default is now false until a fix is found
  1426. ; AppDomainLoading = false
  1427. ; Set this to true to load attachment scripts in separated domain, if AppDomainLoading is false
  1428. ; same issues as AppDomainLoading, but may be useful on regions with a lot of avatar traffic, if they carry scripts like AOs
  1429. ; AttachmentsDomainLoading = false
  1430. ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
  1431. ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
  1432. ; It should be true on first run after updating opensim binary version
  1433. ; after first run you can change to false.
  1434. ; You can also set it to false and delete the script DLLs by hand
  1435. ; This does not delete cached scripts state.
  1436. ; DeleteScriptsOnStartup = true
  1437. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1438. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1439. ; co-op will be more stable as aborting threads can cause instability.
  1440. ; abort was the default option in OpenSimulator 0.8 and before.
  1441. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1442. ; However, the setting change will not take affect until the next time you restart the simulator.
  1443. ; Setting changes will not affect state information stored for scripts.
  1444. ScriptStopStrategy = co-op
  1445. ; Rate to poll for asynchronous command replies (ms)
  1446. ;AsyncLLCommandLoopms = 100
  1447. ; Save the source of all compiled scripts
  1448. WriteScriptSourceToDebugFile = false
  1449. ; Compile debug info (line numbers) into the script assemblies
  1450. CompileWithDebugInformation = true
  1451. ; Interval (s) between background save of script states
  1452. SaveInterval = 120
  1453. ; Interval (s) between maintenance runs (0 = disable)
  1454. MaintenanceInterval = 10
  1455. ; Time a script can spend in an event handler before it is interrupted
  1456. EventLimit = 30
  1457. ; If a script overruns it's event limit, kill the script?
  1458. KillTimedOutScripts = false
  1459. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1460. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1461. WaitForEventCompletionOnScriptStop = 1000
  1462. ; Sets the multiplier for the scripting delays
  1463. ;ScriptDelayFactor = 1.0
  1464. ; The factor the 10 m distances llimits are multiplied by
  1465. ;ScriptDistanceLimitFactor = 1.0
  1466. ; Maximum length of notecard line read
  1467. ; Increasing this to large values potentially opens
  1468. ; up the system to malicious scripters
  1469. ; NotecardLineReadCharsMax = 255
  1470. ; Minimum settable timer interval. Any timer setting less than this is
  1471. ; rounded up to this minimum interval.
  1472. ; MinTimerInterval = 0.5
  1473. ; Sensor settings
  1474. ;SensorMaxRange = 96.0
  1475. ;SensorMaxResults = 16
  1476. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1477. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1478. ; AutomaticLinkPermission = false
  1479. ; Disable underground movement of prims (default true); set to
  1480. ; false to allow script controlled underground positioning of
  1481. ; prims
  1482. ; DisableUndergroundMovement = true
  1483. ;; Path to script assemblies
  1484. ; ScriptEnginesPath = "ScriptEngines"
  1485. [Concierge]
  1486. ; Enable concierge module
  1487. ; Default is false
  1488. enabled = false
  1489. ; name of the concierge
  1490. whoami = "jeeves"
  1491. ; password for updating the welcome message templates via XmlRpc
  1492. password = SECRET
  1493. ; regex specifying for which regions concierge service is desired; if
  1494. ; empty, then for all
  1495. ;regions = "^MeetingSpace-"
  1496. regions = ""
  1497. ; for each region that matches the regions regexp you can provide
  1498. ; (optionally) a welcome template using format substitution:
  1499. ; {0} is replaced with the name of the avatar entering the region
  1500. ; {1} is replaced with the name of the region
  1501. ; {2} is replaced with the name of the concierge (whoami variable above)
  1502. ;welcomes = /path/to/welcome/template/directory
  1503. ; Concierge can send attendee lists to an event broker whenever an
  1504. ; avatar enters or leaves a concierged region. the URL is subject
  1505. ; to format substitution:
  1506. ; {0} is replaced with the region's name
  1507. ; {1} is replaced with the region's UUID
  1508. ;broker = "http://broker.place.com/{1}"
  1509. [Hypergrid]
  1510. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1511. safemode = false
  1512. [VivoxVoice]
  1513. ; The VivoxVoice module will allow you to provide voice on your
  1514. ; region(s). It uses the same voice technology as the LL grid and
  1515. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1516. ; anything later ought to be fine as well).
  1517. ;
  1518. ; For this to work you need to obtain an admin account from Vivox
  1519. ; that allows you to create voice accounts and region channels.
  1520. enabled = false
  1521. ; vivox voice server
  1522. vivox_server = www.foobar.vivox.com
  1523. ; vivox SIP URI
  1524. vivox_sip_uri = foobar.vivox.com
  1525. ; vivox admin user name
  1526. vivox_admin_user = DeepThroat
  1527. ; vivox admin password
  1528. vivox_admin_password = VoiceG4te
  1529. ; channel type: "channel" or "positional"
  1530. ; - positional: spatial sound (default)
  1531. ; - channel: normal "conference call", no spatial sound
  1532. ;vivox_channel_type = positional
  1533. ; channel characteristics (unless you know what you are doing, i'd
  1534. ; leave them as they are --- now you WILL muck around with them,
  1535. ; huh? sigh)
  1536. ; channel distance model:
  1537. ; 0 - no attenuation
  1538. ; 1 - inverse distance attenuation
  1539. ; 2 - linear attenuation (default)
  1540. ; 3 - exponential attenuation
  1541. ;vivox_channel_distance_model = 2
  1542. ; channel mode:
  1543. ; - "open" (default)
  1544. ; - "lecture"
  1545. ; - "presentation"
  1546. ; - "auditorium"
  1547. ;vivox_channel_mode = "open"
  1548. ; channel roll off: rate of attenuation
  1549. ; - a value between 1.0 and 4.0, default is 2.0
  1550. ;vivox_channel_roll_off = 2.0
  1551. ; channel max range: distance at which channel is silent
  1552. ; - a value between 0 and 160, default is 80
  1553. ;vivox_channel_max_range = 80
  1554. ; channel clamping distance: distance before attenuation applies
  1555. ; - a value between 0 and 160, default is 10
  1556. ;vivox_channel_clamping_distance = 10
  1557. [Groups]
  1558. Enabled = false
  1559. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1560. ; apply to the Flotsam GroupsModule
  1561. Module = Default
  1562. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1563. ;Module = GroupsModule
  1564. ; Enable Group Notices
  1565. ;NoticesEnabled = true
  1566. ; This makes the Group module very chatty on the console.
  1567. DebugEnabled = false
  1568. ; This makes the Groups Messaging module very chatty on the console.
  1569. DebugMessagingEnabled = false
  1570. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1571. ; Set to 0 to disable the cache.
  1572. ; Default is 30 seconds
  1573. GroupsCacheTimeout = 30
  1574. ; Specify which messaging module to use for groups messaging and if it's enabled
  1575. ;MessagingModule = GroupsMessagingModule
  1576. ;MessagingEnabled = true
  1577. ; Experimental option to only message cached online users rather than all users
  1578. ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
  1579. ; (Flotsam groups only; in V2 this is always on)
  1580. MessageOnlineUsersOnly = false
  1581. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend
  1582. ; Flotsam XmlRpc Service for Groups
  1583. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1584. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1585. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1586. ;XmlRpcServiceReadKey = 1234
  1587. ;XmlRpcServiceWriteKey = 1234
  1588. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1589. ; only set to false if you absolutely sure regions and groups server supports it.
  1590. ; XmlRpcDisableKeepAlive = true
  1591. ; Minimum user level required to create groups
  1592. ;LevelGroupCreate = 0
  1593. [PacketPool]
  1594. ;RecyclePackets = true
  1595. ;RecycleDataBlocks = true
  1596. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1597. ; This reduces data churn
  1598. RecycleBaseUDPPackets = true
  1599. [InterestManagement]
  1600. ; This section controls how state updates are prioritized for each client
  1601. ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
  1602. ; SimpleAngularDistance does use more cpu
  1603. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1604. ReprioritizationEnabled = true
  1605. ReprioritizationInterval = 2000.0
  1606. RootReprioritizationDistance = 10.0
  1607. ChildReprioritizationDistance = 20.0
  1608. ; ObjectsCullingByDistance, if true, don't send object updates if outside view range
  1609. ; currently viewers are also told to delete objects that leave view range
  1610. ; only avater position is considered, free camera may not see objects
  1611. ; does increase cpu load
  1612. ObjectsCullingByDistance = false
  1613. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1614. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1615. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1616. RootTerseUpdatePeriod = 0
  1617. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1618. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1619. ChildTerseUpdatePeriod = 0
  1620. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1621. RootPositionUpdateTolerance = 0.05
  1622. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1623. RootRotationUpdateTolerance = 0.1
  1624. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1625. RootVelocityUpdateTolerance = 0.001
  1626. [Monitoring]
  1627. ; Enable region monitoring
  1628. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1629. ; Also is another source of region statistics provided via the regionstats URL
  1630. Enabled = true
  1631. ; next option may still use framework performance monitors designed for debug only, so avoid it
  1632. ;ServerStatsEnabled = false
  1633. [WebStats]
  1634. ; View region statistics via a web page
  1635. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1636. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1637. ; For example- http://127.0.0.1:9000/SStats/
  1638. ; enabled=false
  1639. [Statistics]
  1640. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1641. ; to include in the averaging calculations
  1642. NumberOfFrames=10
  1643. [MediaOnAPrim]
  1644. ; Enable media on a prim facilities
  1645. Enabled = true
  1646. [NPC]
  1647. ;; Enable Non Player Character (NPC) facilities default true
  1648. ;;Enabled = true
  1649. ;; max number of NPCs per scene default: 40
  1650. ;; set to a negative value to allow any number
  1651. ;; note that a NPC is almost as heavy as a normal avatar, so you should limit them
  1652. ;; MaxNumberNPCsPerScene = 40
  1653. ;; several options to control NPCs creation
  1654. ;; allow NPCs to be created not Owned {true false} default: true
  1655. ; AllowNotOwned = true
  1656. ;; allow NPCs to set to be sensed as Avatars {true false} default: true
  1657. ; AllowSenseAsAvatar = true
  1658. ;; allow NPCs to created cloning any avatar in region {true false} default: true
  1659. ; AllowCloneOtherAvatars = true
  1660. ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
  1661. ; NoNPCGroup = true
  1662. [Terrain]
  1663. ; Values can be "pinhead-island" or "flat"
  1664. InitialTerrain = "pinhead-island"
  1665. ; If 'true' each avatar is only sent terrain patches within their view distance
  1666. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1667. ; the avatar outward.
  1668. SendTerrainUpdatesByViewDistance = True
  1669. [LandManagement]
  1670. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1671. ; This can be expensive for large regions. If this variable is 'true', only the
  1672. ; parcel layer data around the area of interest is sent. The parcel layer info
  1673. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1674. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1675. ; will be what it has always been (send the whole region's parcel layer info).
  1676. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1677. ; whole region.
  1678. LimitParcelLayerUpdateDistance = true
  1679. ParcelLayerViewDistance = 128
  1680. ; set this to false to not display parcel ban lines
  1681. ShowParcelBansLines = true
  1682. ; Parcel Bans max height above ground. Default 100m
  1683. ; range 20m to 5000m
  1684. ; BanLineSafeHeight = 100
  1685. ; setting the parcel to admin content, It works as setting the land to Linden content in SL.
  1686. ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C)
  1687. ; DefaultAdministratorParcelName = "Admin Parcel"
  1688. ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000"
  1689. ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000"
  1690. ;;
  1691. ;; JsonStore module provides structured store for scripts
  1692. ;;
  1693. [JsonStore]
  1694. Enabled = False
  1695. ;; Enable direct access to the SOP dynamic attributes
  1696. EnableObjectStore = False
  1697. MaxStringSpace = 0
  1698. ;;
  1699. ;; These are defaults that are overwritten below in [Architecture].
  1700. ;; These defaults allow OpenSim to work out of the box with
  1701. ;; zero configuration
  1702. ;;
  1703. [AssetService]
  1704. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1705. AssetLoaderArgs = "assets/AssetSets.xml"
  1706. ; Disable this to prevent the default asset set from being inserted into the
  1707. ; asset store each time the region starts
  1708. AssetLoaderEnabled = true
  1709. [GridService]
  1710. ;; default standalone, overridable in StandaloneCommon.ini
  1711. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1712. [AutoBackupModule]
  1713. ;; default is module is disabled at the top level
  1714. AutoBackupModuleEnabled = false
  1715. [Sounds]
  1716. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1717. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1718. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1719. MaxDistance = 100.0
  1720. [ServiceThrottle]
  1721. ;; Default time interval (in ms) for the throttle service thread to wake up
  1722. Interval = 5000
  1723. [Dwell]
  1724. ;; This enables the built in basic dwell module
  1725. DwellModule = DefaultDwellModule
  1726. [ServerReleaseNotes]
  1727. ;; Comment or set to "" to disable
  1728. ServerReleaseNotesURL = "http://opensimulator.org/wiki/0.9.3.0_Release"
  1729. [Modules]
  1730. Include-modules = "addon-modules/*/config/*.ini"