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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Groups
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsMessagingModule")]
- public class GroupsMessagingModule : ISharedRegionModule, IGroupsMessagingModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<Scene> m_sceneList = new List<Scene>();
- private IPresenceService m_presenceService;
- private IMessageTransferModule m_msgTransferModule = null;
- private IUserManagement m_UserManagement = null;
- private IGroupsServicesConnector m_groupData = null;
- // Config Options
- private bool m_groupMessagingEnabled;
- private bool m_debugEnabled;
- /// <summary>
- /// If enabled, module only tries to send group IMs to online users by querying cached presence information.
- /// </summary>
- private bool m_messageOnlineAgentsOnly;
- /// <summary>
- /// Cache for online users.
- /// </summary>
- /// <remarks>
- /// Group ID is key, presence information for online members is value.
- /// Will only be non-null if m_messageOnlineAgentsOnly = true
- /// We cache here so that group messages don't constantly have to re-request the online user list to avoid
- /// attempted expensive sending of messages to offline users.
- /// The tradeoff is that a user that comes online will not receive messages consistently from all other users
- /// until caches have updated.
- /// Therefore, we set the cache expiry to just 20 seconds.
- /// </remarks>
- private ExpiringCache<UUID, PresenceInfo[]> m_usersOnlineCache;
- private int m_usersOnlineCacheExpirySeconds = 20;
- private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
- private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
- #region Region Module interfaceBase Members
- public void Initialise(IConfigSource config)
- {
- IConfig groupsConfig = config.Configs["Groups"];
- if (groupsConfig == null)
- // Do not run this module by default.
- return;
- // if groups aren't enabled, we're not needed.
- // if we're not specified as the connector to use, then we're not wanted
- if ((groupsConfig.GetBoolean("Enabled", false) == false)
- || (groupsConfig.GetString("MessagingModule", "") != Name))
- {
- m_groupMessagingEnabled = false;
- return;
- }
- m_groupMessagingEnabled = groupsConfig.GetBoolean("MessagingEnabled", true);
- if (!m_groupMessagingEnabled)
- return;
- m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false);
- if (m_messageOnlineAgentsOnly)
- {
- m_usersOnlineCache = new ExpiringCache<UUID, PresenceInfo[]>();
- }
- else
- {
- m_log.Error("[Groups.Messaging]: GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true");
- m_groupMessagingEnabled = false;
- return;
- }
- m_debugEnabled = groupsConfig.GetBoolean("MessagingDebugEnabled", m_debugEnabled);
- m_log.InfoFormat(
- "[Groups.Messaging]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}",
- m_messageOnlineAgentsOnly, m_debugEnabled);
- }
- public void AddRegion(Scene scene)
- {
- if (!m_groupMessagingEnabled)
- return;
- scene.RegisterModuleInterface<IGroupsMessagingModule>(this);
- m_sceneList.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
- scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
- scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
- scene.EventManager.OnClientLogin += OnClientLogin;
- scene.AddCommand(
- "Debug",
- this,
- "debug groups messaging verbose",
- "debug groups messaging verbose <true|false>",
- "This setting turns on very verbose groups messaging debugging",
- HandleDebugGroupsMessagingVerbose);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_groupMessagingEnabled)
- return;
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
- // No groups module, no groups messaging
- if (m_groupData == null)
- {
- m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
- RemoveRegion(scene);
- return;
- }
- m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
- // No message transfer module, no groups messaging
- if (m_msgTransferModule == null)
- {
- m_log.Error("[Groups.Messaging]: Could not get MessageTransferModule");
- RemoveRegion(scene);
- return;
- }
- m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
- // No groups module, no groups messaging
- if (m_UserManagement == null)
- {
- m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
- RemoveRegion(scene);
- return;
- }
- if (m_presenceService == null)
- m_presenceService = scene.PresenceService;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_groupMessagingEnabled)
- return;
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- m_sceneList.Remove(scene);
- scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
- scene.EventManager.OnClientLogin -= OnClientLogin;
- scene.UnregisterModuleInterface<IGroupsMessagingModule>(this);
- }
- public void Close()
- {
- if (!m_groupMessagingEnabled)
- return;
- if (m_debugEnabled) m_log.Debug("[Groups.Messaging]: Shutting down GroupsMessagingModule module.");
- m_sceneList.Clear();
- m_groupData = null;
- m_msgTransferModule = null;
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "Groups Messaging Module V2"; }
- }
- public void PostInitialise()
- {
- // NoOp
- }
- #endregion
- private void HandleDebugGroupsMessagingVerbose(object modules, string[] args)
- {
- if (args.Length < 5)
- {
- MainConsole.Instance.Output("Usage: debug groups messaging verbose <true|false>");
- return;
- }
- bool verbose = false;
- if (!bool.TryParse(args[4], out verbose))
- {
- MainConsole.Instance.Output("Usage: debug groups messaging verbose <true|false>");
- return;
- }
- m_debugEnabled = verbose;
- MainConsole.Instance.Output("{0} verbose logging set to {1}", Name, m_debugEnabled);
- }
- /// <summary>
- /// Not really needed, but does confirm that the group exists.
- /// </summary>
- public bool StartGroupChatSession(UUID agentID, UUID groupID)
- {
- if (m_debugEnabled)
- m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null);
- if (groupInfo != null)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
- {
- SendMessageToGroup(im, groupID, UUID.Zero, null);
- }
- public void SendMessageToGroup(
- GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func<GroupMembersData, bool> sendCondition)
- {
- int requestStartTick = Environment.TickCount;
- UUID fromAgentID = new UUID(im.fromAgentID);
- // Unlike current XmlRpcGroups, Groups V2 can accept UUID.Zero when a perms check for the requesting agent
- // is not necessary.
- List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
- int groupMembersCount = groupMembers.Count;
- PresenceInfo[] onlineAgents = null;
- // In V2 we always only send to online members.
- // Sending to offline members is not an option.
- // We cache in order not to overwhelm the presence service on large grids with many groups. This does
- // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
- // (assuming this is the same across all grid simulators).
- if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
- {
- string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
- onlineAgents = m_presenceService.GetAgents(t1);
- m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
- }
- HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
- Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
- groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
- // if (m_debugEnabled)
- // m_log.DebugFormat(
- // "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
- // groupID, groupMembersCount, groupMembers.Count());
- im.imSessionID = groupID.Guid;
- im.fromGroup = true;
- IClientAPI thisClient = GetActiveClient(fromAgentID);
- if (thisClient != null)
- {
- im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
- }
- if (im.binaryBucket is null || im.binaryBucket.Length == 0 || (im.binaryBucket.Length == 1 && im.binaryBucket[0] == 0))
- {
- ExtendedGroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), groupID, null);
- if (groupInfo != null)
- im.binaryBucket = Util.StringToBytes256(groupInfo.GroupName);
- }
- // Send to self first of all
- im.toAgentID = im.fromAgentID;
- im.fromGroup = true;
- ProcessMessageFromGroupSession(im);
- List<UUID> regions = new List<UUID>();
- List<UUID> clientsAlreadySent = new List<UUID>();
- // Then send to everybody else
- foreach (GroupMembersData member in groupMembers)
- {
- if (member.AgentID.Guid == im.fromAgentID)
- continue;
- if (clientsAlreadySent.Contains(member.AgentID))
- continue;
- clientsAlreadySent.Add(member.AgentID);
- if (sendCondition != null)
- {
- if (!sendCondition(member))
- {
- if (m_debugEnabled)
- m_log.DebugFormat(
- "[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition",
- member.AgentID);
- continue;
- }
- }
- else if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
- {
- // Don't deliver messages to people who have dropped this session
- if (m_debugEnabled)
- m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
- continue;
- }
- im.toAgentID = member.AgentID.Guid;
- IClientAPI client = GetActiveClient(member.AgentID);
- if (client == null)
- {
- // If they're not local, forward across the grid
- // BUT do it only once per region, please! Sim would be even better!
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
- bool reallySend = true;
- if (onlineAgents != null)
- {
- PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
- if (regions.Contains(presence.RegionID))
- reallySend = false;
- else
- regions.Add(presence.RegionID);
- }
- if (reallySend)
- {
- // We have to create a new IM structure because the transfer module
- // uses async send
- GridInstantMessage msg = new GridInstantMessage(im, true);
- m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
- }
- }
- else
- {
- // Deliver locally, directly
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
- ProcessMessageFromGroupSession(im);
- }
- }
- if (m_debugEnabled)
- m_log.DebugFormat(
- "[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
- groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
- }
- #region SimGridEventHandlers
- void OnClientLogin(IClientAPI client)
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
- }
- private void OnNewClient(IClientAPI client)
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
- ResetAgentGroupChatSessions(client.AgentId.ToString());
- }
- void OnMakeRootAgent(ScenePresence sp)
- {
- sp.ControllingClient.OnInstantMessage += OnInstantMessage;
- }
- void OnMakeChildAgent(ScenePresence sp)
- {
- sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
- }
- private void OnGridInstantMessage(GridInstantMessage msg)
- {
- // The instant message module will only deliver messages of dialog types:
- // MessageFromAgent, StartTyping, StopTyping, MessageFromObject
- //
- // Any other message type will not be delivered to a client by the
- // Instant Message Module
- UUID regionID = new UUID(msg.RegionID);
- if (m_debugEnabled)
- {
- m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
- System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
- DebugGridInstantMessage(msg);
- }
- // Incoming message from a group
- if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
- {
- // We have to redistribute the message across all members of the group who are here
- // on this sim
- UUID GroupID = new UUID(msg.imSessionID);
- Scene aScene = m_sceneList[0];
- GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
- List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
- //if (m_debugEnabled)
- // foreach (GroupMembersData m in groupMembers)
- // m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
- foreach (Scene s in m_sceneList)
- {
- s.ForEachScenePresence(sp =>
- {
- // If we got this via grid messaging, it's because the caller thinks
- // that the root agent is here. We should only send the IM to root agents.
- if (sp.IsChildAgent)
- return;
- GroupMembersData m = groupMembers.Find(gmd =>
- {
- return gmd.AgentID == sp.UUID;
- });
- if (m.AgentID.IsZero())
- {
- if (m_debugEnabled)
- m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
- return;
- }
- // Check if the user has an agent in the region where
- // the IM came from, and if so, skip it, because the IM
- // was already sent via that agent
- if (regionOfOrigin != null)
- {
- AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
- if (aCircuit != null)
- {
- if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
- {
- if (m_debugEnabled)
- m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
- return;
- }
- else
- {
- if (m_debugEnabled)
- m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
- }
- }
- }
- UUID AgentID = sp.UUID;
- msg.toAgentID = AgentID.Guid;
- if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
- {
- if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
- AddAgentToSession(AgentID, GroupID, msg);
- else
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
- ProcessMessageFromGroupSession(msg);
- }
- }
- });
- }
- }
- }
- private void ProcessMessageFromGroupSession(GridInstantMessage msg)
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID);
- UUID AgentID = new UUID(msg.fromAgentID);
- UUID GroupID = new UUID(msg.imSessionID);
- UUID toAgentID = new UUID(msg.toAgentID);
- switch (msg.dialog)
- {
- case (byte)InstantMessageDialog.SessionAdd:
- AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
- break;
- case (byte)InstantMessageDialog.SessionDrop:
- AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
- break;
- case (byte)InstantMessageDialog.SessionSend:
- // User hasn't dropped, so they're in the session,
- // maybe we should deliver it.
- IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
- if (client != null)
- {
- // Deliver locally, directly
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
- if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
- {
- if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
- // This actually sends the message too, so no need to resend it
- // with client.SendInstantMessage
- AddAgentToSession(toAgentID, GroupID, msg);
- else
- client.SendInstantMessage(msg);
- }
- }
- else
- {
- m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
- }
- break;
- default:
- m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
- break;
- }
- }
- private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
- {
- // Agent not in session and hasn't dropped from session
- // Add them to the session for now, and Invite them
- AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
- IClientAPI activeClient = GetActiveClient(AgentID);
- if (activeClient != null)
- {
- GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
- if (groupInfo != null)
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
- UUID fromAgent = new UUID(msg.fromAgentID);
- // Force? open the group session dialog???
- // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
- IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
- if (eq != null)
- {
- eq.ChatterboxInvitation(
- GroupID
- , groupInfo.GroupName
- , fromAgent
- , msg.message
- , AgentID
- , msg.fromAgentName
- , msg.dialog
- , msg.timestamp
- , msg.offline == 1
- , (int)msg.ParentEstateID
- , msg.Position
- , 1
- , new UUID(msg.imSessionID)
- , msg.fromGroup
- , OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
- );
- var update = new GroupChatListAgentUpdateData(AgentID);
- var updates = new List<GroupChatListAgentUpdateData> { update };
- eq.ChatterBoxSessionAgentListUpdates(GroupID, new UUID(msg.toAgentID), updates);
- }
- }
- }
- }
- #endregion
- #region ClientEvents
- private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
- {
- if (m_debugEnabled)
- {
- m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- DebugGridInstantMessage(im);
- }
- // Start group IM session
- if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart))
- {
- if (m_debugEnabled) m_log.InfoFormat("[Groups.Messaging]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID);
- UUID GroupID = new UUID(im.imSessionID);
- UUID AgentID = new UUID(im.fromAgentID);
- GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
- if (groupInfo != null)
- {
- AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
- ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
- IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
- if (queue != null)
- {
- var update = new GroupChatListAgentUpdateData(AgentID);
- var updates = new List<GroupChatListAgentUpdateData> { update };
- queue.ChatterBoxSessionAgentListUpdates(GroupID, remoteClient.AgentId, updates);
- }
- }
- }
- // Send a message from locally connected client to a group
- if ((im.dialog == (byte)InstantMessageDialog.SessionSend))
- {
- UUID GroupID = new UUID(im.imSessionID);
- UUID AgentID = new UUID(im.fromAgentID);
- if (m_debugEnabled)
- m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
- //If this agent is sending a message, then they want to be in the session
- AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
- SendMessageToGroup(im, GroupID);
- }
- }
- #endregion
- void ChatterBoxSessionStartReplyViaCaps(IClientAPI remoteClient, string groupName, UUID groupID)
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- OSDMap moderatedMap = new OSDMap(4);
- moderatedMap.Add("voice", OSD.FromBoolean(false));
- OSDMap sessionMap = new OSDMap(4);
- sessionMap.Add("moderated_mode", moderatedMap);
- sessionMap.Add("session_name", OSD.FromString(groupName));
- sessionMap.Add("type", OSD.FromInteger(0));
- sessionMap.Add("voice_enabled", OSD.FromBoolean(false));
- OSDMap bodyMap = new OSDMap(4);
- bodyMap.Add("session_id", OSD.FromUUID(groupID));
- bodyMap.Add("temp_session_id", OSD.FromUUID(groupID));
- bodyMap.Add("success", OSD.FromBoolean(true));
- bodyMap.Add("session_info", sessionMap);
- IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
- queue?.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId);
- }
- private void DebugGridInstantMessage(GridInstantMessage im)
- {
- // Don't log any normal IMs (privacy!)
- if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent)
- {
- m_log.WarnFormat("[Groups.Messaging]: IM: fromGroup({0})", im.fromGroup ? "True" : "False");
- m_log.WarnFormat("[Groups.Messaging]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString());
- m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentID({0})", im.fromAgentID.ToString());
- m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentName({0})", im.fromAgentName.ToString());
- m_log.WarnFormat("[Groups.Messaging]: IM: imSessionID({0})", im.imSessionID.ToString());
- m_log.WarnFormat("[Groups.Messaging]: IM: message({0})", im.message.ToString());
- m_log.WarnFormat("[Groups.Messaging]: IM: offline({0})", im.offline.ToString());
- m_log.WarnFormat("[Groups.Messaging]: IM: toAgentID({0})", im.toAgentID.ToString());
- m_log.WarnFormat("[Groups.Messaging]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket"));
- }
- }
- #region Client Tools
- /// <summary>
- /// Try to find an active IClientAPI reference for agentID giving preference to root connections
- /// </summary>
- private IClientAPI GetActiveClient(UUID agentID)
- {
- if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Looking for local client {0}", agentID);
- IClientAPI child = null;
- // Try root avatar first
- foreach (Scene scene in m_sceneList)
- {
- ScenePresence sp = scene.GetScenePresence(agentID);
- if (sp != null)
- {
- if (!sp.IsChildAgent)
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
- return sp.ControllingClient;
- }
- else
- {
- if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
- child = sp.ControllingClient;
- }
- }
- }
- // If we didn't find a root, then just return whichever child we found, or null if none
- if (child == null)
- {
- if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Could not find local client for agent : {0}", agentID);
- }
- else
- {
- if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Returning child agent for client : {0}", child.Name);
- }
- return child;
- }
- #endregion
- #region GroupSessionTracking
- public void ResetAgentGroupChatSessions(string agentID)
- {
- foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
- agentList.Remove(agentID);
- foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
- agentList.Remove(agentID);
- }
- public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
- {
- // If we're tracking this group, and we can find them in the tracking, then they've been invited
- return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
- && m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
- }
- public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
- {
- // If we're tracking drops for this group,
- // and we find them, well... then they've dropped
- return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
- && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
- }
- public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
- {
- if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
- {
- // If not in dropped list, add
- if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
- {
- m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
- }
- }
- }
- public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
- {
- // Add Session Status if it doesn't exist for this session
- CreateGroupChatSessionTracking(groupID);
- // If nessesary, remove from dropped list
- if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
- {
- m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
- }
- // Add to invited
- if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
- m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
- }
- private void CreateGroupChatSessionTracking(UUID groupID)
- {
- if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
- {
- m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
- m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
- }
- }
- #endregion
- }
- }
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