LibraryService.cs 12 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Xml;
  32. using OpenSim.Framework;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using log4net;
  36. using Nini.Config;
  37. using OpenMetaverse;
  38. namespace OpenSim.Services.InventoryService
  39. {
  40. /// <summary>
  41. /// Basically a hack to give us a Inventory library while we don't have a inventory server
  42. /// once the server is fully implemented then should read the data from that
  43. /// </summary>
  44. public class LibraryService : ServiceBase, ILibraryService
  45. {
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private InventoryFolderImpl m_LibraryRootFolder;
  48. public InventoryFolderImpl LibraryRootFolder
  49. {
  50. get { return m_LibraryRootFolder; }
  51. }
  52. public static UUID LibOwner
  53. {
  54. get { return s_libOwner; }
  55. }
  56. protected static UUID s_libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
  57. /// <summary>
  58. /// Holds the root library folder and all its descendents. This is really only used during inventory
  59. /// setup so that we don't have to repeatedly search the tree of library folders.
  60. /// </summary>
  61. protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
  62. = new Dictionary<UUID, InventoryFolderImpl>();
  63. public LibraryService(IConfigSource config)
  64. : base(config)
  65. {
  66. string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
  67. string pLibName = "OpenSim Library";
  68. IConfig libConfig = config.Configs["LibraryService"];
  69. if (libConfig != null)
  70. {
  71. pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
  72. pLibName = libConfig.GetString("LibraryName", pLibName);
  73. }
  74. m_log.Debug("[LIBRARY]: Starting library service...");
  75. m_LibraryRootFolder = new InventoryFolderImpl();
  76. m_LibraryRootFolder.Owner = LibOwner;
  77. m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
  78. m_LibraryRootFolder.Name = pLibName;
  79. m_LibraryRootFolder.ParentID = UUID.Zero;
  80. m_LibraryRootFolder.Type = (short)8;
  81. m_LibraryRootFolder.Version = (ushort)1;
  82. libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
  83. LoadLibraries(pLibrariesLocation);
  84. }
  85. public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
  86. int assetType, int invType, UUID parentFolderID)
  87. {
  88. InventoryItemBase item = new InventoryItemBase();
  89. item.Owner = LibOwner;
  90. item.CreatorId = LibOwner.ToString();
  91. item.ID = inventoryID;
  92. item.AssetID = assetID;
  93. item.Description = description;
  94. item.Name = name;
  95. item.AssetType = assetType;
  96. item.InvType = invType;
  97. item.Folder = parentFolderID;
  98. item.BasePermissions = 0x7FFFFFFF;
  99. item.EveryOnePermissions = 0x7FFFFFFF;
  100. item.CurrentPermissions = 0x7FFFFFFF;
  101. item.NextPermissions = 0x7FFFFFFF;
  102. return item;
  103. }
  104. /// <summary>
  105. /// Use the asset set information at path to load assets
  106. /// </summary>
  107. /// <param name="path"></param>
  108. /// <param name="assets"></param>
  109. protected void LoadLibraries(string librariesControlPath)
  110. {
  111. m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
  112. LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
  113. }
  114. /// <summary>
  115. /// Read a library set from config
  116. /// </summary>
  117. /// <param name="config"></param>
  118. protected void ReadLibraryFromConfig(IConfig config, string path)
  119. {
  120. string basePath = Path.GetDirectoryName(path);
  121. string foldersPath
  122. = Path.Combine(
  123. basePath, config.GetString("foldersFile", String.Empty));
  124. LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
  125. string itemsPath
  126. = Path.Combine(
  127. basePath, config.GetString("itemsFile", String.Empty));
  128. LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
  129. }
  130. /// <summary>
  131. /// Read a library inventory folder from a loaded configuration
  132. /// </summary>
  133. /// <param name="source"></param>
  134. private void ReadFolderFromConfig(IConfig config, string path)
  135. {
  136. InventoryFolderImpl folderInfo = new InventoryFolderImpl();
  137. folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
  138. folderInfo.Name = config.GetString("name", "unknown");
  139. folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
  140. folderInfo.Type = (short)config.GetInt("type", 8);
  141. folderInfo.Owner = LibOwner;
  142. folderInfo.Version = 1;
  143. if (libraryFolders.ContainsKey(folderInfo.ParentID))
  144. {
  145. InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
  146. libraryFolders.Add(folderInfo.ID, folderInfo);
  147. parentFolder.AddChildFolder(folderInfo);
  148. // m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
  149. }
  150. else
  151. {
  152. m_log.WarnFormat(
  153. "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
  154. folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
  155. }
  156. }
  157. /// <summary>
  158. /// Read a library inventory item metadata from a loaded configuration
  159. /// </summary>
  160. /// <param name="source"></param>
  161. private void ReadItemFromConfig(IConfig config, string path)
  162. {
  163. InventoryItemBase item = new InventoryItemBase();
  164. item.Owner = LibOwner;
  165. item.CreatorId = LibOwner.ToString();
  166. item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
  167. item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
  168. item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
  169. item.Name = config.GetString("name", String.Empty);
  170. item.Description = config.GetString("description", item.Name);
  171. item.InvType = config.GetInt("inventoryType", 0);
  172. item.AssetType = config.GetInt("assetType", item.InvType);
  173. item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
  174. item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
  175. item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
  176. item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
  177. item.Flags = (uint)config.GetInt("flags", 0);
  178. if (libraryFolders.ContainsKey(item.Folder))
  179. {
  180. InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
  181. try
  182. {
  183. parentFolder.Items.Add(item.ID, item);
  184. }
  185. catch (Exception)
  186. {
  187. m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
  188. }
  189. }
  190. else
  191. {
  192. m_log.WarnFormat(
  193. "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
  194. item.Name, item.ID, item.Folder);
  195. }
  196. }
  197. private delegate void ConfigAction(IConfig config, string path);
  198. /// <summary>
  199. /// Load the given configuration at a path and perform an action on each Config contained within it
  200. /// </summary>
  201. /// <param name="path"></param>
  202. /// <param name="fileDescription"></param>
  203. /// <param name="action"></param>
  204. private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
  205. {
  206. if (File.Exists(path))
  207. {
  208. try
  209. {
  210. XmlConfigSource source = new XmlConfigSource(path);
  211. for (int i = 0; i < source.Configs.Count; i++)
  212. {
  213. action(source.Configs[i], path);
  214. }
  215. }
  216. catch (XmlException e)
  217. {
  218. m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
  219. }
  220. }
  221. else
  222. {
  223. m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
  224. }
  225. }
  226. /// <summary>
  227. /// Looks like a simple getter, but is written like this for some consistency with the other Request
  228. /// methods in the superclass
  229. /// </summary>
  230. /// <returns></returns>
  231. public Dictionary<UUID, InventoryFolderImpl> GetAllFolders()
  232. {
  233. Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>();
  234. fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
  235. List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder);
  236. foreach (InventoryFolderImpl f in fis)
  237. {
  238. fs.Add(f.ID, f);
  239. }
  240. //return libraryFolders;
  241. return fs;
  242. }
  243. private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node)
  244. {
  245. List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls();
  246. List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>();
  247. foreach (InventoryFolderImpl f in folders)
  248. subs.AddRange(TraverseFolder(f));
  249. folders.AddRange(subs);
  250. return folders;
  251. }
  252. }
  253. }