John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection vor 14 Jahren
..
AuraMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
BeamMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
CMController.cs b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated vor 15 Jahren
CMEntityCollection.cs 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection vor 14 Jahren
CMModel.cs 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection vor 14 Jahren
CMView.cs 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection vor 14 Jahren
ContentManagementEntity.cs 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection vor 14 Jahren
ContentManagementModule.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
FileSystemDatabase.cs a23d64dec1 Formatting cleanup. vor 15 Jahren
GitDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
IContentDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
MetaEntity.cs 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection vor 14 Jahren
PointMetaEntity.cs 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property vor 15 Jahren
README 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. vor 16 Jahren
SceneObjectGroupDiff.cs 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property vor 15 Jahren

README

This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a
reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/
directory.

To compile: nant
To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory.


--------------------------------------------------------------------------------------------------------------------
To build the libgit.so file:

#Download GIT git repository
$ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git
$ cd git

#Compile GIT
#Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC)
$ autoconf
$ ./configure
$ CFLAGS="-g -O2 -Wall -c -fPIC" make

#Copy necessary object files (and some not so necessary) to their own directory for shared object file creation
$ mkdir ../libgit-objects
$ cp builtin*.o ../libgit-objects
$ cp xdiff/*.o ../libgit-objects
$ cp libgit.a ../libgit-objects

#Remove the main symbol from any object files (like git.o)
$ cd ../libgit-objects
$ strip -N main *.o

#Uncompress the plumbing objects from archive created by git
$ ar x libgit.a

#Create shared object file from all objects (including the zlib library)
$ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o


#You can also just copy the following commands into a file and run as a script inside the git directory

make clean
autoconf
./configure
CFLAGS="-g -O2 -Wall -c -fPIC" make
mkdir libgit-objects
cp builtin*.o libgit-objects
cp xdiff/*.o libgit-objects
cp libgit.a libgit-objects
cd libgit-objects
strip -N main *.o
ar x libgit.a
ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o