UnackedPacketCollection.cs 7.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Net;
  30. using System.Threading;
  31. using OpenMetaverse;
  32. namespace OpenSim.Region.ClientStack.LindenUDP
  33. {
  34. /// <summary>
  35. /// Special collection that is optimized for tracking unacknowledged packets
  36. /// </summary>
  37. public sealed class UnackedPacketCollection
  38. {
  39. /// <summary>
  40. /// Holds information about a pending acknowledgement
  41. /// </summary>
  42. private struct PendingAck
  43. {
  44. /// <summary>Sequence number of the packet to remove</summary>
  45. public uint SequenceNumber;
  46. /// <summary>Environment.TickCount value when the remove was queued.
  47. /// This is used to update round-trip times for packets</summary>
  48. public int RemoveTime;
  49. /// <summary>Whether or not this acknowledgement was attached to a
  50. /// resent packet. If so, round-trip time will not be calculated</summary>
  51. public bool FromResend;
  52. public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
  53. {
  54. SequenceNumber = sequenceNumber;
  55. RemoveTime = currentTime;
  56. FromResend = fromResend;
  57. }
  58. }
  59. /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
  60. private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
  61. /// <summary>Holds packets that need to be added to the unacknowledged list</summary>
  62. private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
  63. /// <summary>Holds information about pending acknowledgements</summary>
  64. private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
  65. /// <summary>
  66. /// Add an unacked packet to the collection
  67. /// </summary>
  68. /// <param name="packet">Packet that is awaiting acknowledgement</param>
  69. /// <returns>True if the packet was successfully added, false if the
  70. /// packet already existed in the collection</returns>
  71. /// <remarks>This does not immediately add the ACK to the collection,
  72. /// it only queues it so it can be added in a thread-safe way later</remarks>
  73. public void Add(OutgoingPacket packet)
  74. {
  75. m_pendingAdds.Enqueue(packet);
  76. Interlocked.Add(ref packet.Client.UnackedBytes, packet.Buffer.DataLength);
  77. }
  78. /// <summary>
  79. /// Marks a packet as acknowledged
  80. /// </summary>
  81. /// <param name="sequenceNumber">Sequence number of the packet to
  82. /// acknowledge</param>
  83. /// <param name="currentTime">Current value of Environment.TickCount</param>
  84. /// <remarks>This does not immediately acknowledge the packet, it only
  85. /// queues the ack so it can be handled in a thread-safe way later</remarks>
  86. public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
  87. {
  88. m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
  89. }
  90. /// <summary>
  91. /// Returns a list of all of the packets with a TickCount older than
  92. /// the specified timeout
  93. /// </summary>
  94. /// <param name="timeoutMS">Number of ticks (milliseconds) before a
  95. /// packet is considered expired</param>
  96. /// <returns>A list of all expired packets according to the given
  97. /// expiration timeout</returns>
  98. /// <remarks>This function is not thread safe, and cannot be called
  99. /// multiple times concurrently</remarks>
  100. public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
  101. {
  102. ProcessQueues();
  103. List<OutgoingPacket> expiredPackets = null;
  104. if (m_packets.Count > 0)
  105. {
  106. int now = Environment.TickCount & Int32.MaxValue;
  107. foreach (OutgoingPacket packet in m_packets.Values)
  108. {
  109. // TickCount of zero means a packet is in the resend queue
  110. // but hasn't actually been sent over the wire yet
  111. if (packet.TickCount == 0)
  112. continue;
  113. if (now - packet.TickCount >= timeoutMS)
  114. {
  115. if (expiredPackets == null)
  116. expiredPackets = new List<OutgoingPacket>();
  117. // The TickCount will be set to the current time when the packet
  118. // is actually sent out again
  119. packet.TickCount = 0;
  120. expiredPackets.Add(packet);
  121. }
  122. }
  123. }
  124. return expiredPackets;
  125. }
  126. private void ProcessQueues()
  127. {
  128. // Process all the pending adds
  129. OutgoingPacket pendingAdd;
  130. while (m_pendingAdds.TryDequeue(out pendingAdd))
  131. m_packets[pendingAdd.SequenceNumber] = pendingAdd;
  132. // Process all the pending removes, including updating statistics and round-trip times
  133. PendingAck pendingRemove;
  134. OutgoingPacket ackedPacket;
  135. while (m_pendingRemoves.TryDequeue(out pendingRemove))
  136. {
  137. if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
  138. {
  139. m_packets.Remove(pendingRemove.SequenceNumber);
  140. // Update stats
  141. Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
  142. if (!pendingRemove.FromResend)
  143. {
  144. // Calculate the round-trip time for this packet and its ACK
  145. int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
  146. if (rtt > 0)
  147. ackedPacket.Client.UpdateRoundTrip(rtt);
  148. }
  149. }
  150. }
  151. }
  152. }
  153. }