.. |
AssemblyInfo.cs
|
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
|
hace 11 años |
CollisionLocker.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
hace 15 años |
IMesher.cs
|
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
|
hace 11 años |
IPhysicsParameters.cs
|
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
|
hace 11 años |
NullPhysicsScene.cs
|
77c65951e0
Extract NullPhysicsScene from PhysicsScene to improve code readability
|
hace 13 años |
PhysicsActor.cs
|
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
|
hace 11 años |
PhysicsJoint.cs
|
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
|
hace 15 años |
PhysicsPluginManager.cs
|
3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
|
hace 12 años |
PhysicsScene.cs
|
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
|
hace 11 años |
PhysicsSensor.cs
|
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
|
hace 15 años |
PhysicsVector.cs
|
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
|
hace 15 años |
VehicleConstants.cs
|
9821c4f566
Revolution is on the roll again! :)
|
hace 15 años |
ZeroMesher.cs
|
0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
|
hace 12 años |