.. |
MySQL
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fcddf631ce
cosmetics
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2 meses atrás |
Null
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f1cb40aa59
a few more useless changes
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7 meses atrás |
PGSQL
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c2eb8083cb
Revert "Re-sync repo"
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3 meses atrás |
Properties
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ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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8 anos atrás |
Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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14 anos atrás |
SQLite
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37d37665bf
fix sqlite migration
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5 meses atrás |
Tests
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ac1cbf28bd
oops
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2 anos atrás |
AssetDataBase.cs
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371c9dd2af
bad merge?
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9 anos atrás |
DBGuids.cs
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fd61be4147
simplify uuid FromDB a bit. Note only 32 or 36 chars formats accepted if string. File is wrongly named DCGuids, since it is only about UUID
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2 anos atrás |
IAgentPreferencesData.cs
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0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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9 anos atrás |
IAssetData.cs
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371c9dd2af
bad merge?
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9 anos atrás |
IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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15 anos atrás |
IAvatarData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
IEstateDataStore.cs
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a969797512
Allow estate config files to specify a specific EstateID. Defaults to 0 if not specified which uses auto increment id as current behaviour.
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3 anos atrás |
IFSAssetData.cs
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f3f748ed11
Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets
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9 anos atrás |
IFriendsData.cs
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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13 anos atrás |
IGridUserData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
IGroupsData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
IHGTravelingData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 anos atrás |
IMuteListData.cs
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d32debe618
commit what i did so far for core mutes module, befere i lose it
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7 anos atrás |
IOfflineIMData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
IPresenceData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
IProfilesData.cs
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a11edceb00
seems to compile ( tests comented out)
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9 anos atrás |
IRegionData.cs
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131455b107
add gridservice GetOnlineRegions()
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3 anos atrás |
IUserAccountData.cs
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ee9aca9c52
Add the ability for gods to impersonate users. For this, bit 6 needs to be
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14 anos atrás |
IXAssetDataPlugin.cs
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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10 anos atrás |
IXGroupData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
IXInventoryData.cs
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f94f6e77bf
a few cosmetic changes
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1 ano atrás |
IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 anos atrás |
Migration.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |