BasicPhysicsActor.cs 7.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using Nini.Config;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.PhysicsModules.SharedBase;
  33. namespace OpenSim.Region.PhysicsModule.BasicPhysics
  34. {
  35. public class BasicActor : PhysicsActor
  36. {
  37. public BasicActor(Vector3 size)
  38. {
  39. Size = size;
  40. }
  41. public override int PhysicsActorType
  42. {
  43. get { return (int) ActorTypes.Agent; }
  44. set { return; }
  45. }
  46. public override Vector3 RotationalVelocity { get; set; }
  47. public override bool SetAlwaysRun
  48. {
  49. get { return false; }
  50. set { return; }
  51. }
  52. public override uint LocalID
  53. {
  54. set { return; }
  55. }
  56. public override bool Grabbed
  57. {
  58. set { return; }
  59. }
  60. public override bool Selected
  61. {
  62. set { return; }
  63. }
  64. public override float Buoyancy
  65. {
  66. get { return 0f; }
  67. set { return; }
  68. }
  69. public override bool IsPhysical
  70. {
  71. get { return false; }
  72. set { return; }
  73. }
  74. public override bool ThrottleUpdates
  75. {
  76. get { return false; }
  77. set { return; }
  78. }
  79. public override bool Flying { get; set; }
  80. public override bool IsColliding { get; set; }
  81. public override bool CollidingGround
  82. {
  83. get { return false; }
  84. set { return; }
  85. }
  86. public override bool CollidingObj
  87. {
  88. get { return false; }
  89. set { return; }
  90. }
  91. public override bool Stopped
  92. {
  93. get { return false; }
  94. }
  95. public override Vector3 Position { get; set; }
  96. public override Vector3 Size { get; set; }
  97. public override PrimitiveBaseShape Shape
  98. {
  99. set { return; }
  100. }
  101. public override float Mass
  102. {
  103. get { return 0f; }
  104. }
  105. public override Vector3 Force
  106. {
  107. get { return Vector3.Zero; }
  108. set { return; }
  109. }
  110. public override int VehicleType
  111. {
  112. get { return 0; }
  113. set { return; }
  114. }
  115. public override void VehicleFloatParam(int param, float value)
  116. {
  117. }
  118. public override void VehicleVectorParam(int param, Vector3 value)
  119. {
  120. }
  121. public override void VehicleRotationParam(int param, Quaternion rotation)
  122. {
  123. }
  124. public override void VehicleFlags(int param, bool remove)
  125. {
  126. }
  127. public override void SetVolumeDetect(int param)
  128. {
  129. }
  130. public override Vector3 CenterOfMass
  131. {
  132. get { return Vector3.Zero; }
  133. }
  134. public override Vector3 GeometricCenter
  135. {
  136. get { return Vector3.Zero; }
  137. }
  138. public override Vector3 Velocity { get; set; }
  139. public override Vector3 Torque
  140. {
  141. get { return Vector3.Zero; }
  142. set { return; }
  143. }
  144. public override float CollisionScore
  145. {
  146. get { return 0f; }
  147. set { }
  148. }
  149. public override Quaternion Orientation
  150. {
  151. get { return Quaternion.Identity; }
  152. set { }
  153. }
  154. public override Vector3 Acceleration { get; set; }
  155. public override bool Kinematic
  156. {
  157. get { return true; }
  158. set { }
  159. }
  160. public override void link(PhysicsActor obj)
  161. {
  162. }
  163. public override void delink()
  164. {
  165. }
  166. public override void LockAngularMotion(byte axislocks)
  167. {
  168. }
  169. public override void AvatarJump(float forceZ) { }
  170. public override void AddForce(Vector3 force, bool pushforce)
  171. {
  172. }
  173. public override void AddAngularForce(Vector3 force, bool pushforce)
  174. {
  175. }
  176. public override void SetMomentum(Vector3 momentum)
  177. {
  178. }
  179. public override void CrossingFailure()
  180. {
  181. }
  182. public override Vector3 PIDTarget
  183. {
  184. set { return; }
  185. }
  186. public override bool PIDActive
  187. {
  188. get { return false; }
  189. set { return; }
  190. }
  191. public override float PIDTau
  192. {
  193. set { return; }
  194. }
  195. public override float PIDHoverHeight
  196. {
  197. set { return; }
  198. }
  199. public override bool PIDHoverActive
  200. {
  201. get { return false; }
  202. set { return; }
  203. }
  204. public override PIDHoverType PIDHoverType
  205. {
  206. set { return; }
  207. }
  208. public override float PIDHoverTau
  209. {
  210. set { return; }
  211. }
  212. public override Quaternion APIDTarget
  213. {
  214. set { return; }
  215. }
  216. public override bool APIDActive
  217. {
  218. set { return; }
  219. }
  220. public override float APIDStrength
  221. {
  222. set { return; }
  223. }
  224. public override float APIDDamping
  225. {
  226. set { return; }
  227. }
  228. public override void SubscribeEvents(int ms)
  229. {
  230. }
  231. public override void UnSubscribeEvents()
  232. {
  233. }
  234. public override bool SubscribedEvents()
  235. {
  236. return false;
  237. }
  238. }
  239. }