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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Messages.Linden;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.World.Land
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")]
- public class DefaultDwellModule : INonSharedRegionModule, IDwellModule
- {
- private Scene m_scene;
- private IConfigSource m_Config;
- private bool m_Enabled = false;
- public Type ReplaceableInterface
- {
- get { return typeof(IDwellModule); }
- }
- public string Name
- {
- get { return "DefaultDwellModule"; }
- }
- public void Initialise(IConfigSource source)
- {
- m_Config = source;
- IConfig DwellConfig = m_Config.Configs ["Dwell"];
- if (DwellConfig == null) {
- m_Enabled = false;
- return;
- }
- m_Enabled = (DwellConfig.GetString ("DwellModule", "DefaultDwellModule") == "DefaultDwellModule");
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_scene = scene;
- m_scene.RegisterModuleInterface<IDwellModule>(this);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_scene.EventManager.OnNewClient += OnNewClient;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_scene.EventManager.OnNewClient -= OnNewClient;
- }
- public void Close()
- {
- }
- public void OnNewClient(IClientAPI client)
- {
- client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
- }
- private void ClientOnParcelDwellRequest(int localID, IClientAPI client)
- {
- ILandObject parcel = m_scene.LandChannel.GetLandObject(localID);
- if (parcel == null)
- return;
- LandData land = parcel.LandData;
- if(land!= null)
- client.SendParcelDwellReply(localID, land.FakeID, land.Dwell);
- }
- public int GetDwell(UUID parcelID)
- {
- ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelID);
- if (parcel != null && parcel.LandData != null)
- return (int)(parcel.LandData.Dwell);
- return 0;
- }
- public int GetDwell(LandData land)
- {
- if (land != null)
- return (int)(land.Dwell);
- return 0;
- }
- }
- }
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