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ConvexResult.cs 2.8 KB

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  1. /* The MIT License
  2. *
  3. * Copyright (c) 2010 Intel Corporation.
  4. * All rights reserved.
  5. *
  6. * Based on the convexdecomposition library from
  7. * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
  30. {
  31. public class ConvexResult
  32. {
  33. public List<float3> HullVertices;
  34. public List<int> HullIndices;
  35. public float mHullVolume; // the volume of the convex hull.
  36. //public float[] OBBSides = new float[3]; // the width, height and breadth of the best fit OBB
  37. //public float[] OBBCenter = new float[3]; // the center of the OBB
  38. //public float[] OBBOrientation = new float[4]; // the quaternion rotation of the OBB.
  39. //public float[] OBBTransform = new float[16]; // the 4x4 transform of the OBB.
  40. //public float OBBVolume; // the volume of the OBB
  41. //public float SphereRadius; // radius and center of best fit sphere
  42. //public float[] SphereCenter = new float[3];
  43. //public float SphereVolume; // volume of the best fit sphere
  44. public ConvexResult()
  45. {
  46. HullVertices = new List<float3>();
  47. HullIndices = new List<int>();
  48. }
  49. public ConvexResult(List<float3> hvertices, List<int> hindices)
  50. {
  51. HullVertices = hvertices;
  52. HullIndices = hindices;
  53. }
  54. public ConvexResult(ConvexResult r)
  55. {
  56. HullVertices = new List<float3>(r.HullVertices);
  57. HullIndices = new List<int>(r.HullIndices);
  58. }
  59. public void Dispose()
  60. {
  61. HullVertices = null;
  62. HullIndices = null;
  63. }
  64. }
  65. }