CombatModule.cs 6.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using Nini.Config;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.Services.Interfaces;
  34. using OpenMetaverse;
  35. using Mono.Addins;
  36. namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
  37. {
  38. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CombatModule")]
  39. public class CombatModule : ISharedRegionModule
  40. {
  41. //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. /// <summary>
  43. /// Region UUIDS indexed by AgentID
  44. /// </summary>
  45. //private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
  46. /// <summary>
  47. /// Startup
  48. /// </summary>
  49. /// <param name="scene"></param>
  50. /// <param name="config"></param>
  51. public void Initialise(IConfigSource config)
  52. {
  53. }
  54. public void AddRegion(Scene scene)
  55. {
  56. scene.EventManager.OnAvatarKilled += KillAvatar;
  57. }
  58. public void RemoveRegion(Scene scene)
  59. {
  60. scene.EventManager.OnAvatarKilled -= KillAvatar;
  61. }
  62. public void RegionLoaded(Scene scene)
  63. {
  64. }
  65. public void PostInitialise()
  66. {
  67. }
  68. public void Close()
  69. {
  70. }
  71. public string Name
  72. {
  73. get { return "CombatModule"; }
  74. }
  75. public Type ReplaceableInterface
  76. {
  77. get { return null; }
  78. }
  79. private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
  80. {
  81. string deadAvatarMessage;
  82. ScenePresence killingAvatar = null;
  83. // check to see if it is an NPC and just remove it
  84. if(deadAvatar.IsNPC)
  85. {
  86. INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
  87. if (NPCmodule != null)
  88. NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene);
  89. return;
  90. }
  91. if (killerObjectLocalID == 0)
  92. deadAvatarMessage = "You committed suicide!";
  93. else
  94. {
  95. // Try to get the avatar responsible for the killing
  96. killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
  97. if (killingAvatar == null)
  98. {
  99. // Try to get the object which was responsible for the killing
  100. SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
  101. if (part == null)
  102. {
  103. // Cause of death: Unknown
  104. deadAvatarMessage = "You died!";
  105. }
  106. else
  107. {
  108. // Try to find the avatar wielding the killing object
  109. killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
  110. if (killingAvatar == null)
  111. {
  112. IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
  113. string userName = "Unkown User";
  114. if (userManager != null)
  115. userName = userManager.GetUserName(part.OwnerID);
  116. deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
  117. }
  118. else
  119. {
  120. // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
  121. deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
  122. }
  123. }
  124. }
  125. else
  126. {
  127. // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
  128. deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
  129. }
  130. }
  131. try
  132. {
  133. deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
  134. if (killingAvatar != null)
  135. killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
  136. }
  137. catch (InvalidOperationException)
  138. { }
  139. deadAvatar.setHealthWithUpdate(100.0f);
  140. deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
  141. }
  142. }
  143. }