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AvatarServiceBase.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using Nini.Config;
  30. using OpenSim.Framework;
  31. using OpenSim.Data;
  32. using OpenSim.Services.Interfaces;
  33. using OpenSim.Services.Base;
  34. namespace OpenSim.Services.AvatarService
  35. {
  36. public class AvatarServiceBase : ServiceBase
  37. {
  38. protected IAvatarData m_Database = null;
  39. public AvatarServiceBase(IConfigSource config)
  40. : base(config)
  41. {
  42. string dllName = String.Empty;
  43. string connString = String.Empty;
  44. string realm = "Avatars";
  45. //
  46. // Try reading the [DatabaseService] section, if it exists
  47. //
  48. IConfig dbConfig = config.Configs["DatabaseService"];
  49. if (dbConfig != null)
  50. {
  51. if (dllName.Length == 0)
  52. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  53. if (connString.Length == 0)
  54. connString = dbConfig.GetString("ConnectionString", String.Empty);
  55. }
  56. //
  57. // [AvatarService] section overrides [DatabaseService], if it exists
  58. //
  59. IConfig presenceConfig = config.Configs["AvatarService"];
  60. if (presenceConfig != null)
  61. {
  62. dllName = presenceConfig.GetString("StorageProvider", dllName);
  63. connString = presenceConfig.GetString("ConnectionString", connString);
  64. realm = presenceConfig.GetString("Realm", realm);
  65. }
  66. //
  67. // We tried, but this doesn't exist. We can't proceed.
  68. //
  69. if (string.IsNullOrEmpty(dllName))
  70. throw new Exception("No StorageProvider configured");
  71. m_Database = LoadPlugin<IAvatarData>(dllName, new Object[] { connString, realm });
  72. if (m_Database == null)
  73. throw new Exception("Could not find a storage interface in the given module " + dllName);
  74. }
  75. }
  76. }