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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /**
- * @brief Compile a script to produce a ScriptObjCode object
- */
- using System;
- using System.IO;
- namespace OpenSim.Region.ScriptEngine.Yengine
- {
- public partial class XMRInstance
- {
- /**
- * @brief Compile a script to produce a ScriptObjCode object
- * @returns object code pointer or null if compile error
- * also can throw compile error exception
- */
- public ScriptObjCode Compile()
- {
- Stream objFileStream = null;
- StreamWriter asmFileWriter = null;
- string sourceHash = null;
- TextWriter saveSource = null;
- string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yobj");
- string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".ytmp");
- // If we already have an object file, don't bother compiling.
- if (!m_ForceRecomp && File.Exists(objFileName))
- {
- objFileStream = File.OpenRead (objFileName);
- }
- else
- {
- // If source file empty, try to read from asset server.
- if (EmptySource (m_SourceCode))
- m_SourceCode = FetchSource (m_CameFrom);
- // Maybe write script source to a file for debugging.
- if (m_Engine.m_ScriptDebugSaveSource)
- {
- string lslFileName = GetScriptFileName (m_ScriptObjCodeKey + ".lsl");
- // m_log.Debug ("[YEngine]: MMRScriptCompileSaveSource: saving to " + lslFileName);
- saveSource = File.CreateText (lslFileName);
- }
- // Parse source string into tokens.
- TokenBegin tokenBegin;
- try
- {
- tokenBegin = TokenBegin.Construct(m_CameFrom, saveSource, ErrorHandler, m_SourceCode, out sourceHash);
- }
- finally
- {
- if (saveSource != null)
- saveSource.Close ();
- }
- if (tokenBegin == null)
- {
- m_log.Debug ($"[YEngine]: parsing errors at (primName:scriptName): {m_DescName} (partid: {m_PartUUID})");
- return null;
- }
- // Create object file one way or another.
- try
- {
- // Create abstract syntax tree from raw tokens.
- TokenScript tokenScript = ScriptReduce.Reduce(tokenBegin);
- if (tokenScript == null)
- {
- m_log.Warn ("[YEngine]: reduction errors on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")");
- PrintCompilerErrors();
- return null;
- }
- // Compile abstract syntax tree to write object file.
- using(BinaryWriter objFileWriter = new BinaryWriter(File.Create(tmpFileName)))
- {
- bool ok = ScriptCodeGen.CodeGen(tokenScript, objFileWriter, sourceHash);
- if (!ok)
- {
- m_log.Warn ("[YEngine]: compile error on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")");
- PrintCompilerErrors ();
- return null;
- }
- }
- // File has been completely written.
- // If there is an old one laying around, delete it now.
- // Then re-open the new file for reading from the beginning.
- if (File.Exists(objFileName))
- File.Replace(tmpFileName, objFileName, null);
- else
- File.Move(tmpFileName, objFileName);
- objFileStream = File.OpenRead(objFileName);
- }
- finally
- {
- // In case something went wrong writing temp file, delete it.
- File.Delete (tmpFileName);
- }
- // Since we just wrote the .xmrobj file, maybe save disassembly.
- if (m_Engine.m_ScriptDebugSaveIL)
- {
- string asmFileName = GetScriptILFileName(m_ScriptObjCodeKey + ".yasm");
- // m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName);
- asmFileWriter = File.CreateText (asmFileName);
- }
- }
- // Read object file to create ScriptObjCode object.
- // Maybe also write disassembly to a file for debugging.
- BinaryReader objFileReader = new BinaryReader (objFileStream);
- ScriptObjCode scriptObjCode = null;
- try
- {
- scriptObjCode = new ScriptObjCode (objFileReader, asmFileWriter, null);
- }
- finally
- {
- objFileReader.Close ();
- if (asmFileWriter != null)
- {
- asmFileWriter.Flush ();
- asmFileWriter.Close ();
- }
- }
- return scriptObjCode;
- }
- private void PrintCompilerErrors ()
- {
- m_log.Info ("[YEngine]: - " + m_Part.GetWorldPosition () + " " + m_DescName);
- foreach (string error in m_CompilerErrors)
- {
- m_log.Info ("[YEngine]: - " + error);
- }
- }
- /**
- * @brief Check for empty source, allowing for a first line of //... script engine selector.
- */
- public static bool EmptySource (string source)
- {
- int len = source.Length;
- bool skipeol = false;
- for (int i = 0; i < len; i ++)
- {
- char c = source[i];
- skipeol &= c != '\n';
- skipeol |= (c == '/') && (i + 1 < len) && (source[i+1] == '/');
- if ((c > ' ') && !skipeol)
- return false;
- }
- return true;
- }
- }
- }
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