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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyrightD
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using OpenSim.Framework;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using Mono.Addins;
- using Nini.Config;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Region.PhysicsModule.BulletS
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
- public class ExtendedPhysics : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static string LogHeader = "[EXTENDED PHYSICS]";
- // =============================================================
- // Since BulletSim is a plugin, this these values aren't defined easily in one place.
- // This table must correspond to an identical table in BSScene.
- // Per scene functions. See BSScene.
- // Per avatar functions. See BSCharacter.
- // Per prim functions. See BSPrim.
- public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
- public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
- public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
- public const string PhysFunctChangeLinkType = "BulletSim.ChangeLinkType";
- public const string PhysFunctGetLinkType = "BulletSim.GetLinkType";
- public const string PhysFunctChangeLinkParams = "BulletSim.ChangeLinkParams";
- public const string PhysFunctAxisLockLimits = "BulletSim.AxisLockLimits";
- public const string PhysFunctDisableDeactivation = "BulletSim.DisableDeactivation";
- // =============================================================
- private IConfig Configuration { get; set; }
- private bool Enabled { get; set; }
- private Scene BaseScene { get; set; }
- private IScriptModuleComms Comms { get; set; }
- #region INonSharedRegionModule
- public string Name { get { return this.GetType().Name; } }
- public void Initialise(IConfigSource config)
- {
- BaseScene = null;
- Enabled = false;
- Configuration = null;
- Comms = null;
- try
- {
- if ((Configuration = config.Configs["ExtendedPhysics"]) != null)
- {
- //IConfig cStartup = config.Configs["Startup"];
- //if (cStartup?.GetString("physics", string.Empty) == "BulletSim")
- Enabled = Configuration.GetBoolean("Enabled", Enabled);
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("{0} Initialization error: {0}", LogHeader, e);
- }
- m_log.InfoFormat("{0} module {1} enabled", LogHeader, (Enabled ? "is" : "is not"));
- }
- public void Close()
- {
- if (BaseScene != null)
- {
- BaseScene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
- BaseScene.EventManager.OnSceneObjectPartUpdated -= EventManager_OnSceneObjectPartUpdated;
- BaseScene = null;
- }
- }
- public void AddRegion(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- if (BaseScene != null && BaseScene == scene)
- {
- Close();
- }
- }
- public void RegionLoaded(Scene scene)
- {
- if (!Enabled) return;
- BaseScene = scene;
- Comms = BaseScene.RequestModuleInterface<IScriptModuleComms>();
- if (Comms == null)
- {
- m_log.WarnFormat("{0} ScriptModuleComms interface not defined", LogHeader);
- Enabled = false;
- return;
- }
- // Register as LSL functions all the [ScriptInvocation] marked methods.
- // NOTE: YEngine keeps functions as region specific but constants are global static
- // so if this is used in multiple regions on a simulator, the constants will
- // show up as being redefined.
- Comms.RegisterScriptInvocations(this);
- Comms.RegisterConstants(this);
- // When an object is modified, we might need to update its extended physics parameters
- BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
- BaseScene.EventManager.OnSceneObjectPartUpdated += EventManager_OnSceneObjectPartUpdated;
- }
- public Type ReplaceableInterface { get { return null; } }
- #endregion // INonSharedRegionModule
- private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
- {
- }
- // Event generated when some property of a prim changes.
- private void EventManager_OnSceneObjectPartUpdated(SceneObjectPart sop, bool isFullUpdate)
- {
- }
- [ScriptConstant]
- public const int PHYS_CENTER_OF_MASS = 1 << 0;
- [ScriptInvocation]
- public string physGetEngineType(UUID hostID, UUID scriptID)
- {
- string ret = string.Empty;
- if (BaseScene.PhysicsScene != null)
- {
- ret = BaseScene.PhysicsScene.EngineType;
- }
- return ret;
- }
- [ScriptInvocation]
- public float physDisableDeactivation(UUID hostId, UUID scriptId, int disable)
- {
- int ret = -1;
- if (!Enabled) return ret;
- if (BaseScene.PhysicsScene != null)
- {
- if (GetRootPhysActor(hostId, out PhysicsActor rootPhysActor))
- {
- m_log.DebugFormat("{0} physDisableDeactivation: hostId={1}, scriptId={2}, val={3}", LogHeader, hostId, scriptId, disable);
- object[] parms2 = { rootPhysActor, null, disable };
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctDisableDeactivation, parms2));
- }
- }
- return ret;
- }
- // Code for specifying params.
- // The choice if 14700 is arbitrary and only serves to catch parameter code misuse.
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_LINEAR = 14700;
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_LINEAR_X = 14701;
- [ScriptConstant]
- public const int PHYS_AXIS_LIMIT_LINEAR_X = 14702;
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_LINEAR_Y = 14703;
- [ScriptConstant]
- public const int PHYS_AXIS_LIMIT_LINEAR_Y = 14704;
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_LINEAR_Z = 14705;
- [ScriptConstant]
- public const int PHYS_AXIS_LIMIT_LINEAR_Z = 14706;
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_ANGULAR = 14707;
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_ANGULAR_X = 14708;
- [ScriptConstant]
- public const int PHYS_AXIS_LIMIT_ANGULAR_X = 14709;
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_ANGULAR_Y = 14710;
- [ScriptConstant]
- public const int PHYS_AXIS_LIMIT_ANGULAR_Y = 14711;
- [ScriptConstant]
- public const int PHYS_AXIS_LOCK_ANGULAR_Z = 14712;
- [ScriptConstant]
- public const int PHYS_AXIS_LIMIT_ANGULAR_Z = 14713;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_LINEAR = 14714;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_LINEAR_X = 14715;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_LINEAR_Y = 14716;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_LINEAR_Z = 14717;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_ANGULAR = 14718;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_ANGULAR_X = 14719;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_ANGULAR_Y = 14720;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK_ANGULAR_Z = 14721;
- [ScriptConstant]
- public const int PHYS_AXIS_UNLOCK = 14722;
- // physAxisLockLimits()
- [ScriptInvocation]
- public int physAxisLock(UUID hostID, UUID scriptID, object[] parms)
- {
- int ret = -1;
- if (!Enabled) return ret;
- PhysicsActor rootPhysActor;
- if (GetRootPhysActor(hostID, out rootPhysActor))
- {
- object[] parms2 = AddToBeginningOfArray(rootPhysActor, null, parms);
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctAxisLockLimits, parms2));
- }
- return ret;
- }
- [ScriptConstant]
- public const int PHYS_LINKSET_TYPE_CONSTRAINT = 0;
- [ScriptConstant]
- public const int PHYS_LINKSET_TYPE_COMPOUND = 1;
- [ScriptConstant]
- public const int PHYS_LINKSET_TYPE_MANUAL = 2;
- [ScriptInvocation]
- public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
- {
- int ret = -1;
- if (!Enabled) return ret;
- // The part that is requesting the change.
- SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
- if (requestingPart != null)
- {
- // The change is always made to the root of a linkset.
- SceneObjectGroup containingGroup = requestingPart.ParentGroup;
- SceneObjectPart rootPart = containingGroup.RootPart;
- if (rootPart != null)
- {
- PhysicsActor rootPhysActor = rootPart.PhysActor;
- if (rootPhysActor != null)
- {
- if (rootPhysActor.IsPhysical)
- {
- // Change a physical linkset by making non-physical, waiting for one heartbeat so all
- // the prim and linkset state is updated, changing the type and making the
- // linkset physical again.
- containingGroup.ScriptSetPhysicsStatus(false);
- Thread.Sleep(150); // longer than one heartbeat tick
- // A kludge for the moment.
- // Since compound linksets move the children but don't generate position updates to the
- // simulator, it is possible for compound linkset children to have out-of-sync simulator
- // and physical positions. The following causes the simulator to push the real child positions
- // down into the physics engine to get everything synced.
- containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition);
- containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation);
- object[] parms2 = { rootPhysActor, null, linksetType };
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2));
- Thread.Sleep(150); // longer than one heartbeat tick
- containingGroup.ScriptSetPhysicsStatus(true);
- }
- else
- {
- // Non-physical linksets don't have a physical instantiation so there is no state to
- // worry about being updated.
- object[] parms2 = { rootPhysActor, null, linksetType };
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2));
- }
- }
- else
- {
- m_log.WarnFormat("{0} physSetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
- LogHeader, rootPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} physSetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
- LogHeader, requestingPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
- }
- return ret;
- }
- [ScriptInvocation]
- public int physGetLinksetType(UUID hostID, UUID scriptID)
- {
- int ret = -1;
- if (!Enabled) return ret;
- PhysicsActor rootPhysActor;
- if (GetRootPhysActor(hostID, out rootPhysActor))
- {
- object[] parms2 = { rootPhysActor, null };
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinksetType, parms2));
- }
- else
- {
- m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
- }
- return ret;
- }
- [ScriptConstant]
- public const int PHYS_LINK_TYPE_FIXED = 1234;
- [ScriptConstant]
- public const int PHYS_LINK_TYPE_HINGE = 4;
- [ScriptConstant]
- public const int PHYS_LINK_TYPE_SPRING = 9;
- [ScriptConstant]
- public const int PHYS_LINK_TYPE_6DOF = 6;
- [ScriptConstant]
- public const int PHYS_LINK_TYPE_SLIDER = 7;
- // physChangeLinkType(integer linkNum, integer typeCode)
- [ScriptInvocation]
- public int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode)
- {
- int ret = -1;
- if (!Enabled) return ret;
- PhysicsActor rootPhysActor;
- PhysicsActor childPhysActor;
- if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
- {
- object[] parms2 = { rootPhysActor, childPhysActor, typeCode };
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2));
- }
- return ret;
- }
- // physGetLinkType(integer linkNum)
- [ScriptInvocation]
- public int physGetLinkType(UUID hostID, UUID scriptID, int linkNum)
- {
- int ret = -1;
- if (!Enabled) return ret;
- PhysicsActor rootPhysActor;
- PhysicsActor childPhysActor;
- if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
- {
- object[] parms2 = { rootPhysActor, childPhysActor };
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinkType, parms2));
- }
- return ret;
- }
- // physChangeLinkFixed(integer linkNum)
- // Change the link between the root and the linkNum into a fixed, static physical connection.
- [ScriptInvocation]
- public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum)
- {
- int ret = -1;
- if (!Enabled) return ret;
- PhysicsActor rootPhysActor;
- PhysicsActor childPhysActor;
- if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
- {
- object[] parms2 = { rootPhysActor, childPhysActor , PHYS_LINK_TYPE_FIXED };
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2));
- }
- return ret;
- }
- // Code for specifying params.
- // The choice if 14400 is arbitrary and only serves to catch parameter code misuse.
- public const int PHYS_PARAM_MIN = 14401;
- [ScriptConstant]
- public const int PHYS_PARAM_FRAMEINA_LOC = 14401;
- [ScriptConstant]
- public const int PHYS_PARAM_FRAMEINA_ROT = 14402;
- [ScriptConstant]
- public const int PHYS_PARAM_FRAMEINB_LOC = 14403;
- [ScriptConstant]
- public const int PHYS_PARAM_FRAMEINB_ROT = 14404;
- [ScriptConstant]
- public const int PHYS_PARAM_LINEAR_LIMIT_LOW = 14405;
- [ScriptConstant]
- public const int PHYS_PARAM_LINEAR_LIMIT_HIGH = 14406;
- [ScriptConstant]
- public const int PHYS_PARAM_ANGULAR_LIMIT_LOW = 14407;
- [ScriptConstant]
- public const int PHYS_PARAM_ANGULAR_LIMIT_HIGH = 14408;
- [ScriptConstant]
- public const int PHYS_PARAM_USE_FRAME_OFFSET = 14409;
- [ScriptConstant]
- public const int PHYS_PARAM_ENABLE_TRANSMOTOR = 14410;
- [ScriptConstant]
- public const int PHYS_PARAM_TRANSMOTOR_MAXVEL = 14411;
- [ScriptConstant]
- public const int PHYS_PARAM_TRANSMOTOR_MAXFORCE = 14412;
- [ScriptConstant]
- public const int PHYS_PARAM_CFM = 14413;
- [ScriptConstant]
- public const int PHYS_PARAM_ERP = 14414;
- [ScriptConstant]
- public const int PHYS_PARAM_SOLVER_ITERATIONS = 14415;
- [ScriptConstant]
- public const int PHYS_PARAM_SPRING_AXIS_ENABLE = 14416;
- [ScriptConstant]
- public const int PHYS_PARAM_SPRING_DAMPING = 14417;
- [ScriptConstant]
- public const int PHYS_PARAM_SPRING_STIFFNESS = 14418;
- [ScriptConstant]
- public const int PHYS_PARAM_LINK_TYPE = 14419;
- [ScriptConstant]
- public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420;
- [ScriptConstant]
- public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421;
- public const int PHYS_PARAM_MAX = 14421;
- // Used when specifying a parameter that has settings for the three linear and three angular axis
- [ScriptConstant]
- public const int PHYS_AXIS_ALL = -1;
- [ScriptConstant]
- public const int PHYS_AXIS_LINEAR_ALL = -2;
- [ScriptConstant]
- public const int PHYS_AXIS_ANGULAR_ALL = -3;
- [ScriptConstant]
- public const int PHYS_AXIS_LINEAR_X = 0;
- [ScriptConstant]
- public const int PHYS_AXIS_LINEAR_Y = 1;
- [ScriptConstant]
- public const int PHYS_AXIS_LINEAR_Z = 2;
- [ScriptConstant]
- public const int PHYS_AXIS_ANGULAR_X = 3;
- [ScriptConstant]
- public const int PHYS_AXIS_ANGULAR_Y = 4;
- [ScriptConstant]
- public const int PHYS_AXIS_ANGULAR_Z = 5;
- // physChangeLinkParams(integer linkNum, [ PHYS_PARAM_*, value, PHYS_PARAM_*, value, ...])
- [ScriptInvocation]
- public int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms)
- {
- int ret = -1;
- if (!Enabled) return ret;
- PhysicsActor rootPhysActor;
- PhysicsActor childPhysActor;
- if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
- {
- object[] parms2 = AddToBeginningOfArray(rootPhysActor, childPhysActor, parms);
- ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkParams, parms2));
- }
- return ret;
- }
- private bool GetRootPhysActor(UUID hostID, out PhysicsActor rootPhysActor)
- {
- SceneObjectGroup containingGroup;
- SceneObjectPart rootPart;
- return GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor);
- }
- private bool GetRootPhysActor(UUID hostID, out SceneObjectGroup containingGroup, out SceneObjectPart rootPart, out PhysicsActor rootPhysActor)
- {
- bool ret = false;
- rootPhysActor = null;
- containingGroup = null;
- rootPart = null;
- SceneObjectPart requestingPart;
- requestingPart = BaseScene.GetSceneObjectPart(hostID);
- if (requestingPart != null)
- {
- // The type is is always on the root of a linkset.
- containingGroup = requestingPart.ParentGroup;
- if (containingGroup != null && !containingGroup.IsDeleted)
- {
- rootPart = containingGroup.RootPart;
- if (rootPart != null)
- {
- rootPhysActor = rootPart.PhysActor;
- if (rootPhysActor != null)
- {
- ret = true;
- }
- else
- {
- m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
- LogHeader, rootPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not exist. RequestingPartName={1}, hostID={2}",
- LogHeader, requestingPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} GetRootAndChildPhysActors: Containing group missing or deleted. hostID={1}", LogHeader, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} GetRootAndChildPhysActors: cannot find script object in scene. hostID={1}", LogHeader, hostID);
- }
- return ret;
- }
- // Find the root and child PhysActors based on the linkNum.
- // Return 'true' if both are found and returned.
- private bool GetRootAndChildPhysActors(UUID hostID, int linkNum, out PhysicsActor rootPhysActor, out PhysicsActor childPhysActor)
- {
- bool ret = false;
- rootPhysActor = null;
- childPhysActor = null;
- SceneObjectGroup containingGroup;
- SceneObjectPart rootPart;
- if (GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor))
- {
- SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum);
- if (linkPart != null)
- {
- childPhysActor = linkPart.PhysActor;
- if (childPhysActor != null)
- {
- ret = true;
- }
- else
- {
- m_log.WarnFormat("{0} GetRootAndChildPhysActors: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}",
- LogHeader, rootPart.Name, hostID, linkNum);
- }
- }
- else
- {
- m_log.WarnFormat("{0} GetRootAndChildPhysActors: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}",
- LogHeader, rootPart.Name, hostID, linkNum);
- }
- }
- else
- {
- m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
- LogHeader, rootPart.Name, hostID);
- }
- return ret;
- }
- // Return an array of objects with the passed object as the first object of a new array
- private object[] AddToBeginningOfArray(object firstOne, object secondOne, object[] prevArray)
- {
- object[] newArray = new object[2 + prevArray.Length];
- newArray[0] = firstOne;
- newArray[1] = secondOne;
- prevArray.CopyTo(newArray, 2);
- return newArray;
- }
- // Extension() returns an object. Convert that object into the integer error we expect to return.
- private int MakeIntError(object extensionRet)
- {
- int ret = -1;
- if (extensionRet != null)
- {
- try
- {
- ret = (int)extensionRet;
- }
- catch
- {
- ret = -1;
- }
- }
- return ret;
- }
- }
- }
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