UbitUmarov 1ff28960f1 cosmetics 3 dní pred
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MySQL 1ff28960f1 cosmetics 3 dní pred
Null f1cb40aa59 a few more useless changes 7 mesiacov pred
PGSQL c2eb8083cb Revert "Re-sync repo" 3 mesiacov pred
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 8 rokov pred
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 rokov pred
SQLite 37d37665bf fix sqlite migration 5 mesiacov pred
Tests ac1cbf28bd oops 2 rokov pred
AssetDataBase.cs 371c9dd2af bad merge? 9 rokov pred
DBGuids.cs fd61be4147 simplify uuid FromDB a bit. Note only 32 or 36 chars formats accepted if string. File is wrongly named DCGuids, since it is only about UUID 2 rokov pred
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. 9 rokov pred
IAssetData.cs 371c9dd2af bad merge? 9 rokov pred
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 rokov pred
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
IEstateDataStore.cs a969797512 Allow estate config files to specify a specific EstateID. Defaults to 0 if not specified which uses auto increment id as current behaviour. 3 rokov pred
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 9 rokov pred
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 rokov pred
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it 7 rokov pred
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) 9 rokov pred
IRegionData.cs 131455b107 add gridservice GetOnlineRegions() 3 rokov pred
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be 14 rokov pred
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 rokov pred
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
IXInventoryData.cs f94f6e77bf a few cosmetic changes 1 rok pred
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
Migration.cs b16abc8166 Massive tab and trailing space cleanup 7 rokov pred