Helpers.cs 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Threading;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.Runtime.Serialization;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Region.CoreModules;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Region.Framework.Interfaces;
  38. namespace OpenSim.Region.ScriptEngine.Shared
  39. {
  40. [Serializable]
  41. public class EventAbortException : Exception
  42. {
  43. public EventAbortException()
  44. {
  45. }
  46. protected EventAbortException(
  47. SerializationInfo info,
  48. StreamingContext context)
  49. {
  50. }
  51. }
  52. [Serializable]
  53. public class SelfDeleteException : Exception
  54. {
  55. public SelfDeleteException()
  56. {
  57. }
  58. protected SelfDeleteException(
  59. SerializationInfo info,
  60. StreamingContext context)
  61. {
  62. }
  63. }
  64. [Serializable]
  65. public class ScriptDeleteException : Exception
  66. {
  67. public ScriptDeleteException()
  68. {
  69. }
  70. protected ScriptDeleteException(
  71. SerializationInfo info,
  72. StreamingContext context)
  73. {
  74. }
  75. }
  76. public class DetectParams
  77. {
  78. public const int AGENT = 1;
  79. public const int ACTIVE = 2;
  80. public const int PASSIVE = 4;
  81. public const int SCRIPTED = 8;
  82. public const int OS_NPC = 0x01000000;
  83. public DetectParams()
  84. {
  85. Key = UUID.Zero;
  86. OffsetPos = new LSL_Types.Vector3();
  87. LinkNum = 0;
  88. Group = UUID.Zero;
  89. Name = String.Empty;
  90. Owner = UUID.Zero;
  91. Position = new LSL_Types.Vector3();
  92. Rotation = new LSL_Types.Quaternion();
  93. Type = 0;
  94. Velocity = new LSL_Types.Vector3();
  95. initializeSurfaceTouch();
  96. }
  97. public UUID Key;
  98. public LSL_Types.Vector3 OffsetPos;
  99. public int LinkNum;
  100. public UUID Group;
  101. public string Name;
  102. public UUID Owner;
  103. public LSL_Types.Vector3 Position;
  104. public LSL_Types.Quaternion Rotation;
  105. public int Type;
  106. public LSL_Types.Vector3 Velocity;
  107. private LSL_Types.Vector3 touchST;
  108. public LSL_Types.Vector3 TouchST { get { return touchST; } }
  109. private LSL_Types.Vector3 touchNormal;
  110. public LSL_Types.Vector3 TouchNormal { get { return touchNormal; } }
  111. private LSL_Types.Vector3 touchBinormal;
  112. public LSL_Types.Vector3 TouchBinormal { get { return touchBinormal; } }
  113. private LSL_Types.Vector3 touchPos;
  114. public LSL_Types.Vector3 TouchPos { get { return touchPos; } }
  115. private LSL_Types.Vector3 touchUV;
  116. public LSL_Types.Vector3 TouchUV { get { return touchUV; } }
  117. private int touchFace;
  118. public int TouchFace { get { return touchFace; } }
  119. // This can be done in two places including the constructor
  120. // so be carefull what gets added here
  121. private void initializeSurfaceTouch()
  122. {
  123. touchST = new LSL_Types.Vector3(-1.0, -1.0, 0.0);
  124. touchNormal = new LSL_Types.Vector3();
  125. touchBinormal = new LSL_Types.Vector3();
  126. touchPos = new LSL_Types.Vector3();
  127. touchUV = new LSL_Types.Vector3(-1.0, -1.0, 0.0);
  128. touchFace = -1;
  129. }
  130. /*
  131. * Set up the surface touch detected values
  132. */
  133. public SurfaceTouchEventArgs SurfaceTouchArgs
  134. {
  135. set
  136. {
  137. if (value == null)
  138. {
  139. // Initialise to defaults if no value
  140. initializeSurfaceTouch();
  141. }
  142. else
  143. {
  144. // Set the values from the touch data provided by the client
  145. touchST = new LSL_Types.Vector3(value.STCoord);
  146. touchUV = new LSL_Types.Vector3(value.UVCoord);
  147. touchNormal = new LSL_Types.Vector3(value.Normal);
  148. touchBinormal = new LSL_Types.Vector3(value.Binormal);
  149. touchPos = new LSL_Types.Vector3(value.Position);
  150. touchFace = value.FaceIndex;
  151. }
  152. }
  153. }
  154. public void Populate(Scene scene)
  155. {
  156. SceneObjectPart part = scene.GetSceneObjectPart(Key);
  157. if (part == null) // Avatar, maybe?
  158. {
  159. ScenePresence presence = scene.GetScenePresence(Key);
  160. if (presence == null)
  161. return;
  162. Name = presence.Firstname + " " + presence.Lastname;
  163. Owner = Key;
  164. Position = new LSL_Types.Vector3(presence.AbsolutePosition);
  165. Rotation = new LSL_Types.Quaternion(
  166. presence.Rotation.X,
  167. presence.Rotation.Y,
  168. presence.Rotation.Z,
  169. presence.Rotation.W);
  170. Velocity = new LSL_Types.Vector3(presence.Velocity);
  171. if (presence.PresenceType != PresenceType.Npc)
  172. {
  173. Type = AGENT;
  174. }
  175. else
  176. {
  177. Type = OS_NPC;
  178. INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
  179. INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
  180. if (npcData.SenseAsAgent)
  181. {
  182. Type |= AGENT;
  183. }
  184. }
  185. if (presence.Velocity != Vector3.Zero)
  186. Type |= ACTIVE;
  187. Group = presence.ControllingClient.ActiveGroupId;
  188. return;
  189. }
  190. part = part.ParentGroup.RootPart; // We detect objects only
  191. LinkNum = 0; // Not relevant
  192. Group = part.GroupID;
  193. Name = part.Name;
  194. Owner = part.OwnerID;
  195. if (part.Velocity == Vector3.Zero)
  196. Type = PASSIVE;
  197. else
  198. Type = ACTIVE;
  199. foreach (SceneObjectPart p in part.ParentGroup.Parts)
  200. {
  201. if (p.Inventory.ContainsScripts())
  202. {
  203. Type |= SCRIPTED; // Scripted
  204. break;
  205. }
  206. }
  207. Position = new LSL_Types.Vector3(part.AbsolutePosition);
  208. Quaternion wr = part.ParentGroup.GroupRotation;
  209. Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
  210. Velocity = new LSL_Types.Vector3(part.Velocity);
  211. }
  212. }
  213. /// <summary>
  214. /// Holds all the data required to execute a scripting event.
  215. /// </summary>
  216. public class EventParams
  217. {
  218. public EventParams(string eventName, Object[] eventParams, DetectParams[] detectParams)
  219. {
  220. EventName = eventName;
  221. Params = eventParams;
  222. DetectParams = detectParams;
  223. }
  224. public string EventName;
  225. public Object[] Params;
  226. public DetectParams[] DetectParams;
  227. }
  228. }