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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Client;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")]
- public class OfflineMessageModule : ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool enabled = true;
- private List<Scene> m_SceneList = new List<Scene>();
- private string m_RestURL = String.Empty;
- IMessageTransferModule m_TransferModule = null;
- private bool m_ForwardOfflineGroupMessages = true;
- public void Initialise(IConfigSource config)
- {
- IConfig cnf = config.Configs["Messaging"];
- if (cnf == null)
- {
- enabled = false;
- return;
- }
- if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
- "OfflineMessageModule")
- {
- enabled = false;
- return;
- }
- m_RestURL = cnf.GetString("OfflineMessageURL", "");
- if (m_RestURL == "")
- {
- m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
- enabled = false;
- return;
- }
- m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
- }
- public void AddRegion(Scene scene)
- {
- if (!enabled)
- return;
- lock (m_SceneList)
- {
- m_SceneList.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- }
- }
- public void RegionLoaded(Scene scene)
- {
- if (!enabled)
- return;
- if (m_TransferModule == null)
- {
- m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
- if (m_TransferModule == null)
- {
- scene.EventManager.OnNewClient -= OnNewClient;
- enabled = false;
- m_SceneList.Clear();
- m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
- }
- m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
- }
- }
- public void RemoveRegion(Scene scene)
- {
- if (!enabled)
- return;
- lock (m_SceneList)
- {
- m_SceneList.Remove(scene);
- }
- }
- public void PostInitialise()
- {
- if (!enabled)
- return;
- m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
- }
- public string Name
- {
- get { return "OfflineMessageModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
-
- public void Close()
- {
- }
- private Scene FindScene(UUID agentID)
- {
- foreach (Scene s in m_SceneList)
- {
- ScenePresence presence = s.GetScenePresence(agentID);
- if (presence != null && !presence.IsChildAgent)
- return s;
- }
- return null;
- }
- private IClientAPI FindClient(UUID agentID)
- {
- foreach (Scene s in m_SceneList)
- {
- ScenePresence presence = s.GetScenePresence(agentID);
- if (presence != null && !presence.IsChildAgent)
- return presence.ControllingClient;
- }
- return null;
- }
- private void OnNewClient(IClientAPI client)
- {
- client.OnRetrieveInstantMessages += RetrieveInstantMessages;
- }
- private void RetrieveInstantMessages(IClientAPI client)
- {
- if (m_RestURL != "")
- {
- m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
- List<GridInstantMessage> msglist
- = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
- "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
- if (msglist == null)
- m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
- foreach (GridInstantMessage im in msglist)
- {
- if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
- // send it directly or else the item will be given twice
- client.SendInstantMessage(im);
- else
- {
- // Send through scene event manager so all modules get a chance
- // to look at this message before it gets delivered.
- //
- // Needed for proper state management for stored group
- // invitations
- //
- Scene s = FindScene(client.AgentId);
- if (s != null)
- s.EventManager.TriggerIncomingInstantMessage(im);
- }
- }
- }
- }
- private void UndeliveredMessage(GridInstantMessage im)
- {
- if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
- im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
- im.dialog != (byte)InstantMessageDialog.GroupNotice &&
- im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
- im.dialog != (byte)InstantMessageDialog.InventoryOffered)
- {
- return;
- }
- if (!m_ForwardOfflineGroupMessages)
- {
- if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
- im.dialog == (byte)InstantMessageDialog.GroupInvitation)
- return;
- }
- Scene scene = FindScene(new UUID(im.fromAgentID));
- if (scene == null)
- scene = m_SceneList[0];
- bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
- "POST", m_RestURL+"/SaveMessage/", im);
- if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
- {
- IClientAPI client = FindClient(new UUID(im.fromAgentID));
- if (client == null)
- return;
- client.SendInstantMessage(new GridInstantMessage(
- null, new UUID(im.toAgentID),
- "System", new UUID(im.fromAgentID),
- (byte)InstantMessageDialog.MessageFromAgent,
- "User is not logged in. "+
- (success ? "Message saved." : "Message not saved"),
- false, new Vector3()));
- }
- }
- }
- }
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