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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using Mono.Addins;
- namespace OpenSim.Region.CoreModules.Avatar.Friends
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")]
- public class CallingCardModule : ISharedRegionModule, ICallingCardModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected List<Scene> m_Scenes = new List<Scene>();
- protected bool m_Enabled = true;
- public void Initialise(IConfigSource source)
- {
- IConfig ccConfig = source.Configs["XCallingCard"];
- if (ccConfig != null)
- m_Enabled = ccConfig.GetBoolean("Enabled", true);
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_Scenes.Add(scene);
- scene.RegisterModuleInterface<ICallingCardModule>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_Scenes.Remove(scene);
- scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnIncomingInstantMessage +=
- OnIncomingInstantMessage;
- scene.UnregisterModuleInterface<ICallingCardModule>(this);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.EventManager.OnNewClient += OnNewClient;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "XCallingCardModule"; }
- }
- private void OnNewClient(IClientAPI client)
- {
- client.OnOfferCallingCard += OnOfferCallingCard;
- client.OnAcceptCallingCard += OnAcceptCallingCard;
- client.OnDeclineCallingCard += OnDeclineCallingCard;
- }
- private void OnOfferCallingCard(IClientAPI client, UUID destID, UUID transactionID)
- {
- ScenePresence sp = GetClientPresence(client.AgentId);
- if (sp != null)
- {
- // If we're in god mode, we reverse the meaning. Offer
- // calling card becomes "Take a calling card" for that
- // person, no matter if they agree or not.
- if (sp.GodLevel >= 200)
- {
- CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
- return;
- }
- }
- IClientAPI dest = FindClientObject(destID);
- if (dest != null)
- {
- DoCallingCardOffer(dest, client.AgentId);
- return;
- }
- IMessageTransferModule transferModule =
- m_Scenes[0].RequestModuleInterface<IMessageTransferModule>();
- if (transferModule != null)
- {
- transferModule.SendInstantMessage(new GridInstantMessage(
- client.Scene, client.AgentId,
- client.FirstName+" "+client.LastName,
- destID, (byte)211, false,
- String.Empty,
- transactionID, false, new Vector3(), new byte[0], true),
- delegate(bool success) {} );
- }
- }
- private void DoCallingCardOffer(IClientAPI dest, UUID from)
- {
- UUID itemID = CreateCallingCard(dest.AgentId, from, UUID.Zero, false);
- dest.SendOfferCallingCard(from, itemID);
- }
- // Create a calling card in the user's inventory. This is called
- // from direct calling card creation, when the offer is forwarded,
- // and from the friends module when the friend is confirmed.
- // Because of the latter, it will send a bulk inventory update
- // if the receiving user is in the same simulator.
- public UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID)
- {
- return CreateCallingCard(userID, creatorID, folderID, false);
- }
- private UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID, bool isGod)
- {
- IUserAccountService userv = m_Scenes[0].UserAccountService;
- if (userv == null)
- return UUID.Zero;
- UserAccount info = userv.GetUserAccount(UUID.Zero, creatorID);
- if (info == null)
- return UUID.Zero;
- IInventoryService inv = m_Scenes[0].InventoryService;
- if (inv == null)
- return UUID.Zero;
- if (folderID == UUID.Zero)
- {
- InventoryFolderBase folder = inv.GetFolderForType(userID,
- AssetType.CallingCard);
- if (folder == null) // Nowhere to put it
- return UUID.Zero;
- folderID = folder.ID;
- }
- m_log.DebugFormat("[XCALLINGCARD]: Creating calling card for {0} in inventory of {1}", info.Name, userID);
- InventoryItemBase item = new InventoryItemBase();
- item.AssetID = UUID.Zero;
- item.AssetType = (int)AssetType.CallingCard;
- item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
- if (isGod)
- item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move);
- item.EveryOnePermissions = (uint)PermissionMask.None;
- item.CurrentPermissions = item.BasePermissions;
- item.NextPermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
- item.ID = UUID.Random();
- item.CreatorId = creatorID.ToString();
- item.Owner = userID;
- item.GroupID = UUID.Zero;
- item.GroupOwned = false;
- item.Folder = folderID;
- item.CreationDate = Util.UnixTimeSinceEpoch();
- item.InvType = (int)InventoryType.CallingCard;
- item.Flags = 0;
- item.Name = info.Name;
- item.Description = "";
- item.SalePrice = 10;
- item.SaleType = (byte)SaleType.Not;
- inv.AddItem(item);
- IClientAPI client = FindClientObject(userID);
- if (client != null)
- client.SendBulkUpdateInventory(item);
- return item.ID;
- }
- private void OnAcceptCallingCard(IClientAPI client, UUID transactionID, UUID folderID)
- {
- }
- private void OnDeclineCallingCard(IClientAPI client, UUID transactionID)
- {
- IInventoryService invService = m_Scenes[0].InventoryService;
- InventoryFolderBase trashFolder =
- invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
- InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
- item = invService.GetItem(item);
- if (item != null && trashFolder != null)
- {
- item.Folder = trashFolder.ID;
- List<UUID> uuids = new List<UUID>();
- uuids.Add(item.ID);
- invService.DeleteItems(item.Owner, uuids);
- m_Scenes[0].AddInventoryItem(client, item);
- }
- }
- public IClientAPI FindClientObject(UUID agentID)
- {
- Scene scene = GetClientScene(agentID);
- if (scene == null)
- return null;
- ScenePresence presence = scene.GetScenePresence(agentID);
- if (presence == null)
- return null;
- return presence.ControllingClient;
- }
- private Scene GetClientScene(UUID agentId)
- {
- lock (m_Scenes)
- {
- foreach (Scene scene in m_Scenes)
- {
- ScenePresence presence = scene.GetScenePresence(agentId);
- if (presence != null)
- {
- if (!presence.IsChildAgent)
- return scene;
- }
- }
- }
- return null;
- }
- private ScenePresence GetClientPresence(UUID agentId)
- {
- lock (m_Scenes)
- {
- foreach (Scene scene in m_Scenes)
- {
- ScenePresence presence = scene.GetScenePresence(agentId);
- if (presence != null)
- {
- if (!presence.IsChildAgent)
- return presence;
- }
- }
- }
- return null;
- }
- private void OnIncomingInstantMessage(GridInstantMessage msg)
- {
- if (msg.dialog == (uint)211)
- {
- IClientAPI client = FindClientObject(new UUID(msg.toAgentID));
- if (client == null)
- return;
- DoCallingCardOffer(client, new UUID(msg.fromAgentID));
- }
- }
- }
- }
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