ChatModule.cs 15 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using Mono.Addins;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. namespace OpenSim.Region.CoreModules.Avatar.Chat
  38. {
  39. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ChatModule")]
  40. public class ChatModule : ISharedRegionModule
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private const int DEBUG_CHANNEL = 2147483647;
  45. private bool m_enabled = true;
  46. private int m_saydistance = 20;
  47. private int m_shoutdistance = 100;
  48. private int m_whisperdistance = 10;
  49. private List<Scene> m_scenes = new List<Scene>();
  50. internal object m_syncy = new object();
  51. internal IConfig m_config;
  52. #region ISharedRegionModule Members
  53. public virtual void Initialise(IConfigSource config)
  54. {
  55. m_config = config.Configs["Chat"];
  56. if (null == m_config)
  57. {
  58. m_log.Info("[CHAT]: no config found, plugin disabled");
  59. m_enabled = false;
  60. return;
  61. }
  62. if (!m_config.GetBoolean("enabled", true))
  63. {
  64. m_log.Info("[CHAT]: plugin disabled by configuration");
  65. m_enabled = false;
  66. return;
  67. }
  68. m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
  69. m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
  70. m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
  71. }
  72. public virtual void AddRegion(Scene scene)
  73. {
  74. if (!m_enabled) return;
  75. lock (m_syncy)
  76. {
  77. if (!m_scenes.Contains(scene))
  78. {
  79. m_scenes.Add(scene);
  80. scene.EventManager.OnNewClient += OnNewClient;
  81. scene.EventManager.OnChatFromWorld += OnChatFromWorld;
  82. scene.EventManager.OnChatBroadcast += OnChatBroadcast;
  83. }
  84. }
  85. m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
  86. m_whisperdistance, m_saydistance, m_shoutdistance);
  87. }
  88. public virtual void RegionLoaded(Scene scene)
  89. {
  90. }
  91. public virtual void RemoveRegion(Scene scene)
  92. {
  93. if (!m_enabled) return;
  94. lock (m_syncy)
  95. {
  96. if (m_scenes.Contains(scene))
  97. {
  98. scene.EventManager.OnNewClient -= OnNewClient;
  99. scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
  100. scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
  101. m_scenes.Remove(scene);
  102. }
  103. }
  104. }
  105. public virtual void Close()
  106. {
  107. }
  108. public virtual void PostInitialise()
  109. {
  110. }
  111. public Type ReplaceableInterface
  112. {
  113. get { return null; }
  114. }
  115. public virtual string Name
  116. {
  117. get { return "ChatModule"; }
  118. }
  119. #endregion
  120. public virtual void OnNewClient(IClientAPI client)
  121. {
  122. client.OnChatFromClient += OnChatFromClient;
  123. }
  124. protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c)
  125. {
  126. ScenePresence avatar;
  127. Scene scene = (Scene)c.Scene;
  128. if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null)
  129. c.Position = avatar.AbsolutePosition;
  130. return c;
  131. }
  132. public virtual void OnChatFromClient(Object sender, OSChatMessage c)
  133. {
  134. c = FixPositionOfChatMessage(c);
  135. // redistribute to interested subscribers
  136. Scene scene = (Scene)c.Scene;
  137. scene.EventManager.TriggerOnChatFromClient(sender, c);
  138. // early return if not on public or debug channel
  139. if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
  140. // sanity check:
  141. if (c.Sender == null)
  142. {
  143. m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
  144. return;
  145. }
  146. DeliverChatToAvatars(ChatSourceType.Agent, c);
  147. }
  148. public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
  149. {
  150. // early return if not on public or debug channel
  151. if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
  152. DeliverChatToAvatars(ChatSourceType.Object, c);
  153. }
  154. protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
  155. {
  156. string fromName = c.From;
  157. UUID fromID = UUID.Zero;
  158. UUID ownerID = UUID.Zero;
  159. UUID targetID = c.TargetUUID;
  160. string message = c.Message;
  161. IScene scene = c.Scene;
  162. Vector3 fromPos = c.Position;
  163. Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
  164. scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
  165. if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
  166. switch (sourceType)
  167. {
  168. case ChatSourceType.Agent:
  169. if (!(scene is Scene))
  170. {
  171. m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
  172. scene.RegionInfo.RegionName, c.Sender.AgentId);
  173. return;
  174. }
  175. ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
  176. fromPos = avatar.AbsolutePosition;
  177. fromName = avatar.Name;
  178. fromID = c.Sender.AgentId;
  179. ownerID = c.Sender.AgentId;
  180. break;
  181. case ChatSourceType.Object:
  182. fromID = c.SenderUUID;
  183. if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
  184. ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
  185. break;
  186. }
  187. // TODO: iterate over message
  188. if (message.Length >= 1000) // libomv limit
  189. message = message.Substring(0, 1000);
  190. // m_log.DebugFormat(
  191. // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
  192. // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
  193. HashSet<UUID> receiverIDs = new HashSet<UUID>();
  194. foreach (Scene s in m_scenes)
  195. {
  196. if (targetID == UUID.Zero)
  197. {
  198. // This should use ForEachClient, but clients don't have a position.
  199. // If camera is moved into client, then camera position can be used
  200. s.ForEachRootScenePresence(
  201. delegate(ScenePresence presence)
  202. {
  203. if (TrySendChatMessage(
  204. presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false))
  205. receiverIDs.Add(presence.UUID);
  206. }
  207. );
  208. }
  209. else
  210. {
  211. // This is a send to a specific client eg from llRegionSayTo
  212. // no need to check distance etc, jand send is as say
  213. ScenePresence presence = s.GetScenePresence(targetID);
  214. if (presence != null && !presence.IsChildAgent)
  215. {
  216. if (TrySendChatMessage(
  217. presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
  218. receiverIDs.Add(presence.UUID);
  219. }
  220. }
  221. }
  222. (scene as Scene).EventManager.TriggerOnChatToClients(
  223. fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
  224. }
  225. static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
  226. public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
  227. {
  228. if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
  229. ChatTypeEnum cType = c.Type;
  230. if (c.Channel == DEBUG_CHANNEL)
  231. cType = ChatTypeEnum.DebugChannel;
  232. if (cType == ChatTypeEnum.Region)
  233. cType = ChatTypeEnum.Say;
  234. if (c.Message.Length > 1100)
  235. c.Message = c.Message.Substring(0, 1000);
  236. // broadcast chat works by redistributing every incoming chat
  237. // message to each avatar in the scene.
  238. string fromName = c.From;
  239. UUID fromID = UUID.Zero;
  240. ChatSourceType sourceType = ChatSourceType.Object;
  241. if (null != c.Sender)
  242. {
  243. ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
  244. fromID = c.Sender.AgentId;
  245. fromName = avatar.Name;
  246. sourceType = ChatSourceType.Agent;
  247. }
  248. else if (c.SenderUUID != UUID.Zero)
  249. {
  250. fromID = c.SenderUUID;
  251. }
  252. // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
  253. HashSet<UUID> receiverIDs = new HashSet<UUID>();
  254. ((Scene)c.Scene).ForEachRootClient(
  255. delegate(IClientAPI client)
  256. {
  257. // don't forward SayOwner chat from objects to
  258. // non-owner agents
  259. if ((c.Type == ChatTypeEnum.Owner) &&
  260. (null != c.SenderObject) &&
  261. (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
  262. return;
  263. client.SendChatMessage(
  264. c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
  265. (byte)sourceType, (byte)ChatAudibleLevel.Fully);
  266. receiverIDs.Add(client.AgentId);
  267. });
  268. (c.Scene as Scene).EventManager.TriggerOnChatToClients(
  269. fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
  270. }
  271. /// <summary>
  272. /// Try to send a message to the given presence
  273. /// </summary>
  274. /// <param name="presence">The receiver</param>
  275. /// <param name="fromPos"></param>
  276. /// <param name="regionPos">/param>
  277. /// <param name="fromAgentID"></param>
  278. /// <param name='ownerID'>
  279. /// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID.
  280. /// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762
  281. /// </param>
  282. /// <param name="fromName"></param>
  283. /// <param name="type"></param>
  284. /// <param name="message"></param>
  285. /// <param name="src"></param>
  286. /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
  287. /// precondition</returns>
  288. protected virtual bool TrySendChatMessage(
  289. ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
  290. UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
  291. string message, ChatSourceType src, bool ignoreDistance)
  292. {
  293. // don't send stuff to child agents
  294. if (presence.IsChildAgent) return false;
  295. Vector3 fromRegionPos = fromPos + regionPos;
  296. Vector3 toRegionPos = presence.AbsolutePosition +
  297. new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
  298. presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
  299. int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
  300. if (!ignoreDistance)
  301. {
  302. if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
  303. type == ChatTypeEnum.Say && dis > m_saydistance ||
  304. type == ChatTypeEnum.Shout && dis > m_shoutdistance)
  305. {
  306. return false;
  307. }
  308. }
  309. // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
  310. presence.ControllingClient.SendChatMessage(
  311. message, (byte) type, fromPos, fromName,
  312. fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
  313. return true;
  314. }
  315. }
  316. }